-
Posts
778 -
Joined
-
Last visited
-
Days Won
6
Everything posted by nani
-
Restrict the Mauryan worker elephant to within its own territory?
nani replied to Yekaterina's topic in Gameplay Discussion
Instead of trying to cripple the maury ele we could also add equally unique units for each civs so they have more variation. I'm sure the 0ad historians would have some interesting ideas, then the balance team could integrate them to the unit composition of each civ. -
I need help, I can't get the 23 version to work nor find the download
nani replied to Phen15's topic in General Discussion
Here you have all versions listed http://releases.wildfiregames.com/ -
@azayrahmad could you tell what lines were added in the github repo, hard to see without being able to diff with the original.
-
How do you load local.cfg
nani replied to Yekaterina's topic in Game Development & Technical Discussion
leave local.cfg as it was before and change the scaling with user.cfg -
For a quick hack you could try changing the glsl code for the minimap render to transparent for the territory lines (I havent checked if it's possible)
-
I refer to the comments (not hotkeys)
- 476 replies
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
Yes, searching for units classes is quite difficult. I think you can but they get removed by pyrogenesis automatically.
- 476 replies
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
They have a diferent name now (irrc)
-
Ask @badosu for this feature as it would be a nice add with his current monitor mod (similar purposes)
-
autociv 1.03 Improved: Lobby: wont lag when opening from in-game after a long time. In-game: Multiple hotkeys won't be called simultaneously anymore. If you find some that still do post them in this thread. https://trac.wildfiregames.com/ticket/6123 https://trac.wildfiregames.com/ticket/6064 @Player of 0AD https://trac.wildfiregames.com/ticket/6092 @Imarok
- 476 replies
-
- 4
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
Probably a type on the class name
- 476 replies
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
Would be nice option, no complains here.
-
No
- 476 replies
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
The release of Alpha 24 and the recent announcements about AOE 4.
nani replied to mysticjim's topic in General Discussion
In alpha 24 seems the simulation code took a heavy downgrade in performance, you can look at it when opening the profiler with F11 midgame and see the erratic msec/frame times that gives midgame and lategame, what's worse is that 99% of that time spend in simulation code is defined as unlogged so that means something went very wrong there. This means is simulation lag not network lag. -
Tried? Should work -.-
- 476 replies
-
- 1
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
Nice catch. Fix: autociv_1.0.2.pyromod
- 476 replies
-
- 1
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
If what you are trying is to have field farmsted forge fortress in the same hotkey and cycle between then you can do that already like this: Add this line to user.cfg: autociv.session.building.place.field = "farmstead forge fortress"
- 476 replies
-
- 1
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
delete/backup all autociv user.cfg entries restart 0ad, see if it works
- 476 replies
-
- 1
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
I don't know much about snap folders so not sure
-
This can only select one thing (template name): hotkey.autociv.session.entity.select.barracks = "Ctrl+X" To select with filters (meaning it starts with "by." prefix ) hotkey.autociv.session.entity.select.by.class.Farmstead|Fortress = "Ctrl+F", "Ctrl+Shift+F", "Ctrl+Shift+F", "Ctrl+G" if this doesn't work it means Farmsted and Fortres class does not exist (I haven't tested using "by" filters with buildings though maybe they just don't work)
- 476 replies
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
@Stan` @Angen @Freagarach @Nescio
-
version 1.0.2 Added Options tab for autociv Smart chat autocomplete (from fgod) Stats overlay (from fgod) Small visual changes Map Skirmish: Volcanic Island (8) All chat commands now work except player reminder Special cyclic building placer for the same hotkey, see first page to know how to add them Removed Map flare Changed : you will need to remove old settings again :/ Hotkeys: they are now changed to reflect better the new meta, with elephant stable and arsenal building having more prominent positions in the keyboard Building hotkeys Building selection Mods compatibility Made it easier to have add special dynamic mod filters and be compatible with multiple mods @badosu @go2die look at file for more info. gui\gamesetup\NetMessages\GameRegisterStanza~autociv.js
- 476 replies
-
- 9
-
- building hotkeys
- visible corpses limiter
- (and 9 more)
-
Technology Positioning in GUI
nani replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
What if there are two rows of units?- 7 replies
-
- javascript
- xml
-
(and 1 more)
Tagged with: