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Everything posted by nani
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Not really, it just doesn't mesh well. The alert system is based on having a building from where to trigger the alert, then the units AI inside the building radius will find a place to garrison, the problem is knowing what building to automatically select in the case this hotkey were to be triggered and also to take care of any edge cases (no building found in visible camera view, multiple options, etc).
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- hotkeys
- autoassign civ
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Move "autociv" folder to the folder "mods" not "mod". Then open 0ad and in the main menu select "Settings" -> "Mod Selection", a new page will appear. In the page search in the upper list the mod "autociv", select it, then click the "Enable" button on the bottom, this should move the mod to the list bellow. Then click on the "Save Configuration" then on the "Save and Restart" button. Now you have autociv installed and working.
- 466 replies
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Multiplayer lobby player colors
nani replied to Grapjas's topic in Game Development & Technical Discussion
I don't know if this would be a good change (opinion), if I want to know the rating of someone I just read his rating not the color. -
The way the alert system is designed doesn't allow for a hotkey (at least a correct one), sorry.
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Regicide is unpredictable and that is fun. I once had my CC taken down by an elephant Hero (Hannibal ?) at the start of the game which made me lose in just 2 min. Was that unfair? yes, but would that have happened if it were perfectly balanced? probably never. I think, this is what makes the mode (the current regicide) worth a try and also play it.
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LaTeX version?
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Explain the steps you did to install it (the more detail the better) and what exactly doesn't work, any errors?
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Yes, if I'm correct @wraitii did a great job implementing this. From what I did get, basically 0ad now uses scancodes (positional) instead of key codes (value based), so that it doesn't matter what type of keyboard you have the keys would be saved internally as the default keyboard and translated according to the current keyboard you have on the fly. So, for your issue, 0ad is doing the conversion correctly, so no need to worry, let 0ad handle it for you.
- 466 replies
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Yes, added that parameter to the base template template_units.xml but the overlapping still happened.
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I tried these same settings but I instead got multiple units overlapping. See for more context
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https://git-scm.com/docs/git-sparse-checkout
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The Halt command (H key) - does anyone use it?
nani replied to mysticjim's topic in General Discussion
Might be a good idea to add a survey to the thread so we can vote. And yes, I use it alot. It allows you, in battle, to "restart" the army so it fights units close to them and not chase random ones -
Which file is used to tell 0 A.D. to boot up certain Mods?
nani replied to DerekO's topic in General Discussion
user.cfg file somewhere inside a line with "mods" in it -
paypal donations are not working from india
nani replied to leopard's topic in Introductions & Off-Topic Discussion
@feneur @Stan` -
I suggest to keep 30 corpses at least otherwise the gameplay suffers alot (you won't know where your unit died and how many otherwise). Performance only starts getting bad when you have > 50 corpses lying around
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@guerringuerrin new version up. Bug fixed.
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Can confirm the bug, seems setting non English language triggers it. Will try to fix.
- 466 replies
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How to make a differential.
nani replied to LetswaveaBook's topic in Game Development & Technical Discussion
Calm down, I was just teasing -
Ok, but that still doesn't tell me why sheep, pigs, etc (cattle) units don't behave the same same way normal units do in respect to unit vs unit collisions. Does someone know a 0ad templates wizard who can tell why? @wowgetoffyourcellphone or @Freagarach?