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nani

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Everything posted by nani

  1. I don't know why but seems I get the error "Invalid mod: Failed to get metadata_blob from modFile" this seems to be happening for other mods too.
  2. New update 26.0.1 Fixes: Error at options settings user.cfg reloading in lobby (mainlog.html) Han is now detected as civ for autociv selection
  3. mod.io version is a very old one, for most recent update go to: To disable corpses go to settings -> autociv tab -> max corpses -> write down: 0 The mod is compatible with multiplayer and other players not having the mod
  4. I expected some bugs as I didn't test everything. @seeh @Kampot Please keep posting any bugs you encounter, will wait one week and fix all of them in one go.
  5. Won't add it as is not really part of the feature. But, you probably can make it react to player join message, only needs some lines to change. Look at the the bot `playerReminder` at https://github.com/nanihadesuka/autociv/blob/master/gui/common/botmanager.js Check, when the gamesetup starts, for the join events. Change the code for the cases you want to react to and voilà.
  6. You should be able to capture the wonder if you have more than 10 units. The only thing you can't do is destroying the wonder or garrison units inside. The code for tiggers might have chnged in alpga 25 so some things might be broken.
  7. @ffffffff is this your alt account or a fan? xd. Looks like a useful mod @rossenburg props
  8. Tell what mods you have: post a screen of your mods page. Explain how to reproduce the error, does it always happen, when, etc... anything unusual?
  9. Elon Musk has rescinded the offer to buy 0 A.D.
  10. Can't/wont, that would modify existing xml files that could break compatibility with other mods. Sorry
  11. Easiest way to find out is to test the change :=) Also where is entity_id_t stored in the second case?
  12. Great to see other people that appreciate hotkeys , but in case you didn't know autociv mod already had that feature added long ago (see https://github.com/nanihadesuka/autociv/blob/81601be697900917768089a77273b9be330c58b6/autociv_data/default_config.json#L182) Anyway, is good to have two options. I see you used the proper functions and sane code style to do it so it might have high chances to get merged to the main game if you try it to make a patch (see https://code.wildfiregames.com/)
  13. Don't be one of those who says fixed without explaining the solution
  14. Upload your mod here as a zip, then will be easier to know what's wrong.
  15. New update 25.3.0 Added new hotkey filters to select only units on the screen or outside by.screen.yes by.screen.no
  16. So first, you go to the user.cfg file, look at https://trac.wildfiregames.com/wiki/GameDataPaths to find it. Open the file, you will see all the settings and the hotkeys. To make a new autociv hotkey you make a new line and write: hotkey.autociv.session.entity.by.class.select.[here goes your awesome filter expression] Basically what is does is select all the untis that that filter will return true for, the filters will be done with the existing classes the game has. A unit can can have multiple classes like Hero, Cavalry, Soldier, Ship, etc you get the idea. You combine these classes in the filter expression to select what you want. If you want to select only Cavalry then it will be "Cavalry" if you want only Ships or Trades then "Ships|Trades". So for you case it would be: (Ranged, infranty but no javs) -> ((Ranged or Infantry) and (no Javs) ) -> ((Ranged|Infantry)&(!Javs)) -> Now you pass it to valid names the game has Ranged:ok, Infantry:ok, Javs is called Javalineer: hotkey.autociv.session.entity.by.class.select.(Ranged|Infantry)&(!Javalineer) = "hotkey goes here" put this and there you have it! So for the oposite? Just write: Javalineer hotkey.autociv.session.entity.by.class.select.Javalineer = "Hotkey goes here" You can look at the other hotkeys that go by "by.class.select" for more filters. ------ Added one new filter just now so you can filter by screen visibility. Just add to the gotkey line "by.screen.yes " to only select unit visible in the screen Download the last version to get it working So now you have the hotkey you wanted: hotkey.autociv.session.entity.by.screen.yes.by.class.select.(Ranged|Infantry)&(!Javalineer) = "hotkey goes here" hotkey.autociv.session.entity.by.screen.yes.by.class.select.Javalineer = "Hotkey goes here"
  17. Checked, no not related to autociv. This case seems like someone had a special (not defined) color, do you have a mod that changes players colors by any chance?
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