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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. That was the "original" Celtic wall in the game. I would have had an armor bonus against rams. But there wasn't (and still isn't) a way in the engine to make the earthen ramp walkable.
  2. Whether or not there are other gameplay exploits does not make auto-train any less of a cheat if only one player has it and the other does not. That's just a logical fact. We can address all the other exploits and cheats, but this discussion was about auto-train. I'm not saying the game shouldn't have it. I wouldn't mind it as a standard feature in match setup (I wouldn't use it, but it's a popular enough feature, and "high level" players can always turn it off). But again, that's if it was a standard feature available to all, not just those who happen to download a mod.
  3. Yes, the mod essentially mods every entity in the game and many of the actors. Furthermore, it adds tons of textures and models to load.
  4. Quite frankly, WFG needs to address this. I had no notion that the auto mod would have made it possible to use auto train 8n multi-player
  5. Yes, someone did increase the base game's gravity to 39.81 for most ranged units. Slingers a little less, which I agree with too. So, arrows will definitely look a lot better for A24 @Thorfinn the Shallow Minded. I've done the same for DE as well. The arching projectiles are a ton easier to see than before.
  6. This is all true, but "meters" as far as the code goes is just an arbitrary unit of measurement, really. The programmer have called them "cubits" or "yards" or "rods" or anything really.
  7. I think they are talking about in relation to the structures and trees.
  8. EA's archer arrow speed is 75.0, in DE the archer arrow speed is 50.0.
  9. I love the way walls are placed. Another thing I've noticed about a lot of RTS games, that 0 A.D. may be getting wrong, is that maps in other games are largely open space, allowing a lot of space for the player to build without the frustration of random trees or rocks blocking the way. Now, in Delenda Est I fixed this by allowing trees to be built over (the tree is removed). It just needs the tree to turn red when the building preview is waved over it and it would be feature complete. Also, maps in other games tend to have maybe 3 or 4 main terrain textures for that map and that's it. 0 A.D. currently may use way too many terrains per map. It's something I'm trying to fix with the new biomes, reduce the number of terrains, make them super textures so they can take up more of the terrain grid with less repeating pattern.
  10. DE reduces projectile speed considerably over the base game's projectile speed. Maybe check that out and see if it looks better to you.
  11. Yibambe is an actual phrase in South Africa meaning "Hold fast" or "Stand Your Ground."
  12. True, the villain had some points. All the best villains do.
  13. @Thorfinn the Shallow Minded I agree completely. The projectiles are very hard to see. @Stan` @Freagarach @Angen Is <Gravity>9.81</Gravity> where the visual "arc" of the projectile comes from? I know there's a relationship with the arc and projectile speed as well.
  14. Animals for India/Central-South Asia Gaur https://www.wikiwand.com/en/Gaur Can use cattle animations and skeleton Gharial https://www.wikiwand.com/en/Gharial Can use crocodile rig and animations Bactrian Camel for Eastern maps https://www.wikiwand.com/en/Bactrian_camel Can use Arabian Camel rig and animations
  15. Chadwick Bozeman is a shining example of how a cancer diagnosis doesn't have to mean you stop living.
  16. Was there any attestation of war chariots after Antiochus III? I can make the Chariots and Romanized Swordsmen swap out depending on hero.
  17. I just tested this (the multiplier) and it works as we discussed. Thank you!
  18. M2 would be nice to have too. https://code.wildfiregames.com/M2 @Sandarac
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