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Everything posted by wowgetoffyourcellphone
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Sorry, I meant the interface in the top left. It looks like the overlay in the bottom right is superfluous? I'm not sure if the info they portray overlaps. Just saying I like the stuff in the upper left. Please excuse me if it's already been committed. I haven't run in spec mode for a long while.
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That spec mod should just be folded into the core game repo. @Stan` @Freagarach @Angen
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Maps Breaking Changes after rP24653
wowgetoffyourcellphone replied to Stan`'s topic in Announcements / News
I appreciate the lower amount of light customization.- 1 reply
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The jav cav represent the Persian cavalry contingent of the Seleucid army. Persia was a significant contributor to Seleucid cavalry arm. The Agema cavalry as well as Hetairoi would eventually be comprised primarily of Hellenized Persians. Additionally, they provided national contingents of light cavalry, which is why the jav cav are Persian horse cavalry in-game.
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Special units and so on
wowgetoffyourcellphone replied to fatherbushido's topic in Gameplay Discussion
The way DE does it is with Hero selection. For instance with Sparta, if you choose Leonidas you get hoplite units, while if you choose Cleomenes III (who reformed the Spartan army to counter the Antigonid Macedonians) you get phalangite units. Heroes are more integral to the game in DE though. -
Libyan Skirmishers
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Lusitanians and extreme tactics
wowgetoffyourcellphone replied to soloooy0's topic in Introductions & Off-Topic Discussion
A monumental fortress would be an awesome Wonder for the Lusitanians. -
Perhaps backward normals or just plain old missing faces.
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For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
I like your work, but I think you need to try your hand at making their building shapes look similar to the shapes used by other civs. -
ideas Inspiration for map creators
wowgetoffyourcellphone replied to Grapjas's topic in Scenario Design/Map making
Use the svn development version of the game. -
'Very Easy = too hard' frustration.
wowgetoffyourcellphone replied to DanW58's topic in Help & Feedback
Agreed. Though an initial iteration could be based on gather rates and such, while a later iteration could be based on strategy and tactics. -
'Very Easy = too hard' frustration.
wowgetoffyourcellphone replied to DanW58's topic in Help & Feedback
Perhaps someone can make a "Very Very Easy" mod. There should also be an "Insane" difficulty level. -
Is everybody ok with how rams work?
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
Indeed, I always felt the log was way too big and the way the men carried it looked awkward/unrealistic. But the overall theory is sound, I believe. EDIT: There are also alternative designs we can look into. Much like how different civs have different "tiers" of catapults, different civs can have different tiers of battering rams. Some civs start out with Hand Rams ("dudes carrying a log"), which are tier 1, and then they can upgrade to tier 2, which looks like this: Some civs (Romans, Greeks, Carthage) start at tier 2 (examples above^), and then upgrade to tier 3 (examples below): Their exact look can be determined later. (I've always felt that the rams need their looks updated, siege towers too, but they are a different thread). -
Is everybody ok with how rams work?
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
Make Spearmen and Swordsmen have the same attack (hack only!), then differentiate them with a 2x bonus vs. cavalry for Spearmen and 2x bonus vs. infantry for Swordsmen. -
Is everybody ok with how rams work?
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
Right. -
Improve unit stat visualization
wowgetoffyourcellphone replied to wraitii's topic in General Discussion
Perhaps a minimap button that makes the minimap big, lol: -
Is everybody ok with how rams work?
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
So, I think ideally it should be done with the ranking feature, instead of adjusting the actor, footprint, stats, etc. with the "covered ram" tech. Just use the tech to rank up the log to the next rank which is a covered ram. Has that one patch been committed where we don't have to make the required xp 99999 for the log ram? -
Pigs will eat anything. Now we need to be able to garrison animals in the corrals!
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Improve unit stat visualization
wowgetoffyourcellphone replied to wraitii's topic in General Discussion
I actually like the HUD being centered. It keeps all the info I need right there in the middle of the screen. I felt some eye strain shifting my eyes from corner to corner with the edited versions. -
Is everybody ok with how rams work?
wowgetoffyourcellphone replied to alre's topic in Gameplay Discussion
DE will be creating a progression for rams. First, it's a log carried by soldiers, then with an upgrade it becomes a covered ram. Perhaps EA can do something similar. -
A24 concerns
wowgetoffyourcellphone replied to Nescio's topic in Game Development & Technical Discussion
I believe this would be negated somewhat if template values were used for these things instead of "cleaner" auto-researched techs. -
Improve unit stat visualization
wowgetoffyourcellphone replied to wraitii's topic in General Discussion
I think if we went to a minimum resolution of 720p then you'd have 200+ more horizontal pixels to work with. Anyway, here are a couple simple ideas for GUI changes: -
Improve unit stat visualization
wowgetoffyourcellphone replied to wraitii's topic in General Discussion
Indeed. @badosu do u even play bro? -
Improve unit stat visualization
wowgetoffyourcellphone replied to wraitii's topic in General Discussion
SHOOT ME NOW
