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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I was thinking of having some kind of bonus or aura if you garrison your chosen hero into the Wonder. Any ideas what the bonus should be? Also, @Freagarach @wraitii @Angen: If I make a "garrisonedidle" variant, can I make the hero at the top of the wonder perform a specific idle animation?
  2. If we had the models, then Iphicrates would definitely have a smaller aspis.
  3. Agreed. I think Epirote heroes Pyrrhus and Alexander II would be clean shaven, while Alexander I might have a beard.
  4. Sorry, didn't mean to ignore you. The female in the 2nd image is wearing a beige/brown gown, not player color. If you zoom in on the player color bits of the portrait, you'll see it is a nice orange. Anyway, I think you'd want your citizens to stand out in a selection full of a bunch of different units, so you could probably micro them out of the selection or task them elsewhere. @borg- Thoughts on this mod?
  5. I've always wanted a "Battle Mode" for the game, where it was similar to Total War's custom battles or historical battles.
  6. You assume a lot, like costs and such remaining the same. I want the ability for hard battalions so I can prove you two wrong with Delenda Est. lol
  7. I kept mobility for the houses and dropsites. So, you can swap back and forth from an ox cart to a house, back to an ox cart, and then to a storehouse if you wish.
  8. Have you worked more on this? Looks good.
  9. It looks like it would be great for a Cult Statue.
  10. I even like the shield. And yeah guys, I had the idea of "Mercenary Docks" as well. Illyrian Pirates and Cilician Pirates. Illyrian Liburna, Cilician Hemiola.
  11. Your reasoning doesn't follow. Battalions inherently reduce micro, so if 0 A.D. maintains the same number of resources, then ipso facto micro is reduced. Instead of 200+ soldiers, you'd have 20+ battalions to maintain control of. The number of resources doesn't even factor in to the battalion feature. The developers of BfME2 even said in a dev blog that they use 1 resource (supply) because of the need to reduce micro even further for console interfacing. They also wanted less base building and economy management and more combat, so only went with 1 resource.
  12. Have you played either of the Battle for Middle Earth games?
  13. Yeah, I wish a dialogue would open and give you a bunch of screenshot options.
  14. I realize now why I don't like the buildings in this trailer: There is no consistent architectural theme. It looks like buildings from multiple building sets have been thrown together for the trailer.
  15. https://github.com/JustusAvramenko/delenda_est It's a work in progress, but it works with Alpha 24. It's a few weeks off until an official release, but the dev version there is 100% playable with 0 A.D. Alpha 24.
  16. Yeah, AOE3's banner army concept is essentially what came to mine when I saw the DIFF being worked on. I kind of like it and can't wait to play with the concept if it's ever folded into the 0 A.D. dev repo.
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