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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. This is the right repository, correct? https://github.com/0ADMods/millenniumad Last commit is 11 months old? Is there a newer repostitory?
  2. Bindusara is a good option. Chanakya is a secondary hero, trainable from the palace or temple when you choose Chandragupta. Porus would be a great Atlas hero for scenarios or skirmish maps if someone @Alexandermb @wackyserious wanted to help me make him. I wouldn't mind having swapping unit rosters (Classical/Hellenistic) based on if you train Cleomenes or not, but I don't want to do it until there's a way to make items disappear out of the gui. For example, I don't want the barracks and blacksmith and fortress to have a bunch of grayed out Hellenistic stuff if you chose Leonidas. For now I created a happy medium. If we get that ability to remove items from the production queue ui, then I'm all for your idea. Consider it on the back burner until the UI code is extended.
  3. In TW games, why are columnar cypress trees so bloody tall?
  4. Working on a possible new INDIA biome for Alpha 25. Biomes I think we should make: Aegean (Greece, Crete, Cyprus, Eastern Turkey) Hellas Acropolis Cycladic Archipelago Crete Aegean Sea Corinthian Isthmus Miletus Penninsula Peloponnesian War Very Large "real world" map closely approximating the lower half of Greece Players are restricted to Greek civs, Macedonians, and Persians Just for fun: The Troiad Similar to Jebel Barkal, a special "Trojan" civ defends against and attacks the players Alpine (Alps, Pyrenees, Dolomites) Cisalpine Gaul Pyrenees Pass Alpine Lakes Alpine Valleys Anatolian (based on Cappadocia and Armenia) Neareastern Badlands Balkan (Illyria, Croatia, Dacia, Thrace) Dacian Highlands Illyrian Coast Baltic (Northern Europe, Scandinavia) Polar Lights Arctic Summer Other "snowy" maps East Asian (China, Japan) Great Wall of China Chang Jiang - European (Gaul, Germany, Britain) Ardennes Forest Teutoburg Forest Gallic Fields Acquitania Belgian Bog Caledonian Meadows White Cliffs of Dover Hadrian's Wall Britannic Road Equatorial Gambia River Ngorongoro (hybrid with Nubian biome) Iberian (Spain, North Africa) Siege of Numantia The first player to capture and hold the Numantine civic center for X amount of minutes wins. The Numantine civic center is heavily fortified on a hill and defended by Gaia-player Iberian units. Cantabrian Highlands Atlas Valleys Numidia Indian (Punjab, Deccan) The Punjab Kerala Deccan Plateau Ganges Valley Kalinga Italian (Italy, Sicily) Latium ( a mix of Italian biome and Alpine biome to approximate the Dolomites Mountains) Sicilian Campaign Etruria (Tuscany) Magna Grecia Vesuvius Corsica and Sardinia Middle Eastern (Arabia, Syria, Phoenicia, Fertile Crescent) Arabian Oases Coele-Syria The Dead Sea Babylonia Palmyra Nabataea Canyons Mongolian (Gobi Desert, the Tarim Basin) Tarim Basin Gobi Desert Nubian (East Africa, Upper Egypt) Nubian Frontier Nuba Mountains The Island of Meroe Serengeti Watering Holes Jebel Barkal Trigger Map Ngorongoro (hybrid with Equatorial biome) Blue Nile Nomads Persia (Iran, Afghanistan, Hindu Kush) Median Oasis The Persian Gates Persepolis This map alternates between a "living" version of Persepolis or a ruined version of the city and its surrounding lands Bactriana Zagros Mountains Hyrcania (hybrid map) Caspian Sea (hybrid map; northern part is Steppe biome) Saharan (Sahara Desert, Egypt) Nile River Nile Cataracts Crocodilopolis Siwa Oasis Elephantine Garamantine Frontier Steppe (the Eurasian Steppe) Scythian Steppe River Oxus And then we should seriously curate the random maps to focus them to the game's theme. We don't have to get rid of a bunch of them, but we can move those out of theme maps to a separate menu.
  5. It's also not just about adding some good looking new terrain textures to vanilla, we have to get rid of the textures that are no longer acceptable. We will also have to redesign a lot of maps to use the new terrains, because a real revamp won't be a one for one replacement of the old terrains. New biomes will need to be designed and the maps adjusted to them. Lots of work. Doable in a year though and completely worth it. It'll make 0 ad look like a real AAA game.
  6. @Stan` and I have a gentleman's agreement to work together to revamp the game's terrains for Alpha 25.
  7. Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. This one I may title: Cisalpine Winter (2 players) PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps.
  8. I've wanted to change this one for a long time.
  9. Improved the look of Gorgidas. The corinthian helmet was pretty anachronistic.
  10. Nice. You might want to look at the mesh's units though. lol
  11. It's not that I wouldn't want to implement this kind of representation, it's just a lot of work including a significant amount of trial and error and design work.
  12. Training him automatically researches the Hellenistic Reforms tech in Empire Phase for free, which unlocks the Spartan Reform Phalangite and Stone Walls. Already implemented.
  13. Agis IV doesn't seem very compelling of a hero for the Spartans. His main claim to fame seems to be his attempt at reforming the Spartan system and then being murdered for it. He reigned 4 years without ever battling an enemy faction besides other Spartans. Looks like Cleomenes III is one one want: https://www.wikiwand.com/en/Cleomenes_III
  14. https://github.com/JustusAvramenko/delenda_est
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