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Everything posted by wowgetoffyourcellphone
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The statues could actually replace the 2 side obelisks. One statue can be Isis as shown (she was heavily worshipped in Egypt and eventually in Rome) and the other statue can be Serapis (the patron god of Ptolemaic Egypt, combining the Egyptian gods Apis and Osiris with the Greek deities Zeus, Hades, Asklepios, Dionysos, and Helios; he had powers over fertility, the sun, funerary rites, and medicine).
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
What about trying to import the helmet model from the game? They are now quite highly detailed and accurate. Since these are close ups we should have them wearing realistic gear (specially helmets). -
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White peacock.
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https://trac.wildfiregames.com/changeset/23903 This fix here corrects an error in the rock/ore gathering animation. It repositions the pickax into the correct hand, but now makes the pickax look too short when they are swinging it at the rock face. It would be nice for the pickax handle to be elongated (~25%) to regain that length.
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Exactly! As long as it is something close to what they're wearing it should be good. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
These look good, but I'd say make sure what they're wearing matches their actor. -
I often wonder why I bother to mod. const g_WorldPopulationCapacities = prepareForDropdown(g_Settings && g_Settings.WorldPopulationCapacities); That's the relevant line.
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ERROR: JavaScript error: gui/common/gamedescription.js line 384 ReferenceError: g_WorldPopulationCapacities is not defined getGameDescription@gui/common/gamedescription.js:384:1 ObjectivesDialog@gui/session/objectives/ObjectivesDialog.js:12:63 init@gui/session/session.js:286:23 reallyStartGame@gui/loading/loading.js:22:2 ERROR: GUI page 'page_session.xml': Failed to call init() function WARNING: JavaScript warning: gui/session/session.js line 679 reference to undefined property global.music ERROR: JavaScript error: gui/session/session.js line 679 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:679:4 onSimulationUpdate@gui/session/session.js:642:2 __eventhandler52 (SimulationUpdate)@session SimulationUpdate:0:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 679 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:679:4 onTick@gui/session/session.js:599:3 __eventhandler50 (Tick)@session Tick:0:1 ERROR: Errors executing script event "Tick" ERROR: JavaScript error: gui/session/session.js line 679 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:679:4 onSimulationUpdate@gui/session/session.js:642:2 __eventhandler52 (SimulationUpdate)@session SimulationUpdate:0:1 ERROR: Errors executing script event "SimulationUpdate"
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Yep, get errors here too
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
I think for the game to feel like a completed product that all of the portraits should have a consistent style, at least consistent within civs, but ideally consistent across the board. Yuor current technique actually looks great at the resolution used in the game, as the screenshot shows! I look forward to seeing what you do with Boudicca. Make her hair nice and red, fierce look in her eyes. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
Instead of the loud purple color in the portraits, heroes can have a nice light blue background as shown. Boudicca there for inspiration. -
===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
I encourage you to continue this. You can finally make all of the hero portraits consistent for the first time ever. My only critiques: 1. I think they should be wearing their head gear (Vercy needs his own helmet modeled still), and 2. make sure the outputted images are at 256x256. -
Edit: We need Battle for Middle Earth 2 battalions.
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I have now implemented this thanks to @Freagarach @wraitii @Angen and the team. By training Cleomenes, Perioikoi Hoplites and Spartiate Hoplites are swapped for Perioikoi Phalangites and Reformed Spartiate Phalangites. Also, by training Cleomenes you get access to Stone Walls. Training the Classical heroes keeps the hoplites and doesn't unlock Stone Walls (the option doesn't even show up). -> -> -
The idea I think was to make the circuit of walls more important. Players could still "draw" out wall segments like they do now, but the pre-designed wall curtain would be almost wonder-like in cost and construction.
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[request] improve some wall towers
wowgetoffyourcellphone replied to Nescio's topic in Official tasks
I wouldn't make every single beam into a prop, but maybe every 3 beams could work. lol -
[request] improve some wall towers
wowgetoffyourcellphone replied to Nescio's topic in Official tasks
That could work, but what about stone walls? -
[request] improve some wall towers
wowgetoffyourcellphone replied to Nescio's topic in Official tasks
Hmm, interesting solution. I think AOM went even further though and had terrain analysis and swapped in "bent" wall segment models to conform to the terrain. Worked okay for the time. It would certainly require more art work, but would look better. -
[request] improve some wall towers
wowgetoffyourcellphone replied to Nescio's topic in Official tasks
I think wall towers should be about 15% taller too, to help with aesthetics on hilly ground. -
Gotta use the correct font weight in the code?
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Thanks to the map resize patch I was able to resize the Saharan Oases map!
- 28 replies
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- 2
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- skirmish maps
- mapping
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(and 2 more)
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