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Everything posted by wowgetoffyourcellphone
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It is possible to create a shift system type TBS
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
I've always heard it called a turn based system. Never heard of "shift" system. -
Some animations are broken (gathering and other)
wowgetoffyourcellphone replied to Mr.lie's topic in Bug reports
Those arent even the right horse models. -
https://trac.wildfiregames.com/changeset/23859 https://trac.wildfiregames.com/changeset/23860 ?
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
That texture on the right is nice! -
Barter x for y wording is reversed
wowgetoffyourcellphone replied to psypherium's topic in Bug reports
Yeas this is how it should be. -
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Okay, then he's talking about D2300.... Why you obfuscating brev?
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Depends. If you just want to create 2 or 3 new biomes now for A24, and then all the rest for A25, that's up to you. I just thought there was already plenty of other things holding A24 back. lol The ones we add to A24, like India, need to be new biomes and not updated old ones. We don't want to have to update all the random maps yet until the entire biome/terrain overhaul is complete.
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Delenda Est: BALANCE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah they do. Galatian Heavy Cavalry mercenary. -
Meeting
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Delenda Est: BALANCE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Please be more specific. lol -
Metal mines for the India biome. I think I will use these meshes and textures to improve the metal mines for all biomes.
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Delenda Est: BALANCE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Care to clarify? -
{ "genericName": "General Craterus", "description": "General Craterus.", "icon": "mace_hero_craterus_card.png", "tooltip": "Select General Craterus to lead your civilization.", "modifications": [ { "value": "ProductionQueue/Entities/_string", "tokens": "-units/mace_hero_philip_infantry -units/mace_hero_demetrius_infantry -units/mace_hero_alexander_infantry", "affects": "CivilCentre" } ] } I get this error now once a building is "completed", but is not really completed. It just sits at 99.999999% completed. @wraitii @Angen @Freagarach
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Larger panel or smaller icons?
wowgetoffyourcellphone replied to Nescio's topic in Game Development & Technical Discussion
I think D2875 is aesthetically better. It unifies the little portrait sizes and keeps the dynamic shape of the HUD. -
Thank you for the correction. My criticism of unifying all infantry speeds still stands. The justification for D2300 is indeed because of shuttling speed.
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I am in 100% agreement with @borg- on these. You are changing combat balance and realism to solve the shuttle speed problem, when the actual solution is to add a shuttle speed feature. I didn't agree with cavalry speed unification either (again, it was done to solve meat shuttling during hunting).
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Umm yeah sure bro.
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I vote increasing minimum screen resolution and then making the HUD longer. +1
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Neh Meh, at 100 seconds I get this similar error: ERROR: Script message handler OnOwnershipChanged failed ERROR: Script message handler OnOwnershipChanged failed ERROR: Script message handler OnOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Error in timer on entity 1304, IID97, function TimerHandler: TypeError: token.split is not a function ProductionQueue.prototype.CalculateEntitiesMap/this.entitiesMap<@simulation/components/ProductionQueue.js:142:1 ProductionQueue.prototype.CalculateEntitiesMap@simulation/components/ProductionQueue.js:135:21 ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:624:3 Foundation.prototype.Build@simulation/components/Foundation.js:417:3 Builder.prototype.PerformBuilding@simulation/components/Builder.js:78:3 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.REPAIR.REPAIRING.Timer@simulation/components/UnitAI.js:2883:6 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:265:12 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4110:2 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:4
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This one still gives that error { "genericName": "Socrates", "description": "Socrates.", "icon": "athen_hero_socrates_card.png", "tooltip": "Select Socrates to lead your civilization.", "modifications": [ { "value": "ProductionQueue/Entities/_string", "tokens": "-units/athen_hero_miltiades_infantry -units/athen_hero_themistocles -units/athen_hero_pericles -units/athen_hero_iphicrates", "affects": "CivilCentre" } ] }
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Oddly, altering the tech like this removed the error code. { "genericName": "Iphicrates", "description": "Iphicrates.", "icon": "athen_hero_iphicrates_card.png", "tooltip": "Select Iphicrates to lead your civilization.", "modifications": [ { "value": "ProductionQueue/Entities/_string", "tokens": "-units/athen_hero_miltiades_infantry -units/athen_hero_themistocles -units/athen_hero_pericles", "affects": "CivilCentre" }, { "value": "ProductionQueue/Entities/_string", "tokens": "-units/athen_hero_socrates", "affects": "Stoa" } ] }
