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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Correct. They can only build Military Colonies otherwise.
  2. In DE I made the skiritai into fast hoplites instead of swordsmen. In that way they're a lot like the Eagle Warriors from AOK.
  3. The building hitpoints are fine. 1000 hitpoints, maxhitpoints 1000, etc. But the citizens are idling in front of the building as if they are stuck in a loop, repairing. I chose to 'Control all units' and moved the AI player's citizens away from the buildings and then they went automatically into this state: INDIVIDUAL_REPAIR.APPROACHING Walked to the building and then went into this state: INDIVIDUAL.IDLE
  4. I have determined that heroes can have: 2 auras or abilities or special stats Auras can be ranged/localized or global Abilities/special stats can range from greater attack or speed for that hero, to what building they're trained at, to unlocking units or buildings 1 technology Each hero will unlock some kind of special technology specific to that hero 1 upgrade Example: Horse, Elephant, Berserker mode, heavy armor, something like this. Like "leveling up" your hero. City Phase Examples:
  5. I havent touched the AI. I knew about the health display (99.6/100), but it seems like units are trained then at 99.6 health in this case.
  6. In general they can match the actors, but if you want to add artistic flair, then that's good.
  7. Are the new folders going to be "mace" or "macedonians"?
  8. I've noticed while playing DE that the Healers will attempt to heal completely healthy units and AI units will stand at each of their buildings as if ready to repair it. Is there a health rounding error somewhere in base game or DE?
  9. Aristides added for Athenians. What should his bonuses be?
  10. I suggest committing them in batches or complete civs. So, if all of Athens and Sparta are done, then commit them together.
  11. Indeed. Compare to some of my best efforts to simply use Atlas-screenshotted-Photoshops: Or from core game:
  12. Deciding when to attack (Aristides, my favorite Athenian hero, is now in DE)
  13. The feature is called "turrets" and it's being worked on. I'm personally notsomuch interested in mounting and dismounting troops (way too much micro). My main thing is just allowing the soldiers in the tower to target nearby enemy soldiers independently from the main elephant attack. So imagine tasking your elephant to batter down a building while the archers on his back shooting at random nearby enemy soldiers.
  14. I'd like them to have palisades like the ones below.
  15. I did the same thing for Amanirenas! Can I have that background texture?
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