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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Some Greco-Bactrian and Indo-Greek helmets would be awesome additions (I'd really like to add the Greco-Bactrian Kingdom to Delenda Est). But higher priority is Boeotian helmets with plumes. We have various uncrested and crested variants, but none with plumes (which is what they're usually depicted with in illustrations).
  2. I do see a resemblance. Perhaps influenced by Galatian mercenaries and the 3rd century BC Gallic invasion of Greece.
  3. Honestly, I think the old sounds are better. Your new bow and arrow sound is better than the "woop" though, so I propose: Swords/Spears: Keep the old sounds* Archers: Use your new "Bow Twang" sound, but reduced in volume. Javelins and Slingers: Use the old "woop" sound, but reduced in volume. *The game needs to identify active battle sites and kick in some " battle" sound FXs. https://youtu.be/WYi4Bp1hmC0?t=94
  4. The area near the Jhelum River can be pretty rocky and hilly. I hope that we can get the Map Resize patch committed so I can enbiggen the map (from the center instead of the bottom left corner) and have room to add some cliffs and rocky areas.
  5. Hydaspes River 2 players The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of the great battle between the Macedonian forces under Alexander the Great and the Indian forces of the king Porus of Paurava. Map features: A broad river bisects the map. Players start with 6 free army tents for a population boost, a free Elephant Archer, a free Indian Dock and a free Indian transport ship for early river crossings. The river is unfordable except for a small ford at the south end of the map.
  6. Reduce volume of archers by half I think.
  7. <Gain>0.25</Gain> <GainUpper>0.25</GainUpper> <GainLower>0.20</GainLower> Works for me.
  8. True, just a suggestion. lol The omnipresent horn currently causes milk confusion, IMHO. We currently don't indicate from which direction or where the danger is coming from.
  9. <Gain>0.25</Gain> <GainUpper>0.25</GainUpper> <GainLower>0.20</GainLower> Sounds better I think.
  10. I'm thinking quasi positional; I'd just want to hear it from the direction it came from, like unit commands and other such sounds. So, directional, not positional and not omnipresent.
  11. public\audio\interface\alarm\alarm_attackplayer.xml I believe is <Gain>0.75</Gain> May I suggest we make the alert positional? Also, Spacebar (or configurable hotkey) can focus the camera at the alert position.
  12. Yeah, it precisely scared the @#&#036;% out of me the first time it sounded in game. lol
  13. Definitely not intended. Sounds like it has the wrong base variant or is using the wrong spear prop (hoplite vs. regular spear).
  14. These are definitely better! I'd reduce the bow twang some more, by 50% or so.
  15. Combat sounds in general in the game need to be softer, IMHO. The bow string sound is way better than the current woop, but too loud.
  16. Right. Use a cold accent light coming from one side, and a warm diffuse light for the general illumination.
  17. Total War Arena does a lot of cool @#&#036;% actually, especially the way heroes are featured.
  18. Dear god, please reduce archer firing rate. It's so ridiculous. I can't believe anyone is okay with it.
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