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Everything posted by wowgetoffyourcellphone
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The Macedonians may be currently overpowered, but they're being used as a conceptual civ for now. Many of the concepts will be applied to other civs in the coming weeks and months.
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Delenda Est on Youtube
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Discussion split off to here:
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Delenda Est on Youtube
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Delenda Est on Youtube!
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Don't forget to upvote, comment, and subscribe to every 0 A.D. video!
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Indeed. A Triumvirate civ is certainly in the cards. I want to represent the Romans at their major turning points: Republican, Triumvirate, Principate, Dominate. Any suggestions for Republican and Triumvirate heroes? Republican (Polybian army) Marcellus Maximus Scipio ? Triumvirate (Marian Reforms+ army): Probably the civ with the most heroes. Marius Sulla Caesar Pompey Marc Antony
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True, but in reality, a significant wound to the arm takes a combatant out of the fray as much as a wound to the eye. Just a thought.
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I could do that. Currently in DE, the Helot Slingers take 50% more XP to promote to new ranks, so I do cause them to be "weaker" in a sense to other slingers. They also don't have rank promotion techs.
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Right. Rickety. Light armor. -
This is for Delenda Est players. You must use the SVN development version of 0 A.D. and the GitHub version of the Delenda Est mod. The Alpha 23 version is extremely out of date. This thread is for general unit/structure balance and fixing OP strats. It's not a thread for proposing "4.27 pierce attack." That kind of thing comes in beta. However, if a civ's roster pushes them into unbalanced territory or if a feature needs tweaked for gameplay, post about it here.
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I may still give them a "Covered Ram" upgrade in the Imperial Phase for balance. If the Covered Ram looks suitably primitive, it can still be justified from a visual standpoint. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Added to first post. -
In Delenda Est, slingers cost food and metal and are bonused against ranged infantry (and swordsmen to a lesser extent). No crush attack, only pierce.
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Texture baked by @Enrique. As far as number of heroes, I think it can vary by civ depending on what historical characters can be justified or are interesting. Eventually I'd like to include Hyrule Conquest's hero selection screen so you'd choose 1 hero to lead your civilization for the whole match.
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THE MACEDONIANS Above: Hero selections for the Macedonian player Above: Philip II of Macedon (left), Alexander III the Great (right) Above: General Craterus (left), Demetrius the Besieger (right) Above: Macedonian Citizens (left), Slaves (right) Above: Priest/Healer Units Civic Center Macedonian Citizen (I) Storehouse/Farmstead Slave (II) As with all slaves, unlocked by building a Market in Town Phase (II). Barracks In the City Phase (III), individual Barracks can be upgraded to the Royal Barracks, which allows the training of Elite Pikemen, Hypaspist Champions, and champion Thorakites (phase IV). Pezhetairos Pikeman (I) Elite Pezhetairos Pikeman (III) Hypaspist Champion Hoplite (III) Can upgrade to Silver Shield champion after researching "Silver Shields" tech. Macedonian Thorakites (IV) Archery Range Agrianian Peltast (I) Runs faster than other javelin infantry. Promotion techs -> Advanced (III) -> Elite (IV) Rhodian Slinger (II) Mercenary (costs only Coin) Cavalry Stable In the City Phase (III), individual Stables can be upgraded to the Royal Stables, which allow the training of Elite Thessalian Cavalry and champion Companion Cavalry. Scout Cavalry (I) Thessalian Cavalry (II) Companion Champion Cavalry (III) Can upgrade to Royal Bodyguard cavalry after researching "Royal Bodyguards" tech. Fortress The Macedonian Fortress allows the training of Hypaspist champions, Companion Cavalry champions, and 4 different heroes. The Macedonians have a unique hero system which I hope to roll out to all other heroes in the game. This will be discussed later in this document. Hypaspist Champion Hoplite (III) Can upgrade to Silver Shield champion after researching "Silver Shields" tech. Companion Champion Cavalry (III) Can upgrade to Royal Bodyguard cavalry after researching "Royal Bodyguards" tech. Philip of Macedon "Great Reformer" aura: Champion Units -50% train time and -25% cost while he lives. Can upgrade to mounted version, with extra health, speed, and trample effects. Alexander the Great "Imperialist" aura: Macedonian Civic Centers +20% territory bonus during his lifetime. Can upgrade to mounted version, with extra health, speed, and trample effects. General Craterus "Taxiarchès" aura: Pike Infantry +20% attack and +20% capture within 30 meters of him. Can upgrade to mounted version, with extra health, speed, and trample effects. Demetrius the Besieger "Poliorkḗtēs The Besieger" aura: Siege Engines +15% range and +10 crush attack during his lifetime. Can upgrade to mounted version, with extra health, speed, and trample effects. Siege Workshop As with all other civs, building a Siege Workshop unlocks the Catapult, which can be built by citizen soldiers anywhere on the map. Unlike other civs, the Macedonians do not have to research "Ballistics" before researching catapult technologies. Lithobolos Catapult Unlocked by building a Siege Workshop. Buildable by units in the field. Oxybeles Boltshooter Trained from the Workshop Covered Battering Ram Trained from Workshop Helepolis Siege Tower Trained from the Workshop Dock As with other seafaring civs, the Dock has been split into a Dock, which trains fishing boats and merchant ships, and a Shipyard, which trains warships. Fishing Boat (I) Merchant Ship (II) Naval Shipyard As with other seafaring civs, the Dock has been split into a Dock, which trains fishing boats and merchant ships, and a Shipyard, which trains warships. Dieres (II) Light Warship Trieres (III) Medium Warship Hexeres (IV) Trainable after researching "Naval Arms Race." Factional Mercenary Camp The game has 2 different types of Mercenary Camps, which are capturable Gaia structures dotting the map. Native Mercenary Camps have mercenaries available based on geographic location and ethnicity of the map. Factional Mercenary Camps are those with mercenaries available for hire based upon the owning player's civ. Mercenaries cost no population room and between 100 and 150 Coin resource to hire. They have a training limit of 30, increasing +10 for each subsequent Mercenary Camp captured. Mercenary Greek Hoplite (II) Advanced Rank Thracian Black Cloak (III) Elite Rank; costs extra coin Cretan Heavy Archer (II) Elite Rank; costs extra coin Odrysian Skirmish Cavalry (II) Special Buildings Library "Scholarship" aura: Reduce the cost and research time of remaining technologies by 10% with every Library owned. Research some special technologies. Special Technologies Silver Shields (IV) Allow Hypaspist Champion Infantry to upgrade to Silver Shields for a small cost, for greater attack, health, and armor. Royal Bodyguards (IV) Allow Companion Cavalry champions to upgrade to Royal Bodyguards for a small cost, for greater attack, health, and armor. Metropolis (IV) Civic Centers +100% health and double default arrows. Antikythera Mechanism (IV) All units +5% speed and +10% vision range. Naval Arms Race (IV) Unlock the Hexērēs heavy warship for the Macedonians. Hegemon (IV) Unlocked when a Macedonian or Epirote player captures a non-Macedonian or non-Epirote Civic Center. Heroes +25% health. Making use of the Upgrade feature The Macedonians make extensive use of the 'Upgrade' feature in the game. By upgrading a Barracks to a Royal Barracks, it unlocks new units and techs. Same thing for the Stable: upgrading it to a Royal Stable unlocks new units and techs. The champion units (Hypaspists and Companions) can upgrade to more powerful versions after researching unlocking techs at the Royal Barracks and Royal Stable. The Heroes have a new unlocking feature that I want to role out to all the heroes in the game. They start life as "foot" versions and then can subsequently be upgraded to a mount, which gives extra health, speed, trample, and other things.
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Here's what the current buildings look. They are taken from Millennium AD, and the Gauls. Cult Statue taken from the Gauls on the left. Top left is the Civic Center and then there's the Temple next to that. The Gallic dock is next at the top. Then bottom left you have the 3 houses. IMHO, there should be at least 4 house model variants for good variation. Then on the right there is the (too large) storehouse and the Farmstead Corral. Here you see the Gallic siege workshop in the upper left. The two smaller buildings next to it is the blacksmith. On the upper right is the barracks. Below the barracks is the Stable, taken from the Xiongnu. In the middle is the market, adapted from a super old version of the Celtic market. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Updated first post -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Lovely. I'd use it for the Goths. The rounder one on the previous page for the Suebians. In fact, I'll update the first post to add your concepts. -
[Battle Mode] Conceptualizing
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
It wouldn't feel like you're commanding a TW clone at all. No more than the base game feels like you're playing an Age of Empires clone.