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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I'd vote for Palace at Pella. It's 100% Macedonian and not peripheral. Similar to why we want to take the Hanging Gardens from the Persians and give them something more Achaemenid (my vote here is for the Gate of All Nations). I'd love for the core game to ship with a bunch of famous ancient buildings, even if they aren't factional wonders. Altar of Pergamon would be awesome to have. Could even eventually have a "Capture the Wonder" game mode that includes these extra wonders in the game.
  2. In Delenda Est, "Loopholes" adds attack range, while "Murder Holes" removes the minimum attack range (same as base game). I think Loopholes sounds better than "Arrow Shooters" which is pretty ambiguous.
  3. Pergamenes would be a nice one, totally. Pergamene Pikeman Thureophoros (heavy skirmisher) Galatian Swordsman (merc) Galatian Horseman (merc) Tarantine Cavalry Attalid Royal Cavalry (champ lancer) Pergamene Thorakite (champ heavy swordsman) Hemiolia Trihemiolia Tetreres (quadrireme) Wonder: Pergamon Altar
  4. Tab key enables and disables this.
  5. So, what's the problem again? I'm not understanding what the problem is. The in-game Leonidas is on the left, with the (probably) accurate transverse crest. The only problem with the portrait is that he needs some salt in his beard. The fun '300' style Leonidas is on the right. The one on the right could use a custom texture that makes the crest black like in the film, but other than that it works just fine. The '300' Leonidas portrait does suck though, lol. But if one or the other is remade, then it would probably be good to just remake the other too.
  6. Frankly, I think core game should just adopt DE's resource placement style so you won't have to worry about it.
  7. That's awesome. Finally a random map with real DE features. Stoked. I don't know if you want to develop with the github version of the mod, but here it is: https://github.com/JustusAvramenko/delenda_est
  8. Why do my screenshots look so much better I wonder.
  9. Only thing I wouldn't have done was to copy-pasta the UV mapping onto the roofs so much. But that's just a pet peeve of mine (like how people just UV map 1 Greek column and then copy-paste the same column 20 times on a temple lol). It's probably not noticeable to most players though.
  10. Looks great (checked it out in Atlas). Good job updating the normal map on the rooftiles too. I say commit this sucker. Only thing I wouldn't have done was to copy-pasta the UV mapping onto the roofs so much. But that's just a pet peeve of mine (like how people just UV map 1 Greek column and then copy-paste the same column 20 times on a temple lol).
  11. Dreadlocks would be awesome. Indeed. I love the design of the gorgon shield* (taken from a vase, right?), but Leonidas' current spiral shield (Apollo sun ray?) is nearly perfect. *I might get it tattooed on my shoulder.
  12. Nice. Maybe try to replicate the lighting effects of the Britannic Road skirmish map? Also if you make one for DE, perhaps add the merc camps too?
  13. This one could be Suebian: While this one could be for the Goths: I like how it's asymmetrical.
  14. Yep, this could work. Would also remove the "necessity" of making the Wonder a garrisonable object.
  15. I was wondering if it would be possible to give some kind of effect (permanent or with time limit) upon the death of an object. For instance, the Roman heroes could have the "Self-Sacrifice"* bonus where when they are killed by the enemy, any nearby units would get an attack bonus for a specific amount of time. *I've read of the rare occurrence of Roman generals, upon seeing their men wavering, will strip themselves of their armor and weapons, say a prayer to Mars, and then charge on their horse into the enemy ranks, a self-sacrifice to the gods asking for victory. Their men seeing this, redoubling their efforts in a battle frenzy and turning the tide, winning the day.
  16. Beautiful man. Only thing I don't like is the green tile stone under the portico.
  17. They get the Bosporan Hoplite as a mercenary.
  18. Updated first post. Will continue to update.
  19. We don't need to simulate a Total War match completely. Besides battalions, the units would still behave as 0 A.D. units behave. If the game gets fatigue, stamina, moral, all that, then the battle mode can have it. If the base game doesn't get that stuff, then battle mode would go without it too.
  20. If the game could implement Battle for Middle Earth-style battalions, then the game could offer a "Battle Mode", where the player gets XYZ resources (determined by the host) to choose their army composition and then battle it out on a custom map against enemy players doing the same. No building. No resource gathering. Just tactical warfare. Essentially, it would be Rome:Total War style battles with 0 A.D. units. This would complement the game's standard mode, not replace it. What would be needed to make this work I think is a bunch of UI work, UnitAI updates, a BattleAI player, plus battalions of course. The maps you battle out on can either by skirmish maps or random map scripts designed for the purpose. With random map scripts, the host can determine the size of the battlefield, so that's good, and maybe a few other variables (like season, weather, time of day, etc.).
  21. Thread for the Athena Promachus statue, not to be mixed up with the Athena Parthenos statue.
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