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Everything posted by wowgetoffyourcellphone
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Good video, but once again youtuber uses ugly maps. :/ lol
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I don't think the music should stop when using the in-game encyclopedia. Anyone else agree? See that video for example.
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I'm an idiot and actually paid for Fraps... I figured, meh, why not support the developer, the 30 second clips record pretty nicely with the demo... So, at about the 45 second timestamp while recording with Fraps, all of a sudden my frame rates crash to 1-5 fps. Mind you I can play the game (without recording) at 120 fps and I can record otherwise at 60 fps no problem. Except every 45 seconds the frame rate eats dirt and this lasts for a good 10-20 seconds before recovering. Anyone have any ideas what's going on and any potential solutions?
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Honestly, initial implementation could just have some static portraits. Later, some model/animation could be done.
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It would be cool to have a "helper" medallion similar to the Total War games. It would pop up and assist you by default the first time you ran a non-tutorial map. You could click X and turn it off if you want. Initially it wouldn't need any voice acting, just some text and UI elements.
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Yes I do. Mirage.js updated today. I checked the files at lines 27, 108, and 115 and the revisions are there. EDIT: I tested this with vanilla. Got those errors.
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After latest update. Sorry if I didn't catch this earlier. May have been hidden or cropped up just now, dunno. Happens when tasking to attack or capture enemy building in fow. Looks like a problem in unit_actions now. ERROR: JavaScript error: simulation/components/GuiInterface.js line 257 TypeError: cmpHealth.IsInjured is not a function GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:257:49 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1975:1 GetEntityState@gui/session/session.js:214:21 getActionInfo@gui/session/unit_actions.js:1523:20 g_UnitActions.garrison.hotkeyActionCheck@gui/session/unit_actions.js:679:21 determineAction@gui/session/input.js:266:12 updateCursorAndTooltip@gui/session/input.js:94:16 onTick@gui/session/session.js:795:2 __eventhandler102 (tick)@session tick:0:1 ERROR: Error calling component script function ScriptCall
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Not to be contrarian but I don't think unit recognition is why they don't make each civs units unique. I think it's because of texture size. Readability might be an issue, true, because of the mosh pit combat.
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Questions. I am no linguist. Would Synergeion Poliorkias work for siege workshop? Toxobolia for Archery Range doesn't work? What would be a good word for a large cult statue? For instance, such as the cult image of Athena within the Parthenon or the bronze Athena Promachus atop the acropolis? Lastly, what would be a good word for a military shipyard or harbor (Neoreion perhaps?)? Something for warships, separate from a commercial dock or harbor. Thank you.
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Nice! Now move the camera.
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Definitely usable!
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Awesome! It would be great is the AI could build walls.
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Forget about the field. What the Hell is happening to the PALISADE? (I have never seen the fields look like that)
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Unrelated, but check these out: Happens when I select an enemy building in the fog of war.
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Yeah, I don't see anything particularly laggy about the screenshot. Doesn't look any laggier than, say, an AOE3 screenshot.
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more than 512 tiles
wowgetoffyourcellphone replied to ismaeltato's topic in Scenario Design/Map making
maps/scenarios/_default.xml That is the "base" map that opens in Atlas. You can edit it easily using Notepad++. Line 4 is: <Terrain patches="16" texture="desert_sand_ripples" priority="0" height="2048"/> Patches is what you want to play with. I forget what a "patch" represents (perhaps 10 or 16 tiles?), but that is the number you want to edit. -
I too enjoyed co-OP games in aoe2 back in the day.
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Specific Name Review: Units
wowgetoffyourcellphone replied to Doktoreus's topic in Game Development & Technical Discussion
I don't think it would be that much work. All that needs to be done is make 1 tag in the templates togglable viewing in the GUI code.