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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. @Stan` and I have a gentleman's agreement to work together to revamp the game's terrains for Alpha 25.
  2. Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. This one I may title: Cisalpine Winter (2 players) PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps.
  3. I've wanted to change this one for a long time.
  4. Improved the look of Gorgidas. The corinthian helmet was pretty anachronistic.
  5. Nice. You might want to look at the mesh's units though. lol
  6. It's not that I wouldn't want to implement this kind of representation, it's just a lot of work including a significant amount of trial and error and design work.
  7. Training him automatically researches the Hellenistic Reforms tech in Empire Phase for free, which unlocks the Spartan Reform Phalangite and Stone Walls. Already implemented.
  8. Agis IV doesn't seem very compelling of a hero for the Spartans. His main claim to fame seems to be his attempt at reforming the Spartan system and then being murdered for it. He reigned 4 years without ever battling an enemy faction besides other Spartans. Looks like Cleomenes III is one one want: https://www.wikiwand.com/en/Cleomenes_III
  9. https://github.com/JustusAvramenko/delenda_est
  10. Can we get an AO map for the "Mauryan Palace" building? The actor is misc_structure_01.xml
  11. AFAIK it's just this here. No real discussion was made when the Royal Stoa, the Persian special building, etc. were added. They were just added to add some other cool stuff to the game.
  12. Yeah, I wish EA would implement some kind of consistent Mercenary system to allow for these outlier units. This would allow EA to give more unit types to all the civs and balance them out some, while retaining a uniqueness to each citizen roster. Whether EA adopts DE's mercenary system or some other system, I think it should be done, perhaps for Alpha 25. Keep the Stoa as some kind of special building, but with a civic or cultural bonus (see DE, or some other bonus)
  13. An easy way of further differentiating the look of the Greek civs is use the same model of stone walls (no need for modeling new walls) and just exporting new models with new UV mapping for the Macedonians and Athenians to use, while keeping the old ones for the Spartans (and Thebans).
  14. Actually, the Spartan walls could retain the current "rustic" texturing while the Athenian and Macedonian walls receive a new UV map, looking more like the clean, square cut texture of the artillery towers (Thebes can use the "rustic" Spartan wall actors).
  15. Here's the current Spartan roster for y'all. Thoughts? I was wondering if anyone has any ideas to replace them having a "mount." Part of the new hero system is that once City Phase is reached that the heroes are 'Upgradeable' to something even more powerful.
  16. These are good. I will say that not all factions need more than 3 heroes, but more heroes would be good to offer more choice. Some factions, like the Zapotecs, we will have a hard time indeed just making the minimum 3. In that case, I may just say the minimum number of heroes is whatever we can find. lol
  17. Is the Thracian Black Cloak not good enough of a counter? I don't know, I rarely play EA these days. In DE spearmen are hack units (not half hack, half pierce as in EA), so do okay against rams.
  18. Yeah, the "heavy shield" javelinist animations need adjusted for... heavy shields. Lots of clipping there. There are some cavalry animations that need adjusted too.
  19. Miltiades "Thracian Colonies" Civic Centers -50% build time while Miltiades lives. Themistocles "Piraeus Fortifications" Walls and Shipyards +20% health while Themistocles lives.
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