Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    11.198
  • Joined

  • Last visited

  • Days Won

    573

Everything posted by wowgetoffyourcellphone

  1. Yeah, mine are just basically kitbashes from existing textures.
  2. Would you guys be willing to make helmets and textures, @wackyserious and @Alexandermb?
  3. Still working on it! Themistokles and Leonidas will have weapon switching ability, just like in the films:
  4. It's true that "civ" or "civilization" (Greeks) is a broader term than faction (Athenians). But we tend to use them interchangeably here.
  5. Part of the problem with "fancier" selection shapes is that you tend to have to use a larger footprint size for the fancy texture to stand out and be seen. Now, in other games this isn't a problem, but with 0ad footprint does double duty as the entity's combat hitbox. I found this out when I did my tests for a super fancy selection ring for the temple, to show its faith healing range. Every projectile that fell within the radius of that footprint registered as a hit on the temple. I had to remove the awesome fancy footprint texture as a consequence.
  6. Reduce the file down from stereo (dual channel) to mono (1 channel). That way the game's engine can place the file in 3D space.
  7. Thank you for this suggestion. I think I will adopt this scheme for DE.
  8. That's pretty close. The only difference I see is that my example has some intentional dithering/noise in the background glow, while yours is a smooth gradient. In step 4 you'll see the noise slider is set to 30% on the orange glow. It makes the background have a bit of grain to it and looks a bit less photoshoppy than a 100% smooth gradient.
  9. GitHub repository (SVN compatible only; Alpha 24): https://github.com/JustusAvramenko/300
  10. I've recently mused about asking for reflection maps for the engine or some kind of reflection material. I think though they wouldn't be much use except for elephant armor as you indicated. It would be nice to have for mods for certain. More code to maintain though.
  11. I can show you what I'm doing for DE, just for reference. It can certainly be improved.
  12. I honestly think that is a great improvement in scale. I've always felt the game's war elephants to look kind of underwhelming in size. Can you center the tower prop point a little more on the elephant's back? Right now it looks like it's sliding backward.
  13. I just want the option to turn the bloody specific names off. But about the Cretan Archers specifically, I think I'd want the name to be as descriptive as reasonable. But that's as far as my opinion goes in this case.
  14. These particular textures I am editing their colors to fit the 300 theme, so we'd have to curate the core game textures separately. But I'm glad you see the same potential for improvement I do.
  15. Biomes for the 300 mod: 300-Sparta and 300-Thermopylae
  16. New Terrain tests. To me, this clearly shows that the core game's terrains can be improved greatly, perhaps for Alpha 25 make that a big art push to update the terrains. https://cc0textures.com/
  17. Renaming the public mod could be a first step. But also in public communications it would be good to emphasize the name more. "Presenting 0 A.D. Empires Ascendant..." and from then on refer to the game as only Empires Ascendant.
×
×
  • Create New...