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Everything posted by wowgetoffyourcellphone
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===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
You have video references for elephants running? Or is it more about the head movements and ears flapping? As far as I know, the stride of an elephant doesn't change depending upon speed, but I can see though the elephant's head and tail looking more agitated and aggressive for sure! -
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Creating The Bronze Age mod
wowgetoffyourcellphone replied to Sebastián Gómez's topic in Game Modification
The only reason the Army Camp had to disable TerritoryInfluence is because it had inherited TerritoryInfluence from its parent template (template_structure_special). But if your templates don't include TerritoryInfluence at all (if template_structure_special never had it enabled), then TerritoryInfluence won't ever be enabled and won't need to be disabled.- 118 replies
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Can you make concepts for archery range and cavalry stable too? -
Spear + Pike Classes Combined?
wowgetoffyourcellphone replied to sphyrth's topic in General Discussion
It's mainly for techs and attack bonus that they have both. But it would be relatively simple to adjust -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
About farm cost, research Irrigation Techniques at the farmstead. -
Celts and ptolemaes, etc...
wowgetoffyourcellphone replied to Ornatkur's topic in Gameplay Discussion
History keeps marching on. -
===[TASK]=== Seleucid units textures
wowgetoffyourcellphone replied to Enrique's topic in Official tasks
The spear looks too centered for every unit that uses it, so probably a mesh reposition. -
===[TASK]=== Seleucid units textures
wowgetoffyourcellphone replied to Enrique's topic in Official tasks
Hmm, unrelated to textures, but I think that spear needs shifted forward a bit. Probably a simple reposition and re-export. -
Celts and ptolemaes, etc...
wowgetoffyourcellphone replied to Ornatkur's topic in Gameplay Discussion
Yep, an American embargo and attempted regime change comes with a cost! -
Since the graphics have been getting some nice upgrades lately due to the efforts of the art department, perhaps we can adjust the default zoom levels a bit for the base game. I am thinking: view.zoom.min = 30.0 ; Decreased from 50 to 30 for a closer min zoom to see the excellent artwork. view.zoom.max = 220.0 ; Increased from 200 to 220 for a farther max zoom. view.zoom.default = 120.0 ; Default camera zoom not affected We could make a ticket to add a couple presets to the game as well. Standard/Near/Far, so players can choose based on their gameplay style and their computer specs ("near" zoom values help with framerate, for instance).
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[Fixed] AI building tons of Stables
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Thanks! I don't know why I didn't catch that either. -
[Fixed] AI building tons of Stables
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
This one is perplexing me, since the Indentity and GenericName elements look just fine in the templates. Not sure what it's barking about. -
Extra units references
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Tutorials, references and art help
What?!?! If true, what a magnificent find. -
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Both armor textures already in-game. Now, that gorgon greave is pretty awesome. Would be good for a hero, maybe Leonidas or Themistocles. -
==[REQUEST] == Seeding animation
wowgetoffyourcellphone replied to Silier's topic in Art Development
Yes. One of the major missing animations. -
See Delenda Est for new already fixing the shoulders. The texture there is fine. Already have a prop there.
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Civic Center Aura?
wowgetoffyourcellphone replied to Philip the Swaggerless's topic in Gameplay Discussion
I wouldn't mind giving the players 4 free (Sentry) towers at the start, like in AOM. You can then upgrade them individually to Defense Towers in Town Phase as is now. (Delenda Est does this already with 4 free wooden towers that can be upgraded to stone later).