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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Quite frankly, soldiers do not go into a pitched battle with all of their armor tarnished and shield facings peeling off. A few dents and cuts here and there make sense of course, but soldiers would take great care of their panoply leading up to a battle.
  2. Option C: Make chariots "tech up" from light (the little chariot) to medium to heavy with technologies. Also agree with just making them Champion class, but have them tech up as suggested. The game is missing progression stuff like this IMHO.
  3. Macedonians could maybe get a "Thessalian Squadron" upgrade for the scout cav (kinda like the Hussar upgrade in aoe2), where they get a lance and some armor (base scouts just get knives and no armor).
  4. Implement a scout class cavalryman for each civ (see Delenda Est, per always). No bonuses except vision range and speed. These are your trash cavalry units and are the only cav trainable in Village Phase.
  5. I think the best looking market in the game is the Spartan market (in DE I use it for the Mace and Athen market too). So anything like that would be my preference: Some kind of small central structure and then a lot of market stalls and such arrayed around it. Unless someone else can supply a good reference instead of course.
  6. Dude why player color on the wheels? Lol This game needs a serious player color guide.
  7. It had the civ selection screen with the civ icons.
  8. Yep, gamesetup got screwed up by yet another public mod change a few weeks ago. I'm sick of maintaining it so I'll just delete it and go back to a boring drop down list.
  9. Nice! Getting errors like this tho: ERROR: Failed to find matching prop point called "crest_transversal" in model "art/meshes/props/helmet/rome_gallic_type_h_01.dae" for actor "rome_gallic_type_h_cent_transversal"
  10. A minimap ping would be nice, yes, if that's what you mean. It's one of those little things whose absence keeps the game from feeling polished. I also ask you consider my Spacebar proposal as well.
  11. I don't think the alarm is the problem. Finding out where the alarm is occurring is the real pain. Many other games do this much better, especially via the minimap. AOE3 does it well there with little graphical animations and flares on the minimap. BfME2 also has dialogue that tells you what your units see and what's approaching, "It's a cave troll!" A simple hotkey addition that takes you to the position of the last alarm or notification would be very nice and useful. Spacebar could be used for this by default.
  12. Post them when ya got em. This seems to be a recurring issue with the development of the game where rounding errors always seem to crop up. lol
  13. Actually the game has freestanding collonades already, for the Seleucids but they don't have to be used strictly for them. But I think you want an endless row of roofed portico too, which would be nice. Just need left and right ends too. The stoa on the right might already be in the game in actor form, but if not it can easily be taken from Delenda Est. It would be nice if the Aphrodite statue got some love. It pretty much looks half finished.
  14. I spent weeks remaking a new Alexandrian empire with that mod. I even took a cue from the Romans and built a string of forts along my borders to keep out barbarians.
  15. That's @LordGood's handiwork. Rome:Total Realism was my R1TW mod of choice. How about you?
  16. I agree that the lack of true custom Tarantine Cavalry actors in the game is an oversight. In Delenda Est, Tarantine Cavalry look like this, depicted in a Greco-Italic style: Their shields could definitely be improved. A mix of small "aspis" style and round "spina" style shields would be good, as they are depicted on coinage with both types. @Alexandermb @wackyserious
  17. Right, whichever way is best. My only experience is dicking around with XML and JS files which is why my original "solution" came to mind. lol
  18. Because for most things it doesn't look so bad, but for things like cliff actors or large structures it does look bad. But if there was a way to eliminate the phenomenon completely and comprehensively, then of course I would prefer that.
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