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Everything posted by wowgetoffyourcellphone
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Renaming the public mod could be a first step. But also in public communications it would be good to emphasize the name more. "Presenting 0 A.D. Empires Ascendant..." and from then on refer to the game as only Empires Ascendant. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I think we should have to make choices. Etruscans (they can fight Gauls and Romans) and Judeans (to fight Seleucids and Romans) might make sense while the other maybe not. That's just my view. Part 2 could be a prequel, yeah. Mycenaeans, New Kingdom Egyptians, Minoans, Hittites, Babylonians, Old Judeans, Assyrians, Wilusa (Troy), Phoenicians, a couple others. Right, we could get really creative with Centurions. Incredible references. I think we could make Proto-Cataphracts the Fortress cavalry champions while moving the Praetorians (who perhaps can switch back and forth from infantry to cavalry) to the Civic Center. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Nope. There can still be a Part 2 (Bronze Age), Part 3 (Medieval Period), etc., all "0 A.D." 0 A.D. is the franchise. Empires Ascendant is the game. -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Thanks! I think they'd have fewer variants per unit than other civs, but they wouldn't be completely uniform as depicted in films and TV. I need help from the resident artists for unit textures and props! The good thing is, anything anyone does for DE's Imperial Romans can easily be put into the core game, either as Atlas units/structures or as a full Imperial Roman civ. I'm slowly inceptioning the idea that Empires Ascendant should cover the entire classical time period instead of stopping at 1 BC (and Imperial Romans should be a separate civ from the Republican Romans; the differences are just too great). -
Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Imperial Romans (Principates)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Thanks to @Alexandermb and @wackyserious for their awesome work. Above are the Imperial Roman infantry units so far. -
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On the contrary, that was one of the chief ways of taking down a war elephant. They used to use axes and chop at the elephant's legs and hamstrings.
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I think the Asian elephant is too small, yes. Should only be 2 or 3 hands shorter than the African Bush elephant. We can also justify it by saying they used the biggest and strongest elephants for war.
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Greek Shield Factory
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
Straighter, at an angle. Not curved. The curved makes it look feminine, like Aphrodite. Example: -
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Could we scale them up in-game? They seem a little small to me. That way we could do cool things like have 2 or 3 dudes in a howdah.
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Greek Shield Factory
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
The headband should be more like the original. It's a diadem, worn by kings and paupers alike, though on coins indicated royalty. -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Honestly, I think these could serve as mercenary archers for the Romans. -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
For DE, I have adopted your naming scheme in that diff, more or less. -
==[TASK]== Samnite/Italiote Skins
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
The guy in the middle (1): Would call him "White Linen Warrior" or "Linen Regiment" "White Champion" or "Chosen Warrior" or something like that. -
==[TASK]== Samnite/Italiote Skins
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
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Can I request that the old Samnite/Italiote textures be remade in the new, much better style? It seems the belt was a sign of manhood, so is an important distinguishing aspect of the texture.
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Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
I agree. Pretty much the only archers to use shields would be any of the Cretan variants (Neo-Cretan Archers, Cretan Archers, Cretan Mercenary Archers, Cretan Settler Archers, whatever). -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Probably not. lol I'm thinking uncrested Hellenistic Thracian helmets (for Neocretan settler archers). Perhaps the Persian conical helmet or some kind of Hellenistic-Persian hybrid helmet for native "Syrian" archers? -
I think it would be nice to have an assortment of smaller round shields for Cretan Archers and basic Javelin dudes and such. Right now, the standard Mace pelte shields are angled too far backward to use for any unit except pikemen. Below: On the left, I have attempted to use the basic pikeman pelte shield model for Theban skirmishers, but there is bad clipping. On the right, Cretan Archers with ugly outdated bucklers. Would be great to have some generic small and medium shields, player color, wood, and bronze, and then those same shields with basic round bosses. The medium ones could have variants with short spinas/vertical bosses for cavalry units (Tarantine, etc.). This would also be a great time to update the Roman and Iberian cavalry shields and bucklers. Then it would be great to have some specifically Cretan Archer patterned shields as well for the buckler sized model:
