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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Right, if these are who you're referring to, then yes, I agree wholeheartedly. And yes, I think the "Royal Stoa" units for Spartans/Athenians should be completely rethought or (preferably) removed completely.
  2. Did they? Battalions of Greco-Macedonian swordsmen? I think not. They did hire mercenaries though. Elite units will have switched to sword when attacking a fortified position or something, sure (makes sense), but that wasn't their primary armament elsewhere as in pitched battles.
  3. I think the new mining animation is mirrored (it's as if all units are now left handed).
  4. A look at what I've been able to do with @LordGood's new "Badlands" cliffs
  5. It would be awesome of the new temperate cliffs used the same method of positioning as LordGood's. They are much much easier to place in Atlas. Also, @LordGood's cliffs being double sided allows for some more variation (via rotation). Possible @Bigtiger?
  6. Not in my mod. Lol Thing is with those, you're making them colored for "accuracy" right? Well, on the stelae and mosaics they are blue and red, not orange, cyan, or any other player color.
  7. It would be nice to have some white stripe variants of the crests as well. Probably for heroes so they stand out.
  8. Moving the current "hawk" to Golden Eagle and making a new hawk would be nice too.
  9. Ehhh, maybe not. Remember the Skirmish maps are supposed to allow certain "scenario" type elements too. So, a designer can make a Skirmish map where each player starts with 20 soldiers or something like that.
  10. I'll defer to your first hand experience. Suggestion: Maybe make the end target of the pickax a little off the ground (visualizing a rock model being there)?
  11. Can't players already do this with random maps? Skirmish maps were a nice compromise between the hand crafted nature of scenario maps, with the customization of random maps. Similar to the maps in Starcraft.
  12. Can we find some Hun references/iconography for their civ emblem?
  13. Looks better, but I think the hands would come together as the axe reached the zenith of the swing. So as the axe reaches the vertical axis, the hands would slide together for maximum fulcrum force on the down swing. (The right hand would slide down the shaft to meet the left hand, which is stationary on the shaft). Mime out the motion and see if what I'm saying makes sense.
  14. Yes, exactly. In short: SkirmishReplacements for skirmish maps StartEntities for random maps These are separated because random maps and skirmish maps use different methods of placing the starting units. Skirmish maps can have as many of these skirmishreplacement units as you want to place in them. But yes, it seems the standard is 4 women, 2 ranged dudes, 2 melee dudes, 1 cav, and 1 special unit if applicable, because that is the random map standard. You don't have to make it that way in your mod though. You could have players start with 10 women (or Citizens as in Delenda Est) and no military units if you wanted. You'd have to go through each skirmish map and do this by hand in Atlas though, but would be worth it to differentiate your mod if that's what you wanted to do. To make this happen in Random maps, you'd adjust the StartEntities section in the civ jsons.
  15. I took the liberty of uploading this some time ago for Enrique when he first started the animation redux.
  16. Right, I thought they were the first to develop the rotary mill or something like that. Same justification for allowing them to build the blacksmith 1 phase earlier.
  17. Some kind of alien lifeform masquerading as a bush, but not quite convincing enough. lol
  18. Nice man! I can't wait for plume! Will look nice on thureophoroi type Hellenistic units.
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