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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. In DE there are 3 variations of this unit: The Hellenistic Heavy Swordsman (mercenary swordsman trained from the Hellenistic Mercenary Camp) Mix between chain and linothorakes The Macedonian Thorakites (champion swordsman available at the Fortress in Phase IV) No chain, only composite linothorakes The Seleucid Romanized Heavy Swordsman (champion swordsman available at the Fortress in Phase VI; I removed the "Reforms" tech choice so now the Seleucids can train all 4 champs-2 in City and 2 in Empire phase) All chain armor, the 3 variants posted above
  2. I kit bashed some existing unit textures together to make some updated Seleucid chain mail for the Thorakites champion, aka Romanized Heavy Swordsman.
  3. 1. Here is the standard background I use: 2. Taking a screenshot of the unit in Atlas with the "Big Screenshot" option, it looks like this (note, I use a custom scenario map with a bright ground texture for ease of cutting in Photoshop) 3. A. I cut the unit out of the background, B. copy the unit into a 2nd layer (this is important), C. resize it to 256x256, D. then add the background texture at the top of this tutorial. E. From there I adjust the Layer Styles (effects) of each of the unit layers to give the final product. This is what the file looks like for me: 4. These are the layer settings I use. First, to get that nice brownish background glow (THIS IS WHAT IS MISSING FROM MANY OF THE NEWER PORTRAITS IN THE GAME): 5. Here, I create the drop shadow effect: 6. Sometimes I add a subtle Bevel and Emboss to help the unit stand out a bit from the background. THIS IS SUBTLE, and usually used on a unit with dark edges, like dark hair or a dark horse. Sometimes I don't even use it. As an example, I used this effect to make the Balearic Slinger's head stand out a bit more, otherwise it would have blended into the drop shadow. 5. Here is the final product: Further Examples: unit_portrait.psd
  4. 1. Here is the standard background I use: 2. Taking a screenshot of the unit in Atlas with the "Big Screenshot" option, it looks like this (note, I use a custom scenario map with a bright ground texture for ease of cutting in Photoshop) 3. A. I cut the unit out of the background, B. copy the unit into a 2nd layer (this is important), C. resize it to 256x256, D. then add the background texture at the top of this tutorial. E. From there I adjust the Layer Styles (effects) of each of the unit layers to give the final product. This is what the file looks like for me: 4. These are the layer settings I use. First, to get that nice brownish background glow (THIS IS WHAT IS MISSING FROM MANY OF THE NEWER PORTRAITS IN THE GAME): 5. Here, I create the drop shadow effect: 6. Sometimes I add a subtle Bevel and Emboss to help the unit stand out a bit from the background. THIS IS SUBTLE, and usually used on a unit with dark edges, like dark hair or a dark horse. Sometimes I don't even use it. As an example, I used this effect to make the Balearic Slinger's head stand out a bit more, otherwise it would have blended into the drop shadow. 5. Here is the final product:
  5. https://www.wikiwand.com/en/Thracian_warfare Not much here, but a nice introduction.
  6. I think the Athenians and Spartans could get Thracian Peltast mercenary units, but the Rhomphaia dudes seem to appear later in the sources. Thracian (Odrysian) cavalry can be seen at Gaugamela, 500 strong, fighting for Alexander armed with javelins and swords. Thracians are seen with the Macedonians serving King Perseus at the Battle of Callinicus, helping to secure a tactical victory there. Here, I've read mention of "black cloaks" as part of the Thracian contingent in an issue of Ancient Warfare Magazine. Here is some mention of Thracian troops in the Seleucid army: https://www.wikiwand.com/en/Seleucid_army#/Allied,_vassal_and_mercenary_infantry
  7. If you take away the larger scratches, I think the tiny scratches will look fine. Keep the alpha channel so I can play around with what color could go there. I can then present to you guys an updated Macedonian emblem.
  8. There's a lot of overlap honestly. I'd say Mace, since Successor is like a subset of Macedonian in my mind (nobody jump on me for saying this please, lol). And you see the Macedonian 8 pointed star. In fact, I may remake the Mace civ emblem with the bottom one.
  9. A mod is possible, it just can't be officially sanctioned by Wildfire Games and you assume all responsibility for any possible cease and desist orders.
  10. @Alexandermb ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/helmets/props/hele_crest_hair_06.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/helmets/props/hele_crest_hair_06.xml'
  11. support_female_citizen is a deprecated unit template. The new templates are support_citizen_female. I should make .DELETED files of the female_citizen templates.
  12. Thank you, this is great reference-fu. I will make the change.
  13. I was mistaken. Already talked about it with stan.
  14. It could easily be a scenario or campaign or something in EA. Or the destruction of the colossus leaves a permanent rubble that can be mined for metal. Rhodians and Pergamenes definitely probable for DE eventually.
  15. It would be awesome if you built the Colossus, and then 5 minutes later it spontaneously broke apart and fell over.
  16. You are not mistaken about the intent of the feature, however it is bugged.
  17. This is the major annoyance for me. I hope this can be fixed for Alpha 24. If so it'll be looked at as a great addition to the game, even if there are a couple minor bugs remaining.
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