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Everything posted by wowgetoffyourcellphone
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[Battle Mode] Conceptualizing
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
We don't need to simulate a Total War match completely. Besides battalions, the units would still behave as 0 A.D. units behave. If the game gets fatigue, stamina, moral, all that, then the battle mode can have it. If the base game doesn't get that stuff, then battle mode would go without it too. -
If the game could implement Battle for Middle Earth-style battalions, then the game could offer a "Battle Mode", where the player gets XYZ resources (determined by the host) to choose their army composition and then battle it out on a custom map against enemy players doing the same. No building. No resource gathering. Just tactical warfare. Essentially, it would be Rome:Total War style battles with 0 A.D. units. This would complement the game's standard mode, not replace it. What would be needed to make this work I think is a bunch of UI work, UnitAI updates, a BattleAI player, plus battalions of course. The maps you battle out on can either by skirmish maps or random map scripts designed for the purpose. With random map scripts, the host can determine the size of the battlefield, so that's good, and maybe a few other variables (like season, weather, time of day, etc.).
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===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Perhaps you can move some comments to here? -
Thread for the Athena Promachus statue, not to be mixed up with the Athena Parthenos statue.
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I would probably be good to determine at which stage the current CCs are. @LordGood Athenians/Spartans/Macedonians: Town Britons: Town/Village Carthaginians: Town Iberians: Town Mauryas: Town Kushites: City Persians: City/Town Ptolemies: City Romans: City Seleucids: Town
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Yes, and references. -
The cape for the Athenian Scythian Archer bugged during attack.
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Not very good at this game, any tips?
wowgetoffyourcellphone replied to shaunybhoy's topic in Gameplay Discussion
For food, use your women to gather berries first. They are free and they gather quickly. Women are especially bonuses at gathering berries. -
Not very good at this game, any tips?
wowgetoffyourcellphone replied to shaunybhoy's topic in Gameplay Discussion
Remember that infantry soldiers can gather resources too. So, you probably need a ratio of 10 women to every 50 soldiers. Yes, start out with about 5 more women, putting them on food and wood, then transition toward soldiers as gatherers, especially for the non food resources. Another important thing to do on maps with animals on them is to use your cavalry to hunt. Cavalry hunters are way faster than foot hunters. Way faster. And the more food you get, the more cavalry and soldiers you can train. Always keep tour civic center producing units and researching upgrades. The time your civic center is idle is dead time, especially at the beginning. Once you start building barracks after the 5 minute mark you can shift soldier production to the barracks and train women at the civic center. -
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
Step 4 looks great man. I've been using them for the last month. You should commit them imho. -
Persian Civic Center and Apadana
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
I'm always up for more building assets, breh. -
Snout bends upward oddly.
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Know what would be great? An idle animation where the hippo yawns. And yeah, a brown variant would be good.
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===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Unfortunately, there is no 10x0 foundation (yet). https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures/mausoleum.xml?rev=23575#L18 9x9 works just fine anyways. -
To make an icon, I need the animal in game.