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Everything posted by wowgetoffyourcellphone
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Hmm. Is the height map a separate entity from the pathfinding grid? If so, it could raise the pathing grid off of the terrain grid (so we don't have to worry about weird terrain morphine effects).
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Okay, let's do it.
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Bulding Snapping Feature
wowgetoffyourcellphone replied to vladislavbelov's topic in Game Development & Technical Discussion
Finally made a quick video to show the weird flipping the snapping feature does to buildings. I noticed too that this is visible in the original posted GIF by @vladislavbelov. The feature is about 90% perfect. -
300 Spartans Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
If you look at a bare chested unit, you'd see the body texture as it is now is stretched. Droopy boobies on the dudes for example, and there will be a lot of dude boobies in this mod. -
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300 Spartans Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I was also wondering if we want to make some new "base" nude body textures baked from the new meshes. -
300 Spartans Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Yeah, mine are just basically kitbashes from existing textures. -
300 Spartans Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
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300 Spartans Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Would you guys be willing to make helmets and textures, @wackyserious and @Alexandermb? -
300 Spartans Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Still working on it! Themistokles and Leonidas will have weapon switching ability, just like in the films: -
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Ideas for New Civilizations [Core Game]
wowgetoffyourcellphone replied to Intellect's topic in General Discussion
It's true that "civ" or "civilization" (Greeks) is a broader term than faction (Athenians). But we tend to use them interchangeably here. -
Part of the problem with "fancier" selection shapes is that you tend to have to use a larger footprint size for the fancy texture to stand out and be seen. Now, in other games this isn't a problem, but with 0ad footprint does double duty as the entity's combat hitbox. I found this out when I did my tests for a super fancy selection ring for the temple, to show its faith healing range. Every projectile that fell within the radius of that footprint registered as a hit on the temple. I had to remove the awesome fancy footprint texture as a consequence.
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300 Spartans Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
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Wonder: Colossus of Rhodes
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Right statue; middle base. -
You tell me. Lol
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Reduce the file down from stereo (dual channel) to mono (1 channel). That way the game's engine can place the file in 3D space.
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Specific Name Review: Units
wowgetoffyourcellphone replied to Doktoreus's topic in Game Development & Technical Discussion
Thank you for this suggestion. I think I will adopt this scheme for DE. -
Unit Portrait Tutorial
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
That's pretty close. The only difference I see is that my example has some intentional dithering/noise in the background glow, while yours is a smooth gradient. In step 4 you'll see the noise slider is set to 30% on the orange glow. It makes the background have a bit of grain to it and looks a bit less photoshoppy than a 100% smooth gradient. -
300 Spartans Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
GitHub repository (SVN compatible only; Alpha 24): https://github.com/JustusAvramenko/300 -
I've recently mused about asking for reflection maps for the engine or some kind of reflection material. I think though they wouldn't be much use except for elephant armor as you indicated. It would be nice to have for mods for certain. More code to maintain though.
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I honestly think that is a great improvement in scale. I've always felt the game's war elephants to look kind of underwhelming in size. Can you center the tower prop point a little more on the elephant's back? Right now it looks like it's sliding backward.