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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Sorry to say, but the higher resolution shield textures are lost (blur out) due to mipping and anti aliasing.
  2. Would it have been better for rendering if you just made a couple new unit meshes for the greaves, instead of adding eleventy billion draw calls to the screen with greave props? They look nice tho.
  3. With the new phenotype system, I can add female versions of each of these units. Do you have any good references for what they've worn?
  4. https://www.wikiwand.com/en/Berserker#/Úlfhéðnar_–_wolf_warriors That word looks to be Norse, yes? What about Wolfskrieger?
  5. If we had the map resize patch for Atlas, then it would be a lot easier to make different size versions of the skirmish maps indeed.
  6. Is the great hall in lieu of a fortress (would make sense)? Also need a Stable and Archery Range. The Battering Ram can come from the Great Hall or Blacksmith, so no need for a Workshop. I'm thinking the Civic Center can go sideways with the entrance on the long side (like the current Millennium AD Norse cc) and the Great Hall could long lengthwise with the entrance on the short end.
  7. Here's how the Suebian buildings currently look in the game, using assets from Millennium AD and elsewhere.
  8. Indeed. The animations ready to go for potential future features.
  9. Reason I say this is that I, shocker, fixed the unit speeds in DE so that they don't zoom around the map.
  10. I think the effective rate is more granular than what the GUI displays. The GUI rounds a lot of the figures for the benefit of the player and to keep the GUI less cluttered.
  11. Indeed. You'd just need one damage type and one armor type (for blacksmith techs) and then balance everything with attack bonuses.
  12. I liked the idea of these, but hated them in practice. I know what they were going for, the red fire pottery, which is a pretty cool callback. But they were hard to tell apart.
  13. Right, basically what I was talking about with @fatherbushido
  14. How about they slowly lose attack strength? XP is used for ranking/promotions, so instead just have the militia slowly get worse at fighting.
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