-
Posts
10.812 -
Joined
-
Last visited
-
Days Won
529
Everything posted by wowgetoffyourcellphone
-
-
-
-
-
Delenda Est on Youtube
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
-
Delenda Est on Youtube
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
-
Delenda Est on Youtube
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Let's see them! -
New balanced random map
wowgetoffyourcellphone replied to Feldfeld's topic in Scenario Design/Map making
A few more things about DE's "standard" map theory: Every player should have 1 Factional merc camp near it's starting territory. The rest are native merc camps based on the map. Stone is now more important than Metal, so there should probably be a couple more stone mines laying around the map than currently (number of metal mines are fine). Players start each match with 4 free defense towers. -
Awesome. Just awesome.
-
Granicus river map
wowgetoffyourcellphone replied to fatherbushido's topic in Scenario Design/Map making
Low quality maps. -
This is true. Artists might hate this suggestion but I think they should be standardized in size. It was probably a mistake to not require this years ago when they were first being modeled. I blame @Mythos_Ruler.
-
Honestly I would prefer them to be the same lengths as the stone walls so we (either EA or mods) can research a tech and improve them to stone.
-
Persians: Kardakes
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Yeah can u guys sum it up for me? I am thinking I can cobble together a more accurate representation using the game's current assets. -
New balanced random map
wowgetoffyourcellphone replied to Feldfeld's topic in Scenario Design/Map making
So awesome seeing DE features in a random map! If you don't mind, here are my observations: Native merc camps can be "merc_camp_brythonic" for that extra authenticity. A few map creeps would add some life to the map (like in the original skirmish map). Maybe a couple of "trading_post_celtic" along the road that players can capture. A couple of ponds would be nice aesthetically. Maybe throw a random Stonehenge or Uffington White Horse in there? Randomly placed, aka might show up, might not. Just an idea. I'm sure some of these are already on your radar. I'm enjoying this already! -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
First post updated -
Delenda Est: BALANCE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Yes, I think this should definitely be a core game feature. I believe it was this way in AOM as well. -
I guess I am disagreeing then. I don;t think Elite units should have their chevrons removed. The chevrons tell you their current rank, not whether they can promote to the next rank or not. Maybe I am misinterpreting you. I agree that there needs to be more icons available for certain types of units.
-
Delenda Est: BALANCE
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I'll look into this one. I will say though that there is a tech ("Water Screws") that improves Field health +500%. Perhaps I can beef up default Field health and reduce the Water Screws effect. The Coin resource is pretty limiting for champions and elephants. It's kind of like a soft limit, so I can't wait to see if you like it or would prefer something else like a train time nerf as you suggest. Besides the Spartans, the civs no longer have female citizens, they have "Citizen" units of both genders, but your point still stands. Perhaps a train time nerf from 60 seconds to 100 seconds, or just remove the feature altogether? In Alpha 24 DE, catapults are supremely inaccurate, so that although they have high damage attack, it's only effective on large stationary items like buildings. Spread is 25.0 meters. I think this solves your problem. Some more playtesting may be in order to determine whether it's OP or not, but each rank promotion adds 20% range to ranged units. Basic range for DE ranged units is much lower than in EA as well. As an example: EA's archers have a default 72 meter range DE's archers have a default 40 meter range A similar difference can be found for all other ranges. I really look forward to getting your opinion on things. I'll try to (swiftly) address anything you find or answer any questions you may have. -
I agree. Perhaps this can just be a standard thing applied to the base game?
-
That's a pretty Age of Empires thing to do, but 0 A.D. just isn't built to be like that. The architecture from Constantinople alone (even at an early date) would be awesome to see in a civ. Perhaps 2 separate wonders, which can be built one or the other, which would unlock the East or the West and the heroes as you suggest.
-
I think other civs heroes can't upgrade to mounted until City Phase, while nomad heroes can upgrade to mounted at Village Phase.