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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. brit_infantry_swordsman_e works just fine for me. Maybe try deleting ur cache.
  2. I just committed the Turret fix to github.
  3. It only affects entities with visible garrison points, like walls.
  4. I've always heard it called a turn based system. Never heard of "shift" system.
  5. https://trac.wildfiregames.com/changeset/23859 https://trac.wildfiregames.com/changeset/23860 ?
  6. Okay, then he's talking about D2300.... Why you obfuscating brev?
  7. Depends. If you just want to create 2 or 3 new biomes now for A24, and then all the rest for A25, that's up to you. I just thought there was already plenty of other things holding A24 back. lol The ones we add to A24, like India, need to be new biomes and not updated old ones. We don't want to have to update all the random maps yet until the entire biome/terrain overhaul is complete.
  8. Yeah they do. Galatian Heavy Cavalry mercenary.
  9. Metal mines for the India biome. I think I will use these meshes and textures to improve the metal mines for all biomes.
  10. { "genericName": "General Craterus", "description": "General Craterus.", "icon": "mace_hero_craterus_card.png", "tooltip": "Select General Craterus to lead your civilization.", "modifications": [ { "value": "ProductionQueue/Entities/_string", "tokens": "-units/mace_hero_philip_infantry -units/mace_hero_demetrius_infantry -units/mace_hero_alexander_infantry", "affects": "CivilCentre" } ] } I get this error now once a building is "completed", but is not really completed. It just sits at 99.999999% completed. @wraitii @Angen @Freagarach
  11. I think D2875 is aesthetically better. It unifies the little portrait sizes and keeps the dynamic shape of the HUD.
  12. Thank you for the correction. My criticism of unifying all infantry speeds still stands. The justification for D2300 is indeed because of shuttling speed.
  13. I am in 100% agreement with @borg- on these. You are changing combat balance and realism to solve the shuttle speed problem, when the actual solution is to add a shuttle speed feature. I didn't agree with cavalry speed unification either (again, it was done to solve meat shuttling during hunting).
  14. I vote increasing minimum screen resolution and then making the HUD longer. +1
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