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Everything posted by wowgetoffyourcellphone
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Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
Well, just tell me what you decide. -
We could allow an Upgrade for the catapult that turns it into one that throws flaming projectiles. It has a longer repeat time and load time, but the flaming projectile has a fire status effect.
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Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
As I have 2000 files to edit I'll need to know. lol -
Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
For civ folders, do we want 'athenians' or 'athen'? 'Athenians' mirrors the actor structure, while 'athen' mirrors other things. templates campaigns gaia fauna flora geology ruins treasure other rubble skirmish structures units special filter formations player structures athen brit cart gaul han iber kush mace maur merc pers ptol rome sele spart territory_pulls trigger units athen brit cart gaul han iber kush mace maur merc pers ptol rome sele spart Fruthermore, will we remove redundancy in the file names? templates/units/athenians/athen_infantry_hoplite_b becomes: templates/units/athenians/infantry_hoplite_b -
goddarnit, fine.
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There's a chance it'll get merged into the repo, so it's up to you. I don't have the link at the moment.
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===[TASK]=== Splitting Maps to only showcase the "best"
wowgetoffyourcellphone replied to Sturm's topic in Official tasks
Indeed. I think both 'mountainous' and 'watery' maps should bump up to the next size up (behind the scenes). This would help to balance out buildable land area among the maps. -
===[TASK]=== Splitting Maps to only showcase the "best"
wowgetoffyourcellphone replied to Sturm's topic in Official tasks
Please this. Easy change. -
===[TASK]=== Splitting Maps to only showcase the "best"
wowgetoffyourcellphone replied to Sturm's topic in Official tasks
As random maps aren't nearly as good looking as skirmish maps, I don't hardly think that is a solution for @Sundiata's issue. -
Alright, you guys do that. lol.
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The colors are for gameplay purposes. EA's colors are too muted. I agree, you're probably right. I could just remove the solid color variations.
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I just think those market stalls with the solid color canvas should be re-mapped.
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If they were placed as mere actors, then they can be selected with Alt-drag as you say. But if they were placed as entities, then you may be SOL. They are special entities and are unselectable in Atlas for some reason (this needs fixed). You could open the map's XML file and remove it there though. I use Notepad++
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Honestly, except for the Romans (and Persians of course), I'd rather keep factions as 1 complete faction. With the heroes I am finding a lot of flexibility, thanks to the new ProductionQueue swapping feature recently implemented in the core game, in depicting their lives and times. I could foresee a Perseus or Philip V hero that swaps out Hypaspists for Royal Peltast phalangites. Ptolemy I Soter swaps the Egyptian phalangite to Macedonian phalangite (already implemented). About Perioikoi phalangites, it's advantageous from a gameplay POV to have some kind of citizen-soldier trained from the Syssition (aka Spartan barracks). And it's a nice 1 to 1 swap to swap Perioikoi hoplites to Perioikoi phalangites. We can rename them to something else of course though (they don't have to be called Perioikoi phalangites). -
Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Hmm, maybe. I honestly increased his speed so he can keep up with the Helot skirmisher and slinger. Here are some other hero cards: -
Larger panel or smaller icons?
wowgetoffyourcellphone replied to Nescio's topic in Game Development & Technical Discussion
I'm having no trouble distinguishing them. -
Larger panel or smaller icons?
wowgetoffyourcellphone replied to Nescio's topic in Game Development & Technical Discussion
This needs implemented. I've been running this patch for the past 10 days and it works beautifully. It even allows for up to 5 resources to show up in the Market's barter panel. It's the only way some mods can give all buildings to a unit to construct. -
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Oh, I know why.... I am running the UI patch that allows for more buildings (up to 40 instead of 24). That patch really should be merged with the main game @Stan` @Freagarach @Angen.
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I cant reproduce. Try updating the mod again? Or delete ur cache.
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I've found that with these hero choices I can somewhat represent the various time periods of these civs. The Spartan hero Cleomenes removes hoplites and replaces them with phalangites, for instance. So, now with the Ptolemies, I've made Ptolemy I make the barracks train Macedonian phalangites, while the other 2 Ptolemaic heroes make the barracks train Egyptian phalangites.