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Everything posted by wowgetoffyourcellphone
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Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
Indeed, but you don't need 20 more folders to do that. Case in point: birds/ ↔ template_bird.xml gaia/ ↔ template_gaia.xml What is this? Why can't birds just be part of the gaia/fauna folder? -
Template folder structure.
wowgetoffyourcellphone replied to Freagarach's topic in Game Development & Technical Discussion
I thought this restructuring was to reduce the sheer number of entities in each folder and help with organization. lol -
While I agree that it is much simpler for both entities to just have the same obstruction size, I think the code to prevent upgrading if the new structure would be too big for the space would still be necessary.
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Terrain auras
wowgetoffyourcellphone replied to myou5e's topic in Game Development & Technical Discussion
Hm? Maybe I'm spoiled as I get 100 fps on EA and DE. lol -
==[TASK]== Samnite/Italiote Skins
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Art Development
Samnites fought in the "manipular" style. In fact, Rome adopted their system when fighting them in the Second Samnite War. -
Yeah, it's why I truncated the descriptions for my mod. Short and sweet. Honestly, some more thought needs to be put into those kinds of things specifically. I think there should be the 'HistoricalDescription' and the 'GameplayDescription'. In DE, I treat the 'Description' as a quick gameplay blurb for the civ. It's much more useful in context.
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Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Probably no new textures per se. Same shapes as the small pelte and aspis. The Roman Parma shields definitely need redone, but that is a task more like the Celtic shield redux (though a smaller challenge). -
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
They look great! Are you willing to make some "medium" shields? Basically halfway between these small pelte shields and aspis hoplite shields. -
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
You forgot to commit the spec map. Nice quick turnaround regardless. -
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Should actually be copper. Cooper is a typo carried over from TM lol -
Delenda Est Screenshots
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
The back needs to be a prop mesh like all the other shields, else it just reuses the front texture and we don't want that. celt_round_back.dds could work just fine for the back mesh. And I believe all of the textures on those shields are already in EA. I only edited the "snake" one so that the design was more visible with player color. EDIT: The only non-EA textures is are the normal and spec map from TM, from the "Xiongnu" shields. They give a nice "beat up" look to the shield as a variation. The mesh is from TM as well. pelte_sm_cretan_bronze_01.xml pelte_sm_cretan_bronze.xml xion_shield_round.dae -
Shields for Cretan Archers BTW @Stan` these are the Xiongnu shield models and normal map. Works great for now, except the backs are just mirror images of the front (not very visible though, which is good).
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Well, the citizen soldier concept is pretty watered down. It just means they can gather resources and construct buildings.
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Hmm, or they can be trained at Elite rank, not removing their citizen-soldier functionality?
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So, let's let the Ptolemies have access to two Wonders. The Temple of Edfu (already in) and also the Lighthouse of Alexandria as suggested. On land-only maps the player would just build the Edfu wonder. On water maps, they have the option of the Lighthouse as well. Or we can have a new PlacementType called shore-land allowing it to be built either on the shore or on land.
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Figured it was proportional to the suggested $10 for base game. lol I'd need some help stripping out and replacing any non CC icons and whatnot.
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Hell, if 0 A.D. did that I'd post up Delenda Est for $1.99
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Yes this is true. A24 will probably change the GUI in some way to allow for more icons.
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I was thinking of having both the Mauryan and Seleucid elephants start out as unbarded, and then you can upgrade them to armor in the Blacksmith or Elephant stables with the "Elephant Armor" tech that's already there.
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Already removed these many weeks in the Github version. I could do that, yeah. Make that one of his bonuses.