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Everything posted by wowgetoffyourcellphone
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I haven't kept the mod up to date the past few months. It's possible unitai is out of date again or something. EDIT: I just need that controllable animal ai patch committed and I can finally get rid of the unit ai file from the mod.
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IIRC, the blend file had an older version of the animation. Oh well.
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The old attack anim was so much better.
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Yep, throw them in.
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Visual feedback for researching
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
Yeah, the fire and smoke is definitely enough of an improvement. -
Visual feedback for researching
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
Could even have a dude pop up hammering on the anvil. -
@The Undying Nephalim just ask for a sub forum already bruh.
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===[COMMITTED]=== Siege Artillery Rework
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I'm freaking TELLING YOU THESE GIANT SIEGE ENGINES DO NOT FIT THE GAME WORLD. -
===[COMMITTED]=== Siege Artillery Rework
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Hmm. "Real size" here is overkill and will likely be detrimental to gameplay, not to mention look super weird next to buildings and ships. It's cool af of course, but do you intend to make Wonders real size? Trees? Ships? Cliffs? Mountains? How about army sizes? 300 pop after all. -
===[COMMITTED]=== Siege Artillery Rework
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
These are gameplay proposals or just animation changes? -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Indeed. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Move-Attacks are a thing I've wanted for a long time, especially when chasing. -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
The trees look so good. -
Merged your changes thanks! About the statue, I just think it slipped through the cracks. Got a link?
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I like how it takes eleventy thousand years for one of my old ideas to come around again. Though, I think this would be better if done with Wall Towers too! Imagine wall towers initially only being wall joints, but then you can upgrade them to either arrow towers or scorpion towers.
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Spellforce III wins hands down. It's not a "dark filter" or an "HBO filter", it's realistic lighting. It's the lighting that I strive for in my screenshots that all of you upvote. Now, the Cossacks 3 screenshot you might definitely have a point. That one's ugly af. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
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See what I mean? @elexis plz
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A vast improvement to the weird "woop" currently in the game.
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Why are slingers so good?
wowgetoffyourcellphone replied to Sauron0424's topic in Gameplay Discussion
Make slingers cost Food and Metal instead (lead bullets if you need a justification). -
That archer running animation...... Also you need the visible garrison patch.
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While your criticisms are mostly valid from a scholarly POV, the background is a representation of the game itself, as mentioned by someone else. In that capacity the depiction is perfect. If you come to the forum with strong opinions, then you must expect a strong reaction in return. No need to cry foul.
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2 year dev cycle for A24 guys? How many times are we going to have to edit cape actors and 4 deep nested variant files?
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
I figured since it's been 15 years, they would reboot the franchise from the beginning, not just remake part 2.