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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I've realized you missed a big detail. The bronze belts they wore.
  2. The AI basically has no idea how to play the mod, sadly.
  3. In DE I've basically made them an uber battlefield unit. They are still decent against buildings because of their high hack damage, but they cause no crush damage anymore, which reduces their prevalence as "siege" units.
  4. Awesome work. I especially like the tunic on the right.
  5. You're in luck. That feature is implemented for the upcoming Alpha 24.
  6. If we had battalions these could be the merc hoplites' officers for sure.
  7. Most players outside this forum won't know what "Odrysians" are, so I think Thracians works best, just based on the Odrysian kingdom and also some traditional Thracian units as your roster indicates. Thracians and especially Dacians should for sure be added. I will reiterate my opinion that Empires Ascendant should just go ahead and add the later "Part 2" civs to the game. "Part 2" being so far away, it would essentially be its own game and then you might as well go with a different time period, like Medieval or Bronze Age.
  8. I could see something like: Spartan hoplites +10% health, +10% train time. Athenian hoplites +10% speed, -1 armor. Theban hoplites +10% attack, +10% cost. Etc.
  9. True, but a part of public relations, especially with a project of this kind, is education. People can be educated about how and why things work, and this engages them. Also, any post, no matter how technical, tells the fans or potential fans that progress continues.
  10. Honestly, at most each of those weapons should only need about 3 variants for proper visual variation.
  11. This is very handy. It seems clear now that the Apadana should be upgraded to the Wonder. The columns are more visible than I thought (had to see the building from an "RTS" angle to make sure). The current Apadana special building could maybe be renamed to Tachara and still used for its current purpose or relegated to an Atlas structure.
  12. I think the only type of terrain that it's worth using parallax is cliffs or chunky rock textures. That's about it.
  13. As worded it is essentially a cc0 license. We can attribute anyway since the project in general is pro attribution.
  14. You should try Delenda Est. It changes just about everything, so should give you delight in figuring your rankings.
  15. Having both options available wouldn't be bad. As mentioned, custom names could be useful for campaigns and whatnot, and there are a significant number of players that like this kind of roleplaying. I was the one originally which pushed for a UI option that gets rid of specific names, as I felt they cluttered up the UI a bit. Moving the specific names to the unit viewer would be ideal, but this is a different topic.
  16. Hmm, with the towers sticking up like you have it, it looks more like a fortress than @Enriques version. He probably used the towers on his to invoke architectural elements from elsewhere rather than to insinuate defensiveness. Also the texturing on the ramp looks a lot better on his (the red player color parts).
  17. The Gate of All Nations was slated to also include the monumental ramp and other stuff. As designed it was quite interesting:
  18. You've not seen the Ptol lighthouse in game? It's mostly good, would just need some tweaks for accuracy and scaled up a bit. Maybe some texture work too. Lol
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