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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. If the game could implement Battle for Middle Earth-style battalions, then the game could offer a "Battle Mode", where the player gets XYZ resources (determined by the host) to choose their army composition and then battle it out on a custom map against enemy players doing the same. No building. No resource gathering. Just tactical warfare. Essentially, it would be Rome:Total War style battles with 0 A.D. units. This would complement the game's standard mode, not replace it. What would be needed to make this work I think is a bunch of UI work, UnitAI updates, a BattleAI player, plus battalions of course. The maps you battle out on can either by skirmish maps or random map scripts designed for the purpose. With random map scripts, the host can determine the size of the battlefield, so that's good, and maybe a few other variables (like season, weather, time of day, etc.).
  2. Thread for the Athena Promachus statue, not to be mixed up with the Athena Parthenos statue.
  3. Yeah, these should be champion and hero shields. The citizen soldier shields can be less colorful versions of these with no boss or wooden boss.
  4. Is that what it should be right now? Because the tech is indeed bugged currently.
  5. I would probably be good to determine at which stage the current CCs are. @LordGood Athenians/Spartans/Macedonians: Town Britons: Town/Village Carthaginians: Town Iberians: Town Mauryas: Town Kushites: City Persians: City/Town Ptolemies: City Romans: City Seleucids: Town
  6. I am not sure. Perhaps an example from the game (or from one of our mods) would help.
  7. Post here for Suebian German references: Shields Clothing Weapons
  8. The cape for the Athenian Scythian Archer bugged during attack.
  9. For food, use your women to gather berries first. They are free and they gather quickly. Women are especially bonuses at gathering berries.
  10. Remember that infantry soldiers can gather resources too. So, you probably need a ratio of 10 women to every 50 soldiers. Yes, start out with about 5 more women, putting them on food and wood, then transition toward soldiers as gatherers, especially for the non food resources. Another important thing to do on maps with animals on them is to use your cavalry to hunt. Cavalry hunters are way faster than foot hunters. Way faster. And the more food you get, the more cavalry and soldiers you can train. Always keep tour civic center producing units and researching upgrades. The time your civic center is idle is dead time, especially at the beginning. Once you start building barracks after the 5 minute mark you can shift soldier production to the barracks and train women at the civic center.
  11. Step 4 looks great man. I've been using them for the last month. You should commit them imho.
  12. Know what would be great? An idle animation where the hippo yawns. And yeah, a brown variant would be good.
  13. Unfortunately, there is no 10x0 foundation (yet). https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/templates/structures/mausoleum.xml?rev=23575#L18 9x9 works just fine anyways.
  14. To make an icon, I need the animal in game.
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