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Everything posted by wowgetoffyourcellphone
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
Great work! Testing them in DE and they are perfect. -
It seems like Hercynian Forest was the historical name for the area we now call Ardennes. The Ardennes Forest and Black Forests of today were once part of a much larger forest system in ancient times called Hercynian Forest. It was mentioned and described by many ancient authors, so it might be a nice nod to rename it.
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Does the math in CatafalquePage.js limit the number of displayable Catafalque civ icons to 16? Delenda Est has 24 civs and counting (lol), but I guess they don't all need catafalques.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
Incredible man! These are the icons the game needs for sure. -
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
They look good. Reason I allowed the originals to look blurry because I knew they'd scale down nicely in the UI. How do the new ones handle the inevitable aliasing I wonder. -
https://trac.wildfiregames.com/changeset/24753
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Ready!
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"Loose!"
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Oops you're right. I inadvertently reported the same issue twice. Thank you, my bad.
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Would anyone be willing to try to run the simulation in Atlas and see if it crashes for you? It crashes for me, only in DE, but not EA.
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The Romans should be red by default
wowgetoffyourcellphone replied to redroman's topic in Help & Feedback
No, Spartans should be red by default! -
That's okay, everyone can play the Chinese with Terra Magna and Delenda Est instead.
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Thank you for quick reply. Is fixed.
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This happens when I attempt to run simulation in Atlas while running Delenda Est. This does not happen with SVN EA: This is the dialog when I choose "Retry" No crashlog.dmp is generated. crashlog.txt interestinglog.html system_info.txt
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Yep, got it now, thanks! Updated SVN
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I keep getting this warning when booting the game, in both EA and DE: WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused'
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It's a matter of civ design actually. DE's jav cav is Persian Light Cavalry, while EA's is Greek-style Militia Cavalry. Both are attested, it's just DE chooses to go with more ethnic diversity in this case. DE actually keeps the Militia Cavalry as a unit trainable from the Military Colony, while putting the Persian Light Cavalry into the Stable. The Persian Light Cav in DE just use copies of actors from the Persian civ. Copies for future differentiation, as was the original suggestion.
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Differentiating civs - Spartans
wowgetoffyourcellphone replied to Palaxin's topic in Gameplay Discussion
In DE* the Spartan Hoplite gets an "Olympic Champion" upgrade, max of 2, as body guards to the king. Supposedly 2 Olympic champions would flank the king at the front right of the Spartan Phalanx. The Olympic Champions get laurel wreaths on their helmets and the Dodona pattern on their shield. They get extra health and attack, making them an Uber champion, but not quite heroes, similar to the "Silver Shields" upgrade for Macedonian Hypaspists in DE*. *I say this a lot because most things I would suggest I would have already put into my mod, so the mod becomes an easy example in discussions like these. If inclined, folks can go straight to the mod and test out exactly what I am suggesting. -
Oh, those are Citizen Cavalry from the Syrian Tetrapolis. In DE the Seleucids have Persian Light Cavalry as well. EA doesn't?
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Definitely need more Persian helmets and headgear models.
