Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.860
  • Joined

  • Last visited

  • Days Won

    533

Everything posted by wowgetoffyourcellphone

  1. I am not sure. I don't often play the base game. Does the phase tech become available before the building is completed? If so, it may be the same problem.
  2. So, DE makes Fields get unlocked when a Farmstead is built. Unfortunately, now Fields are unlocked even if only the Farmstead's foundation is placed.
  3. https://www.washingtonpost.com/video-games/2020/12/03/battle-middle-earth-crunch/?_gl=1*svgc0z*_ga*MTg4NzAwMjQ1OC4xNTkzMDU5Njgz
  4. I'd love to see a mod where heroes are replaced by these types of support units.
  5. At the "scale" of the game it's best to depict institutions rather than granular details like the relative strength of the average man and woman. So, the roles of the lower, middle, and upper classes might be ripe for depiction, while family dynamics could be best reserved for an RPG game or something similar (unless worked into the game in a very broad sense). Dunno, I haven't quite pinned down the working theory yet.
  6. While all of that may be true, I personally don't see the need to depict sexual dimorphism in an RTS game. We're not building an anthropology simulator after all.
  7. I think regeneration of resources would work well for groves/forests. Just have it by default, no need for a tech (you don't own trees, they're Gaia). About ambushing, yeah, I think it could be a bonus for some civs to be able to "garrison" units or battalions into groves and then they woukd attack any enemies battalions that march through, with a temporary "surprise" bonus.
  8. Perhaps a new kind of aura or range type: "edge distance." "Radius" to me implies a center point. I noticed the incongruity playing DE and I saw the "Underbrush" aura affecting units outside the radii of the Forest Groves. The aura is intended to only affect units passing within the Grove. With the current aura range issue, it would seem I have to set the radius of the aura range to 0 so that it matches the edge of the footprint? Again, the definition of radius causes confusion of its actual effect.
  9. ERROR: JavaScript error: simulation/components/Fogging.js line 113 cmpMirageVisualActor.RecomputeActorName is not a function Fogging.prototype.LoadMirage@simulation/components/Fogging.js:113:2 Fogging.prototype.OnVisibilityChanged@simulation/components/Fogging.js:228:3
  10. I believe the latest range changes have possibly messed up aura ranges. Ranged Auras "radius" now extend from edges instead of from the center as a radius should.
  11. Yeah, they are properly monstrous now, but not grotesquely so. Driver leg position may need to be adjusted a little bit, or their driver prop point moved upward a touch.
  12. For stupid people like me, can you list some pros and cons to these improvements?
  13. It's an Alpha. I know I'm in a Stark minority here, but shouldn't detailed balancing wait for Beta releases when the game is deemed feature complete? Or does alpha and beta or any of that mean nothing to the development of 0 a.d. hmm
  14. I can't wait... I can't express how much this pains me.
  15. So, as the mod gets bigger it gets harder to do everything myself. As I've been working on the hero features, I've had the idea to rebalance the tech costs of the game as well. But this in itself is a large task and the hero features aren't done. Here's what I'd like to do: All techs (besides Phase techs and other techs listed below) will cost an amount of Glory, plus 1 more resource. Village Techs: 50 Glory Town Techs: 100 Glory City Techs: 200 Glory Empire Techs: 400 Glory Then by building type, the "other" resources are these: Civic Center: Food or Wood, later Stone or Metal, and Glory Barracks: Food, Glory Arch Range: Wood, Glory Stable: Food, Glory Blacksmith: Wood and Metal, no Glory (except the Forging and Metallurgy techs, which are only Glory) Arsenal: Wood and Metal, no Glory Elephant Stables: Food or Metal, Glory Fortress: Metal or Coin, Glory Shipyard: Wood or Metal, Glory Dock: Wood, Glory Temple: Coin, Glory Storehouse and Farmstead: Food, Wood, or Metal, Glory So, I need one or more persons to maybe submit some patches over at Github if you are interested in helping. https://github.com/JustusAvramenko/delenda_est
  16. Can we get a training HUD like the tech HUD we already have? Same functionality as the tech HUD.
×
×
  • Create New...