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Everything posted by wowgetoffyourcellphone
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Improve unit stat visualization
wowgetoffyourcellphone replied to wraitii's topic in General Discussion
Right. Chucking a huge list of buildings (specific names and generic names too!) into a block of text is tedious to read. Much better to just have a couple of rows of portraits and you can hover over the portraits for their tooltips. -
Improve unit stat visualization
wowgetoffyourcellphone replied to wraitii's topic in General Discussion
Builds should just show all of the building icons. Having a giant list there in paragraph form is goofy. lol -
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Confirmed. I went to go make something awesome and incredible, but instead was thwarted by this dastardly Fatal Error. (And if you read the error, it doesn't make much sense)
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Yeah, by hand.
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- skirmish maps
- mapping
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- 28 replies
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- skirmish maps
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Well, there's also his naval program that built up the Athenian navy, a crucial element of Athenian (and Greek) history. We need a specific Naval hero for them and that's where Naval Architect comes from. Athenians have the Mines of Laureion bonus and Long Walls tech. I agree here, but now we may start running into some bad exploits. Long Walls + Piraeus Fortifications = possible game breaking. -
Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Kushite hero selection implemented: -
https://www.washingtonpost.com/video-games/2020/12/03/battle-middle-earth-crunch/?_gl=1*svgc0z*_ga*MTg4NzAwMjQ1OC4xNTkzMDU5Njgz
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Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
At the "scale" of the game it's best to depict institutions rather than granular details like the relative strength of the average man and woman. So, the roles of the lower, middle, and upper classes might be ripe for depiction, while family dynamics could be best reserved for an RPG game or something similar (unless worked into the game in a very broad sense). Dunno, I haven't quite pinned down the working theory yet. -
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
While all of that may be true, I personally don't see the need to depict sexual dimorphism in an RTS game. We're not building an anthropology simulator after all. -
Forests and Farmlands, a new idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I think regeneration of resources would work well for groves/forests. Just have it by default, no need for a tech (you don't own trees, they're Gaia). About ambushing, yeah, I think it could be a bonus for some civs to be able to "garrison" units or battalions into groves and then they woukd attack any enemies battalions that march through, with a temporary "surprise" bonus. -
Please make it a little less ... sexist
wowgetoffyourcellphone replied to Crea's topic in Help & Feedback
Lol.
