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Everything posted by wowgetoffyourcellphone
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Want me to just throw the actors into the terrain and maps repo, or put @Freagarachto work and PM the files to them? -
I agree that removing shuttling can solve some issues. I think it was determined to implement shuttling after the first few alphas to make the game look livelier (busier, more interesting to look at and manage). As noted, the "aura range" approach was restrictive and once shuttling was implemented, no other solutions were attempted. I would rather keep shuttling, but it needs fixed because of the movement rates. Luckily Delenda Est doesn't have this problem. But one way to mitigate it at least somewhat is to double carry capacity, which means units spend more time gathering and less time shuttling. Another way (perhaps in concert with the capacity change), is to implement a shuttling speed component in UnitMotion. A 2nd walking speed if you will, that we can make universal to all infantry, that kicks in when dropping off resources. Yes yes, people could potentially micro this to get around the shuttling speed, but I would say "good luck to you" micro-ing the shuttling of 100+ units while doing everything else. Lol Only going to happen in edge cases and not very important (there are ways to mitigate this at any rate).
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I wondered this too. If the schema at that section allowed me to adjust animal numbers as sometimes they seem quite inadequate. Also having just 2 possible huntables severely limits a biome such as Savanna which has a large variety of herd animals. Biomes also don't let you choose dangerous animals?
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A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Ban them? No. Just remove the default pop bonus for these civs. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Indeed. I feel like whatever bonus a Wonder gives should be automatic or free. The worker downtime used to build the thing, plus its cost, justifies the notion that whatever the benefit of building a Wonder, it has already been paid for. -
What if pikemen had their attack rate halved?
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
In history, pikes were used en masse to pin down enemy formations so the skirmishers and cavalry could pick the enemy apart with flanking maneuvers. Without hard battalions or formation fighting, the only way to simulate this is to make the game's phalangites very very tanky ("meat shields", "damage sponges"). And to prevent them from being OP, their speed and attack has to be unusually low. -
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
BOOM https://github.com/JustusAvramenko/delenda_est/commit/5bebda22855a8efcca4a066447617c9045e17348 -
Atlas: Biome selection for RM generation
wowgetoffyourcellphone posted a topic in General Discussion
Atlas really needs the option to choose the biome of the random map the designer is generating. Mainland random map, for instance, has no option to choose a different biome. It always generates an Alpine biome map. There is no drop menu, as in game setup, to choose the biome it ill generate. -
move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
That's just simply wrong? It's very plain to see the CC is representative of the administrative center of a town or city. -
What if pikemen had their attack rate halved?
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
Fenris Wolves in Age of Mythology have a similar bonus. The bigger the pack, the faster they move for instance. In Delenda Est, phalangites have the "Massed Pikes" aura that improves their combat effectiveness when fighting in groups. Hoplites have their own aura, called "Shield Wall" which improves their armor values when fighting next to each other. -
move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
Building farms around the CC isn't some immutable law of the Universe or something. It's simply based on positive and negative incentives (and the lack thereof), which can be changed.