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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I figured giving them Greco-Italian helmet types would drive home the Tarantine origin, but in truth they'd probably wear the helmet types that prevailed in the respective states in which they served.
  2. Yes. Tarantine Cavalry are skirmish cav who use shields (while other skirmish cavalry types didn't use shields). First adopted by the Greek city of Taras (Tarentum), and then quickly adopted by other Hellenistic states.
  3. As you can see the standard aspis clips through their arms, unfortunately.
  4. No, it just means I have an actor available if WFG wishes to use it. Lol
  5. Athenians Britons Carthaginians Epirotes Gauls Han Chinese Iberians Imperial Romans Kushites Macedonians Mauryas Persians Ptolemies Romans Scythians Seleucids Spartans Thebes Xiongnu Zapotecs
  6. Is that a real problem? The AI names generally mean nothing (though, I have a proposal to make them mean something, but that's a different thread). Seems like the minimum number should probably be 8, just in case someone wants to watch 8 Persian AIs fight, as an example.
  7. No, only a few instances of Spartan women rising to the occasion to defend the homeland. For instance, after the Spartan army was defeated by Pyrrhus of Epirus, the defeated Spartan men rested that night while the Spartan women built a palisade around the city to fend off Pyrrhus' army the next day.
  8. I mean, it wouldn't be a huge deal to just remove 3 ai names per civ. They have plenty others.
  9. I think the really wide one could be reduced in size, agreed. Though, don't the gatherers cast a silhouette?
  10. They have a good mix of citizen soldiers and mercenaries, plus War Elephants. Kind of like a mix between Ptolemies and Macedonians. Republican Romans are based on the Punic Wars era (aka "Polybian era"), during the 3rd and 2nd century BC. The Imperial Romans are based on the high imperial era of the 1st and 2nd century AD.
  11. I suppose it doesn't matter, but it seems weird that your enemy's name is Seleucus the Cowardly, while at the same time you're training him as a hero.
  12. She could look a little like Athena. Maybe that could be her upgrade. Capture a factional merc camp. Spartans get Cretan Archers.
  13. Better take this one out, since it's already the name of a hero.
  14. Yeah I moved auras to their respective folders, something the base game did many months ago. Still tracking down the onesies and twosies bugs. Sane with elephant Stables. Renamed the files to match the core game's naming convention, but I haven't squished the bugs yet.
  15. Check out the ones in the Delenda Est mod. They might be useful or applicable. Many of them don't use the new terrains and trees though, so I might have to update DE's as well.
  16. The Kushites The Kingdom of Kush/The Kingdom of Meroe (Above left to right: Nastasen, Arakamani, Amanirenas, Amanitore) (Above left to right: Meroitic Citizens, Subject Peoples)
  17. The Athenians Above: Miltiades the Younger (left), Themistocles of Athens (right) Above: Aristides the Just (left), Pericles of Athens (right) Above: General Iphicrates (left), Socrates (right) Above: Athenian Citizens (left), Greek Slaves (right) Above: Priests/Healer
  18. This would be awesome for the Kushites/Noba^ Maybe use the octagon shields for one of the Noba units (Maceman?), and these for the other (javelineer?). I made these from the Xiongnu shields from TM: They seem to fit the references, where the shield is more toward the shoulder.
  19. Which names would you use? For instance, 5 Alligator or Gaayu’ Chilla?
  20. It allows the players more choice, not less. By including pairs of techs I can present players with double the amount of choice, where before it was not possible.
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