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Everything posted by wowgetoffyourcellphone
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Some people are game designers; other people are not.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
@Sundiata @Stan` Updated Pikeman shields: This positioning on the shoulder seems to match the references you've posted a lot more than the elbow-Macedonian position. What do you think? A nice little detail that differentiates them even more.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Yes. Similar to many ancient languages we can really only guess at how the vowels were pronounced.- 1.040 replies
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Interesting idea on making the blacksmith boring. With your approach the only "choice" is whether to use resources on this one tech or not. More targeted techs introduce interesting choices. Will it lock you into a "path"? Maybe? I don't see why that is a given. It's not like you can't research the other techs when you have the res. And if that is prohibitively expensive, then let's make it not.
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A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Why not? Spears and javelins were the standard weapons of cavalry. Swords were generally only secondary weapons. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
What are they short of? -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Sheesh. I've been playing with these trees for over a year and run into no problems. -
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[Brainstorming] the role of units and classes.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Neither can I. -
[a25]Cheats enabled, no option to toggle
wowgetoffyourcellphone replied to andy5995's topic in Bug reports
Hmm, seems like in a Scenario it should probably be configurable by the map file? Or extend it to be overridable (word? lol) by the map? -
[Brainstorming] the role of units and classes.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
I have an idea! Battalions. We can add flanking and routing and more interesting combat while not overwhelming the player with too many entities to manage. https://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations -
ERROR: JavaScript error: gui/common/mod.js line 9 Script value conversion check failed: v.isString() || v.isNumber() || v.isBoolean() (got type undefined) hasSameMods@gui/common/mod.js:9:16 loadFile@gui/gamesetup/Persistence/PersistentMatchSettings.js:28:4 onLoad@gui/gamesetup/Controllers/GameSettingsController.js:87:76 SetupWindow@gui/gamesetup/SetupWindow.js:59:11 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function
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Might be fanciful, but a large wooden horse was my idea. Horses (and other animals of the steppe) were sacred to them, as shown in their artwork and jewelry. A huge wooden horse would be "permanent" enough for a wonder, but impermanent enough to have wasted away due to time.
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Cosmetics only.
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Regular spear cav.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Well, to be honest none of the game's buildings are adapted to look good on an Arctic/Polar/Winter map.