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Everything posted by wowgetoffyourcellphone
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mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
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mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
If we could have text with drop shadows, then lighter backgrounds would be okay. -
Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Mobile version? lol -
Yep, some thought could be put into the separate game modes or victory conditions. For instance, Civic Center victory condition could have an optional timer. Capture the Wonder is a game mode (a Wonder of the World is placed near the center of the map) that turns on the Wonder Victory by default (can't be toggled off) with the optional timer. And perhaps it disables player-built Wonders. Some thought could be put into a Death Match mode as well. Make it more than just getting a bunch of resources at the beginning.
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This is cool, m8. I think that enabling stats overlay at the top should not be Shift-S since Folks could be moving the camera (WASD) while Shift-queueing orders. This makes the info panel sometimes toggle off and on accidentally. The big mini-map and moved buttons should definitely be a base-game option! Very nice. The ginormous garrison flags are a bit overkill.
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I'd like to see more combination victories being played, but right now the game just isn't satisfying to play that way.
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The developer (me) didn't actually change anything. Check out the Elite Roman Triarius in Empires Ascendant! Kill him in Atlas and you'll see his face go bloody.
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Put this on mod.io bro. The new minimap layout should be included in the base game.
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https://0ad.mod.io/delenda-est/ @Itms has verified the mod and it's now available on mod.io. As discussed in the other thread, some of the heroes aren't done, but most everything is playable.
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Looks like you got lamed :/
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Alpha 25 - General Feedback
wowgetoffyourcellphone replied to MarcusAureliu#s's topic in Gameplay Discussion
Stone mines -
Alpha 25 - General Feedback
wowgetoffyourcellphone replied to MarcusAureliu#s's topic in Gameplay Discussion
Probably just need to adjust the actors to not use the same models as the new metal mines. (reserve these models for the metal mines only) Also, I hate the naming scheme introduced by A24, but that's a different matter. -
Alpha 25 - General Feedback
wowgetoffyourcellphone replied to MarcusAureliu#s's topic in Gameplay Discussion
Yeah, the description can easily be changed. Plus Baobabs would be generally rare compared to palms, acacias, and other hardy trees and shrubs. -
Alpha 25 - General Feedback
wowgetoffyourcellphone replied to MarcusAureliu#s's topic in Gameplay Discussion
What we need, IMHO, are new stone mine models. The main issue (I think) is the temperate stone mine we're using next to the starting CC. It looks a lot like the metal mine, especially with graphics turned down low (the spec and normal maps disabled on the metal mines make them lose their luster). -
Remove Auto-queue?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Thanks! It would potentially be for the 'Classic Mode' mod though. -
Is there a way to easily remove Auto-queue for a mod?
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Batch Training (The Good, The Bad and The Ugly)
wowgetoffyourcellphone replied to Micfild's topic in Gameplay Discussion
wfgbot, nominate this post for post of the week -
Difficulty implementing textures
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in Game Modification
helmet helmets -
Urban Planning
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Yeah, the territory pushing dynamic just so you can place a storehouse next to a clump of trees feels pretty odd. I saw Vali do it in one of his videos, using a string of houses at the edge of his territory to get a storehouse to some trees. Strange gameplay dynamic. -
Well, I think the fish are just supposed to be generic fish, except the tuna variant, which could just be generic too for purposes.
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Urban Planning
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I'd say if this was a "advancing through the ages" game, then you'd be right. If you were building a city from the Greek Dark Age up through the Hellenistic Age, then it would make sense that you'd start out building farms near the town center, but the game isn't that. You're building a city/colony from the start at your culture's height in 0 A.D. -
Hmm, perhaps the gulls could be smaller and glide a little bit?
