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Everything posted by wowgetoffyourcellphone
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Historic Names list
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Agreed. The Thracians could be mostly based on the Odrysians, but with some elements from earlier times as well (such as their famed Peltasts). -
Bactrians Mod Ver.1
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in Game Modification
I wonder how prevalent "phalanx" troops were in the Greco-Bactrian armies. Sure, their military tradition stemmed from Alexander and his veteran colonists, but I suspect sarissa-armed troops were likely abandoned early on? -
We need lawnmowers for the steppe grass
wowgetoffyourcellphone replied to Old Roman's topic in Art Development
We need to make constructed buildings/foundations remove eyecandy actors, such as grass and small bushes. AOE games do this. @Freagarach is there a ticket? -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Some musical inspiration? @OmriLahav? -
IMHO, probably the map script using very small brush sizes for the terrain blending. Something we should improve in any case. The textures are now really nice, they can be painted in broad swathes instead of chopped up and sprinkled together.
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I suggest having a <MaxAttackers> element in the <Health> component. That way if it's set to 20, only 20 of the enemy's archers will target him and the rest will target the next nearest unit. Could set buildings to something ridiculously high or turned off by default, while units would have a much lower number. (We could eyeball it by approximate unit size or health or both?)
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Sexy oily Indian Archer bois.
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Lol this is exactly what we've discussed before, every few years or so. My idea was that each CC has its own territory and you can build structures only in CC territories based on their settlement phase. New CCs would start at Village. Your initial CC would be the Capitol, but you'd have the option to designate any City phase CC as your capitol. CCs would also come with names ("Rome", "Capua", "Ostia" etc.).
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Probably just make the two fish versions variations of just one generic fish template. I'm sure we don't want to have multiple fish templates based on multiple species and have to worry about if a species of fish is right for each map. It's hard enough keeping land animals straight, and fish are under water and not as visible to players. One generic fish template is the way.
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This isn't bad, as long as it's very faint. Lighter than the hero transparency. Is there a way to test this with very light alwaysvisible selection ring? I've tried it in DE, but it's just too visible. This would be ideal. Looks like Candy Crush to me or "Clash of Clans"-ish.
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I was thinking that there could be a "global pool" of slaves that can be trained by the players, kind of like the global population feature. Or just make enemy civilians capturable, swapping their actor to a slave variant once captured. Or both. Or just copy DE's system.
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There's also the shadow drop-off distance setting, which might help
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Current climate change
wowgetoffyourcellphone replied to Genava55's topic in Introductions & Off-Topic Discussion
The rich have better food and just better everything in general. Shocking. You hate socialism, so what's your solution to that? lol -
New Release: 0 A.D. Alpha 25: Yaunā
wowgetoffyourcellphone replied to mysticjim's topic in Announcements / News
Mostly textures. -
You still haven't really articulated what in-game problem there is with it, other than you don't like the abstraction.
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The int'l trading bonus is to tie together the economies of allied players on a team. What is also missing from the discussion is that the way trade works in the game is completely different from trade in reality. In the game, there is no actual "trade" occurring between 2 parties. It's simply a way to gather more raw resources besides chopping it from trees. To make it "realistic" you'd have to exchange 1 resource for another, each amount taken from 1 player, transported by the trader, then deposited into the other player's treasury. A new amount of a different resource taken from the second player's treasury, transported across the map by the trader and then deposited into the first player's treasury. Now, this could be an interesting change in how trading works: a kind of in-world tribute method, each player determining which resource they want from their trading partners, but it's way more complicated than what we have currently, and I don't know how that would work when trading with yourself.
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scenario New Scenario Map: The Limes
wowgetoffyourcellphone replied to nifa's topic in Scenario Design/Map making
I suppose a script could be used, but since the terrains aren't a 1 to 1 comparison it would probably be better done in Atlas so you could have control over everything. Better to see how it looks as you do it rather than guessing with a script. -
Current climate change
wowgetoffyourcellphone replied to Genava55's topic in Introductions & Off-Topic Discussion
Some humans already do eat insects and have done for generations. You just have a cultural aversion to it. So do I.
