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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. This is cool, m8. I think that enabling stats overlay at the top should not be Shift-S since Folks could be moving the camera (WASD) while Shift-queueing orders. This makes the info panel sometimes toggle off and on accidentally. The big mini-map and moved buttons should definitely be a base-game option! Very nice. The ginormous garrison flags are a bit overkill.
  2. I'd like to see more combination victories being played, but right now the game just isn't satisfying to play that way.
  3. The developer (me) didn't actually change anything. Check out the Elite Roman Triarius in Empires Ascendant! Kill him in Atlas and you'll see his face go bloody.
  4. Put this on mod.io bro. The new minimap layout should be included in the base game.
  5. https://0ad.mod.io/delenda-est/ @Itms has verified the mod and it's now available on mod.io. As discussed in the other thread, some of the heroes aren't done, but most everything is playable.
  6. Probably just need to adjust the actors to not use the same models as the new metal mines. (reserve these models for the metal mines only) Also, I hate the naming scheme introduced by A24, but that's a different matter.
  7. Yeah, the description can easily be changed. Plus Baobabs would be generally rare compared to palms, acacias, and other hardy trees and shrubs.
  8. What we need, IMHO, are new stone mine models. The main issue (I think) is the temperate stone mine we're using next to the starting CC. It looks a lot like the metal mine, especially with graphics turned down low (the spec and normal maps disabled on the metal mines make them lose their luster).
  9. One thing I'd like to ape from AOM, besides the brilliant minor god system, would be Arkantos' "battle cry" ability. Would be a great feature for heroes in general, or for specific heroes. The Einherjar horn for a noise maker unit would be awesome: think Celtic Carnyx players, Greek Aulos, etc.
  10. Thanks! It would potentially be for the 'Classic Mode' mod though.
  11. Is there a way to easily remove Auto-queue for a mod?
  12. Yeah, the territory pushing dynamic just so you can place a storehouse next to a clump of trees feels pretty odd. I saw Vali do it in one of his videos, using a string of houses at the edge of his territory to get a storehouse to some trees. Strange gameplay dynamic.
  13. Well, I think the fish are just supposed to be generic fish, except the tuna variant, which could just be generic too for purposes.
  14. I'd say if this was a "advancing through the ages" game, then you'd be right. If you were building a city from the Greek Dark Age up through the Hellenistic Age, then it would make sense that you'd start out building farms near the town center, but the game isn't that. You're building a city/colony from the start at your culture's height in 0 A.D.
  15. Hmm, perhaps the gulls could be smaller and glide a little bit?
  16. If only Athens had planted wheat in the agora they could have won the Peloponnesian War.
  17. I would turn Skiritai into the "Eagle Warriors" from AOE2. Essentially really fast spearmen, good for raiding and flanking, but can get massacred by swordsmen and archers if they don't keep on the move. They could even use the Phalanx formation when in pitched battle.
  18. Exactly why pike and spear units seriously need their pierce attack removed. This issue has been apparent for several alphas.
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