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Everything posted by wowgetoffyourcellphone
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Another actor bug: Actors change seed when running (and possibly in other states). To test this, go to Atlas, choose an Elite Athenian Sword Cav (or any other unit, really). Go to Actor Viewer. Set him to WALK, then set him to RUN. You will see his actor variations change. This also happens in-game, it's just easy to see in Actor Viewer for demonstration purposes. Whether this is a "release blocker" or not is up to you guys.
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Any ideas @Genava55? -
An "enlargement" of 0.3 would be a reduction, nay?
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Hmm, developed for A24?
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Working on some Roman Cataphracts, based on 2nd or early 3rd century examples. Right now they use Seleucid cataphract armor, but what they really need is a whole new horse armor set, like this mount here (full set): (rider's helmet would be a bonus) And/or this half-set here: There isn't currently a set of horse armor in the game that looks like this that covers the neck as well as the chest. Also, the awesome chamfron for the horse's face would be a separate piece. Currently, the only chamfron in the game is the Seleucid cavalry chamfron ith a transverse crest which is clearly not Roman.
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I went into Nvidia settings and made the Nvidia graphics card default for all programs (instead of allowing Windows to choose). I also went into Windows Display settings and set pyrogenesis.exe to always use the Nvidia graphics card. I played a match and then did some Atlas work, with no crash or bsod. I'll test it more tomorrow.
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bah, if I had 2 more months I could apply this to DE. lol It would be a huge amount of work though (tons of actor work), because I'd want to push it as far as I could. So, a body armor (Linothorakes, or something) tech would update the unit texture (swap the hoplite from a tunic texture to a linothorax texture), but do this with every blacksmith tech.
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Use the therm "phusis" in place of "gaia"
wowgetoffyourcellphone replied to Saatamia's topic in General Discussion
Right, but I think it may need some additional thinking here on how to do it, since Gaia is a "player" and you can't attack your own units. Perhaps aggressive animals can be placed under a 2nd "Gaia2" player so that these animals can attack Gaia1 animals. -
Use the therm "phusis" in place of "gaia"
wowgetoffyourcellphone replied to Saatamia's topic in General Discussion
That's something I liked in AOE1. Lions would often randomly attack gazelles, etc. But Gaia animal behavior seems like a different subject. -
Use the therm "phusis" in place of "gaia"
wowgetoffyourcellphone replied to Saatamia's topic in General Discussion
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==[balancing]== Pikeman in A25
wowgetoffyourcellphone replied to Yekaterina's topic in Gameplay Discussion
I'm not sure here this value is kept. Is it in the templates or elsewhere? -
Numerous times over the past month I've experienced Blue Screen of Death (BSOD) while playing 0 A.D. or shortly thereafter. Recently, it occurred when I alt-tabbed out of the game. 0 A.D. froze, I killed the process, and then moments later BSOD. The BSOD message is always DRIVER_POWER_STATE_FAILURE. I have the latest NVIDIA driver, but it also happened with the previous driver. My GF can play WOW for an entire morning and not experience a BSOD. userreport_hwdetect.txt system_info.txt
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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First time making new techs, any tips?
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in Game Modification
You look in the parent templates for the classes. For instance: <Identity> <GenericName>Archery Range</GenericName> <SpecificName>Archery Range</SpecificName> <Tooltip>Train ranged citizen-infantry. Research training improvements for ranged infantry.</Tooltip> <Icon>structures/range.png</Icon> <Classes datatype="tokens">ArcheryRange</Classes> <VisibleClasses datatype="tokens"> Village Range </VisibleClasses> <RequiredTechnology>phase_village</RequiredTechnology> </Identity> This section of the archery range template (in Delenda Est) tells you there are 3 classes added: ArcheryRange, Village, and Range. You can use any of those classes for the "affects" line in a tech: "affects": ["Range"], If you wanted to affect Ranges and Houses, it would be: "affects": ["Range", "House"], Because the House template has "House" as a class.
