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Posts
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Everything posted by wowgetoffyourcellphone
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Is there a way to easily remove Auto-queue for a mod?
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Batch Training (The Good, The Bad and The Ugly)
wowgetoffyourcellphone replied to Micfild's topic in Gameplay Discussion
wfgbot, nominate this post for post of the week -
Difficulty implementing textures
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in Game Modification
helmet helmets -
Urban Planning
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Yeah, the territory pushing dynamic just so you can place a storehouse next to a clump of trees feels pretty odd. I saw Vali do it in one of his videos, using a string of houses at the edge of his territory to get a storehouse to some trees. Strange gameplay dynamic. -
Well, I think the fish are just supposed to be generic fish, except the tuna variant, which could just be generic too for purposes.
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Urban Planning
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I'd say if this was a "advancing through the ages" game, then you'd be right. If you were building a city from the Greek Dark Age up through the Hellenistic Age, then it would make sense that you'd start out building farms near the town center, but the game isn't that. You're building a city/colony from the start at your culture's height in 0 A.D. -
Hmm, perhaps the gulls could be smaller and glide a little bit?
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Diversifying Champions
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I would turn Skiritai into the "Eagle Warriors" from AOE2. Essentially really fast spearmen, good for raiding and flanking, but can get massacred by swordsmen and archers if they don't keep on the move. They could even use the Phalanx formation when in pitched battle. -
What type of helmet is this?
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in General Discussion
Looks like some kind misshapen Thracian helmet. -
more citizen infantry variety
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
Exactly why pike and spear units seriously need their pierce attack removed. This issue has been apparent for several alphas. -
more citizen infantry variety
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
I agree. Axe units would be very rare. I don't see the justification for including them as a mainline unit, except in the rare cases you mentioned. Same goes for maces and clubs. They're just rare specialized units, essentially. An easy way to differentiate is with bonuses. See: Delenda Est. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
True, but at least they work. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Siege Towers? -
We need lawnmowers for the steppe grass
wowgetoffyourcellphone replied to Old Roman's topic in Art Development
Ask @Mythos_Ruler. Yeah, they overlap nicely, but it might be a bit much now that we have snapping. -
How to package your mods on Windows
wowgetoffyourcellphone replied to Stan`'s topic in Tutorials & Guides
[14476] Finished packaging "delenda_est_A25.pyromod". Debug View was definitely essential for me to troubleshoot archival failures. Had about 8 or so issues which caused the archiver to fail and Debug View's interface allowed me to see what the problems were. -
Of course I am.
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Athenians
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It seems like only 1 soldier cheers after winning a battle, when the entire group of soldiers should cheer. Anyone confirm this bug? Set up a battle. Make sure one side wins (nyuk) and see if all of the winning soldiers cheer or not.
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lol, I intentionally left that option out (it's always brought up), because then you'll have some people naming their cities racial slurs and such. Much better to just avoid that altogether (and we can keep it historically accurate with a pre-made list). Perhaps it could be allowed in single player games though.
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This was discussed off and on in the past. I was thinking it would be nice for the game to name the different Civic Centers based on historical city names (similar to how the AI is given a cool historical name). In a standard match, the names would be pulled from a pre-made list (either in the civ.json or {civ}/civil_centre template). Secondarily, Atlas could be extended to allow scenario/campaign designers to give custom names to Civic Centers on the map (or done with triggers).
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