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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Geoids are "round", which is a colloquial term and not incorrect.
  2. @hopeless-ponderer I implemented the Cash Crops from your mod into DE! They are a way to "harvest" coin as opposed the more passive ay of taxes and trading. I really like it, and thanks for the idea! Hopefully I (we?) can differentiate the cash crops going forward for each civ.
  3. Thanks for all of your kind words! The tech pairs have been a feature of the base engine for some years now. It felt a shame not to explore it to its fullest extent. I think I could go even further with it too. Here are some cool screenshots for y'all! (clicky)
  4. It wouldn't look very dissimilar from the Spartan theater. Good idea.
  5. Basically I hate how difficult it is to see arrows in EA so much I'm willing to settle for contrails. Lol They're not too bad as long as they're subtle. Problem is they're hardly ever used subtly. Lol
  6. I agree. Also, cool for the Elephant Archer dudes to shoot at random nearby enemies, as long as the chariot or ele isn't specifically tasked to target a specific unit.
  7. Yes, please. As long as they are subtle and not a mile long and adjustable for mods or in settings. Srsly. Let's make sheep, goats, and cattle capturable, and then give a trickle of food when garrisoned in a Corral. Yassss Kween. See: Delenda Est and Terra Magna. They could easily be added to base game. I think the Persians still look awesome (their wonder needs changed to the Apadana of Darius). The Iberians could use a higher resolution texture, and Carthage could maybe use some updates. Hmm, technically Hastati and Triarii are already "Legionairies," but I know what you mean. Probably need some kind of "Ragnarok"-type tech or power to convert all Citizen-Soldier infantry to champion "Marian" Legionnaires. Maybe a kind of "timed" choice that's high-risk high-reward. Yessssss. I would even make it an in-game feature that you can toggle at-will. A "policy" choice that can be toggled. WIP
  8. I think you will like it, based on a lot of your comments.
  9. Okay, so for "naval" heroes, such as Themistocles, I think it could be possible to have a tech pair, where you can choose 1 of 2 auras for him to have. So, he'd have his naval aura as a possible choice, and then perhaps a walls/fortress aura, and the player can choose which one for him to unlock.
  10. Themistocles? I have an idea for him, but I am not sure it wouldn't get shot down as ToO RaDiCaL.
  11. Good suggestion. Ideally, we could have a scrollbar there.
  12. The minimap snaps to the left corner and will meet up with the HUD section of the UI at lower (1024) resolutions.
  13. \gui\session\ sprites.xml session.xml \gui\session\minimap\ MiniMap.xml \art\textures\ui\session\
  14. In DE, Mauryan spearmen cost about half the resources and train time and half population (infantry are usually 2 pop, but Maur spearmen are 1 pop). Consequently, they gather half as fast, have 30% less attack, and have about 42% less health. So, it's so easy to mass them, but they melt like butter. The benefit is that with double the men, that gives the player perhaps some more tactical abilities, even if they're weak.
  15. I've wanted a "hotload" button for a long time. No, the button would not take the same amount of time as restarting the program as hotloading would only be reloading the game's assets, not rebooting the entire program and loading the game's assets. Also, you would keep your current progress with a button.
  16. Thanks! Not for A25 though. I still have my hands full attempting to finish all of the hero stuff. Little did I know how much work it would be.
  17. It's the old Spartan "ballista tower" model. I may use it for DE's version of the Syracusans.
  18. May I suggest using the old Spartan "Ballista Tower" as the Syracusan defense tower?
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