-
Posts
10.819 -
Joined
-
Last visited
-
Days Won
529
Everything posted by wowgetoffyourcellphone
-
ERROR: JavaScript error: simulation/components/UnitAI.js line 258 cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 enter@simulation/components/UnitAI.js:2196:15 FSM.prototype.SwitchToNextState@globalscripts/FSM.js:366:14 FSM.prototype.ProcessMessage@globalscripts/FSM.js:274:8 UnitAI.prototype.ProcessMessage@simulation/components/UnitAI.js:4277:15 Attack.prototype.StopAttacking@simulation/components/Attack.js:526:14 Resistance.prototype.OnOwnershipChanged@simulation/components/Resistance.js:181:62 ERROR: Script message handler OnOwnershipChanged failed ERROR: Error in timer on entity 5333, IID103, function TimerHandler: TypeError: cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 Timer@simulation/components/UnitAI.js:3282:10 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:4159:15 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 ERROR: JavaScript error: simulation/components/UnitAI.js line 258 cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 Order.Attack@simulation/components/UnitAI.js:427:16 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.PushOrderFront@simulation/components/UnitAI.js:3899:16 UnitAI.prototype.AttackVisibleEntity@simulation/components/UnitAI.js:4957:7 UnitAI.prototype.RespondToTargetedEntities@simulation/components/UnitAI.js:4994:15 UnitAI.prototype.AttackEntitiesByPreference@simulation/components/UnitAI_DE.js:89:14 LosAttackRangeUpdate@simulation/components/UnitAI.js:3278:11 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.OnRangeUpdate@simulation/components/UnitAI.js:4262:16 ERROR: Script message handler OnRangeUpdate failed ERROR: JavaScript error: simulation/components/UnitAI.js line 258 cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 Order.Attack@simulation/components/UnitAI.js:427:16 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.PushOrderFront@simulation/components/UnitAI.js:3899:16 UnitAI.prototype.AttackVisibleEntity@simulation/components/UnitAI.js:4957:7 UnitAI.prototype.RespondToTargetedEntities@simulation/components/UnitAI.js:4994:15 UnitAI.prototype.AttackEntitiesByPreference@simulation/components/UnitAI_DE.js:89:14 LosAttackRangeUpdate@simulation/components/UnitAI.js:3278:11 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.OnRangeUpdate@simulation/components/UnitAI.js:4262:16 ERROR: Script message handler OnRangeUpdate failed ERROR: Error in timer on entity 5345, IID7, function Attack: TypeError: cmpControllerAI is null Order.FormationWalk@simulation/components/UnitAI.js:258:8 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.FinishOrder@simulation/components/UnitAI.js:3824:26 Order.Cheer@simulation/components/UnitAI.js:620:15 FSM.prototype.ProcessMessage@globalscripts/FSM.js:265:17 UnitAI.prototype.PushOrderFront@simulation/components/UnitAI.js:3899:16 UnitAI.prototype.Cheer@simulation/components/UnitAI.js:5810:7 UnitAI.prototype.CallPlayerOwnedEntitiesFunctionInRange@simulation/components/UnitAI.js:6433:23 enter@simulation/components/UnitAI.js:2216:12 FSM.prototype.SwitchToNextState@globalscripts/FSM.js:366:14 FSM.prototype.ProcessMessage@globalscripts/FSM.js:274:8 UnitAI.prototype.ProcessMessage@simulation/components/UnitAI.js:4277:15 Attack.prototype.StopAttacking@simulation/components/Attack.js:526:14 Attack.prototype.Attack@simulation/components/Attack.js:559:8 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44
-
As far as I know, Lord Jaguar, Lord Night, et al. were historical characters.
-
Robert E. Howard's "Hyborian Age"
wowgetoffyourcellphone replied to 1F409's topic in Introductions & Off-Topic Discussion
To flesh out a full "game" experience, you may have to expand from Howard's original works. Later novels had some cool stuff in them. When I was a kid way back in the 1990s, I did a book report on this one, which fleshed out the Turan Empire (executing condemned criminals and traitors was especially sporting for the population!), the Vilayet Sea geographical area, and had some really neat elements, such as a wizard inventing a rudimentary steam engine, giant centipedes rowing galleys, pirate queens, etc. -
-
Another actor bug: Actors change seed when running (and possibly in other states). To test this, go to Atlas, choose an Elite Athenian Sword Cav (or any other unit, really). Go to Actor Viewer. Set him to WALK, then set him to RUN. You will see his actor variations change. This also happens in-game, it's just easy to see in Actor Viewer for demonstration purposes. Whether this is a "release blocker" or not is up to you guys.
-
Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Any ideas @Genava55? -
An "enlargement" of 0.3 would be a reduction, nay?
-
Hmm, developed for A24?
-
Working on some Roman Cataphracts, based on 2nd or early 3rd century examples. Right now they use Seleucid cataphract armor, but what they really need is a whole new horse armor set, like this mount here (full set): (rider's helmet would be a bonus) And/or this half-set here: There isn't currently a set of horse armor in the game that looks like this that covers the neck as well as the chest. Also, the awesome chamfron for the horse's face would be a separate piece. Currently, the only chamfron in the game is the Seleucid cavalry chamfron ith a transverse crest which is clearly not Roman.
-
I went into Nvidia settings and made the Nvidia graphics card default for all programs (instead of allowing Windows to choose). I also went into Windows Display settings and set pyrogenesis.exe to always use the Nvidia graphics card. I played a match and then did some Atlas work, with no crash or bsod. I'll test it more tomorrow.
-
bah, if I had 2 more months I could apply this to DE. lol It would be a huge amount of work though (tons of actor work), because I'd want to push it as far as I could. So, a body armor (Linothorakes, or something) tech would update the unit texture (swap the hoplite from a tunic texture to a linothorax texture), but do this with every blacksmith tech.
-
Use the therm "phusis" in place of "gaia"
wowgetoffyourcellphone replied to Saatamia's topic in General Discussion
Right, but I think it may need some additional thinking here on how to do it, since Gaia is a "player" and you can't attack your own units. Perhaps aggressive animals can be placed under a 2nd "Gaia2" player so that these animals can attack Gaia1 animals. -
Use the therm "phusis" in place of "gaia"
wowgetoffyourcellphone replied to Saatamia's topic in General Discussion
That's something I liked in AOE1. Lions would often randomly attack gazelles, etc. But Gaia animal behavior seems like a different subject. -
Use the therm "phusis" in place of "gaia"
wowgetoffyourcellphone replied to Saatamia's topic in General Discussion