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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I would turn Skiritai into the "Eagle Warriors" from AOE2. Essentially really fast spearmen, good for raiding and flanking, but can get massacred by swordsmen and archers if they don't keep on the move. They could even use the Phalanx formation when in pitched battle.
  2. Exactly why pike and spear units seriously need their pierce attack removed. This issue has been apparent for several alphas.
  3. I agree. Axe units would be very rare. I don't see the justification for including them as a mainline unit, except in the rare cases you mentioned. Same goes for maces and clubs. They're just rare specialized units, essentially. An easy way to differentiate is with bonuses. See: Delenda Est.
  4. Looks like the earliest it can be verified and downloadable on mod.io is the 22nd. So, that gives me a few days to make some fixes and I've already done some of that by fixing some wall garrison/turreting bugs I noticed.
  5. Ask @Mythos_Ruler. Yeah, they overlap nicely, but it might be a bit much now that we have snapping.
  6. [14476] Finished packaging "delenda_est_A25.pyromod". Debug View was definitely essential for me to troubleshoot archival failures. Had about 8 or so issues which caused the archiver to fail and Debug View's interface allowed me to see what the problems were.
  7. I've uploaded Delenda Est Alpha 25 to mod.io. Just waiting for verification from @Itms.
  8. It seems like only 1 soldier cheers after winning a battle, when the entire group of soldiers should cheer. Anyone confirm this bug? Set up a battle. Make sure one side wins (nyuk) and see if all of the winning soldiers cheer or not.
  9. lol, I intentionally left that option out (it's always brought up), because then you'll have some people naming their cities racial slurs and such. Much better to just avoid that altogether (and we can keep it historically accurate with a pre-made list). Perhaps it could be allowed in single player games though.
  10. This was discussed off and on in the past. I was thinking it would be nice for the game to name the different Civic Centers based on historical city names (similar to how the AI is given a cool historical name). In a standard match, the names would be pulled from a pre-made list (either in the civ.json or {civ}/civil_centre template). Secondarily, Atlas could be extended to allow scenario/campaign designers to give custom names to Civic Centers on the map (or done with triggers).
  11. Agreed. The Thracians could be mostly based on the Odrysians, but with some elements from earlier times as well (such as their famed Peltasts).
  12. I wonder how prevalent "phalanx" troops were in the Greco-Bactrian armies. Sure, their military tradition stemmed from Alexander and his veteran colonists, but I suspect sarissa-armed troops were likely abandoned early on?
  13. We need to make constructed buildings/foundations remove eyecandy actors, such as grass and small bushes. AOE games do this. @Freagarach is there a ticket?
  14. IMHO, probably the map script using very small brush sizes for the terrain blending. Something we should improve in any case. The textures are now really nice, they can be painted in broad swathes instead of chopped up and sprinkled together.
  15. Hardly "a lot". We're talking about preventing 50 archers from blasting a hero with 50 arrows (and missing). But I have no strong opinion on the subject and I'd rather not get into an argument for no gain.
  16. I suggest having a <MaxAttackers> element in the <Health> component. That way if it's set to 20, only 20 of the enemy's archers will target him and the rest will target the next nearest unit. Could set buildings to something ridiculously high or turned off by default, while units would have a much lower number. (We could eyeball it by approximate unit size or health or both?)
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