-
Posts
10.860 -
Joined
-
Last visited
-
Days Won
533
Everything posted by wowgetoffyourcellphone
-
Alpha 25 - General Feedback
wowgetoffyourcellphone replied to MarcusAureliu#s's topic in Gameplay Discussion
Probably just need to adjust the actors to not use the same models as the new metal mines. (reserve these models for the metal mines only) Also, I hate the naming scheme introduced by A24, but that's a different matter. -
Alpha 25 - General Feedback
wowgetoffyourcellphone replied to MarcusAureliu#s's topic in Gameplay Discussion
Yeah, the description can easily be changed. Plus Baobabs would be generally rare compared to palms, acacias, and other hardy trees and shrubs. -
Alpha 25 - General Feedback
wowgetoffyourcellphone replied to MarcusAureliu#s's topic in Gameplay Discussion
What we need, IMHO, are new stone mine models. The main issue (I think) is the temperate stone mine we're using next to the starting CC. It looks a lot like the metal mine, especially with graphics turned down low (the spec and normal maps disabled on the metal mines make them lose their luster). -
Remove Auto-queue?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Thanks! It would potentially be for the 'Classic Mode' mod though. -
Is there a way to easily remove Auto-queue for a mod?
-
Batch Training (The Good, The Bad and The Ugly)
wowgetoffyourcellphone replied to Micfild's topic in Gameplay Discussion
wfgbot, nominate this post for post of the week -
Difficulty implementing textures
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in Game Modification
helmet helmets -
Urban Planning
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Yeah, the territory pushing dynamic just so you can place a storehouse next to a clump of trees feels pretty odd. I saw Vali do it in one of his videos, using a string of houses at the edge of his territory to get a storehouse to some trees. Strange gameplay dynamic. -
Well, I think the fish are just supposed to be generic fish, except the tuna variant, which could just be generic too for purposes.
-
Urban Planning
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I'd say if this was a "advancing through the ages" game, then you'd be right. If you were building a city from the Greek Dark Age up through the Hellenistic Age, then it would make sense that you'd start out building farms near the town center, but the game isn't that. You're building a city/colony from the start at your culture's height in 0 A.D. -
Hmm, perhaps the gulls could be smaller and glide a little bit?
-
-
Diversifying Champions
wowgetoffyourcellphone replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I would turn Skiritai into the "Eagle Warriors" from AOE2. Essentially really fast spearmen, good for raiding and flanking, but can get massacred by swordsmen and archers if they don't keep on the move. They could even use the Phalanx formation when in pitched battle. -
What type of helmet is this?
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in General Discussion
Looks like some kind misshapen Thracian helmet. -
more citizen infantry variety
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
Exactly why pike and spear units seriously need their pierce attack removed. This issue has been apparent for several alphas. -
more citizen infantry variety
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
I agree. Axe units would be very rare. I don't see the justification for including them as a mainline unit, except in the rare cases you mentioned. Same goes for maces and clubs. They're just rare specialized units, essentially. An easy way to differentiate is with bonuses. See: Delenda Est. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
True, but at least they work. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Siege Towers? -
We need lawnmowers for the steppe grass
wowgetoffyourcellphone replied to Old Roman's topic in Art Development
Ask @Mythos_Ruler. Yeah, they overlap nicely, but it might be a bit much now that we have snapping. -
How to package your mods on Windows
wowgetoffyourcellphone replied to Stan`'s topic in Tutorials & Guides
[14476] Finished packaging "delenda_est_A25.pyromod". Debug View was definitely essential for me to troubleshoot archival failures. Had about 8 or so issues which caused the archiver to fail and Debug View's interface allowed me to see what the problems were. -
Of course I am.
-
Athenians