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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I have noticed that soldiers sometimes don't go on to the next tree, likely because they are assigned to a formation. Formation controller/UnitAI conflicts and makes the soldiers stop gathering after the first target is depleted?
  2. Ptolemaic Cretan Archer (left) vs. Seleucid Neocretan Archer (right) Possible updated look for Seleucid spear cav?
  3. I can't wait to see videos with the new biomes!
  4. You should merge the pull request in your Git repo. It'll make it easier for players to play your campaign as a mod they can turn off and on.
  5. Agreed. The mod selection screen looks pretty convoluted and unintuitive.
  6. Scenario maps would theoretically have triggers, locked teams, locked civs, storylines, locked victory conditions, specific starting resources, objectives, etc. Skirmish maps allow the flexibility of random maps, by allowing players to choose their civs, victory conditions, starting resources, and a few other options, while allowing the designer to sculpt a great-looking map in Atlas.
  7. Siege Towers combatted units on walls so that ladders could be brought up. We need ladder teams.
  8. Well, one guy asking about something doesn't make it s problem. An hourglass might look like a bone. Lol
  9. I would say most of the old terrains won't be compatible with the newer stuff, but there are some here and there which I'll poach for the terrain update. Excellent! You've been a big help so far.
  10. There's just not much to do in general in the first 5-8 minutes except build ur eco, scout a little, and train units. At least in DE there are trading posts and mercenary camps to capture and map creeps to kill. Also you can rpg your hero a little bit.
  11. IMHO, a disconnect should be made to count as a loss. Have a bad connection or your router randomly resets, then oh well sorry aboutcha. You lose. It's just the way it is.
  12. I think I will set some units to 0 armor in DE. Thanks for bringing this up.
  13. That's a review that should be done for all of the heroes in the game, actually. Thanks for bringing it up.
  14. ctrl-c ctrl-v Edit: In case I was too cryptic, I'm insinuating that you say the same thing to every proposed change.
  15. You want me to remove what's now duplicate with public? I can do that.
  16. @Stan` I pushed some changes to the git repo.
  17. Well, again, it's a simulation attempting to get something close to what happened in history. Historically, archers weren't necessarily very good against pikes. It's not like phalangites had bigger shields or anything, I've read it may have been the "forest of pikes" phenomenon which scattered the incoming arrows. Very difficult to simulate in 0 A.D. with its very simple combat paradigm.
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