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Everything posted by wowgetoffyourcellphone
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A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
I have noticed that soldiers sometimes don't go on to the next tree, likely because they are assigned to a formation. Formation controller/UnitAI conflicts and makes the soldiers stop gathering after the first target is depleted? -
Ptolemaic Cretan Archer (left) vs. Seleucid Neocretan Archer (right) Possible updated look for Seleucid spear cav?
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I can't wait to see videos with the new biomes!
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Project: migrate A23 mods to A24 and A25.
wowgetoffyourcellphone replied to Yekaterina's topic in Game Modification
Agreed. The mod selection screen looks pretty convoluted and unintuitive. -
For a New Faction: Lusitanian.
wowgetoffyourcellphone replied to Ardworix's topic in General Discussion
Maybe orange and black/dark brown? -
Scenario maps would theoretically have triggers, locked teams, locked civs, storylines, locked victory conditions, specific starting resources, objectives, etc. Skirmish maps allow the flexibility of random maps, by allowing players to choose their civs, victory conditions, starting resources, and a few other options, while allowing the designer to sculpt a great-looking map in Atlas.
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Siege Towers combatted units on walls so that ladders could be brought up. We need ladder teams.
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DON'T CHANGE ANYTHING
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New mines look a bit flat.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Game Development & Technical Discussion
You may have normal maps turned off. -
[Resolved] Meaning of "wheel" icon for costs unclear
wowgetoffyourcellphone replied to Ceres's topic in Gameplay Discussion
Well, one guy asking about something doesn't make it s problem. An hourglass might look like a bone. Lol -
[Resolved] Meaning of "wheel" icon for costs unclear
wowgetoffyourcellphone replied to Ceres's topic in Gameplay Discussion
I mean, it's a tiny little pixel art clock. -
Why does nothing have 0 armor?
wowgetoffyourcellphone replied to ChronA's topic in Gameplay Discussion
No one is seriously proposing this. -
Interaction and early gameplay
wowgetoffyourcellphone replied to the-x's topic in Gameplay Discussion
There's just not much to do in general in the first 5-8 minutes except build ur eco, scout a little, and train units. At least in DE there are trading posts and mercenary camps to capture and map creeps to kill. Also you can rpg your hero a little bit. -
"Pulling the plug"
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in Introductions & Off-Topic Discussion
IMHO, a disconnect should be made to count as a loss. Have a bad connection or your router randomly resets, then oh well sorry aboutcha. You lose. It's just the way it is. -
Why does nothing have 0 armor?
wowgetoffyourcellphone replied to ChronA's topic in Gameplay Discussion
I think I will set some units to 0 armor in DE. Thanks for bringing this up. -
Why does nothing have 0 armor?
wowgetoffyourcellphone replied to ChronA's topic in Gameplay Discussion
ctrl-c ctrl-v Edit: In case I was too cryptic, I'm insinuating that you say the same thing to every proposed change. -
You want me to remove what's now duplicate with public? I can do that.
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@Stan` I pushed some changes to the git repo.
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Obvious improvement.
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What if pikemen had their attack rate halved?
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
Well, again, it's a simulation attempting to get something close to what happened in history. Historically, archers weren't necessarily very good against pikes. It's not like phalangites had bigger shields or anything, I've read it may have been the "forest of pikes" phenomenon which scattered the incoming arrows. Very difficult to simulate in 0 A.D. with its very simple combat paradigm.