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Everything posted by wowgetoffyourcellphone
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Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
That's already in-game I believe. -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
I think that's why they were made to have the exact same foorprints as the level 1 houses, so they could be upgraded to the apartment. -
Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
There's nothing to say it can't be renamed. So, halfway between a phalangite pelte and an aspis @Stan`. The main thing being it is rimless. (I have seen Tarantine coinage that shows the Tarantine shield to occasionally have a rim and many examples with a spina, so those would be a separate project). -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
Carthaginian apartments should be a house 'Upgrade', like the Defense Tower upgrading feature. Instead of being a separate structure. -
Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
We can't be sure, but probably halfway in size between the Macedonian pelte phalangite shield and the "hoplite" aspis (to show a progression; larger to smaller; Hoplite aspis -> Iphicratean pelta -> Macedonian pelta). The model can also be used for Tarantine and other Hellenistic cavalry. @Nescio is free to disagree. -
A sample of examples of Bixies from the Eastern and Western Han periods: https://www.comuseum.com/arts/han-jade-bixie/ http://www.alaintruong.com/archives/2020/10/05/38572290.html Keep em. They are an excellent eye candy piece and a nice cultural element not without some historical justification. Honestly, I feel the same way about the lanterns (DE will be keeping them), but the bixies are more justifiable.
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Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
Yyyyyes, I know all that. Thanks for the lesson review though! EDIT: I had a hand in creating the original actor and we based it on Iphicratean examples. We did not (and still do not) have smaller aspides/medium shields to be able to use for them, hence the "hoplite" shield. -
0 A.D. Social Media Accounts (We need you!)
wowgetoffyourcellphone replied to Sundiata's topic in Announcements / News
Yeah, the name "0 a.d." was a coup in passive marketing. It shows up at the top of any list it's in. Its removal from the YouTube games list was a bit of a blow. Thanks for trying to get it reinstated. -
Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
Also, the Epilektos is supposed to be from a slightly later time than the Hoplites. The Epilektos represents the Iphicratean era. Lighter body armor, boots, etc. -
Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
I think in DE I removed that one texture from the actor. I honestly think about two dozen or so unit textures need to be purged. -
[POLL] Corpse Removal Option
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
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[POLL] Corpse Removal Option
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
You want a corpse removal option? -
That's not going to happen. Most textures are used on more than one unit. Many textures are used on 3+ units. Reducing that instancing down can make the appearance of each texture more special while at the same time giving each unit a more distinct look.
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5 shield patterns not enough? 5×5×5 possible variations not enough?
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I was thinking of just limiting a unit to 5 body textures, 5 helmet varieties, and 5 shield patterns. This is still a lot of visual variation, I just want to tighten it up a little. Some units have 10+ body textures for instance.
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I was actually going to go through and reduce some of the body texture variants in a lot of the actors. For readability and it would also "open up" a bunch of the textures for new units.
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"Better Scouting" Scouts Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Fixed an actor problem with the Iberian Scout. better_scouting_mod_a24_2.pyromod -
1. Better Scouting https://github.com/JustusAvramenko/scout-mod Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate <- https://wildfiregames.com/forum/applications/core/interface/file/attachment.php?id=52924 Bundle; Test Bundle Release 2. Theban Greeks https://github.com/JustusAvramenko/theban_greeks Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate Bundle; Test Bundle Release <- https://0ad.mod.io/theban-greeks 3. Two-Gender Citizens https://github.com/JustusAvramenko/0-A.D.-Alpha-24---Two-Gendered-Citizens Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate <- https://wildfiregames.com/forum/applications/core/interface/file/attachment.php?id=52921 Bundle; Test Bundle Release 4. Classic Mode https://github.com/JustusAvramenko/0-A.D.-Classic-Mode Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate <- https://wildfiregames.com/forum/applications/core/interface/file/attachment.php?id=52920 Bundle; Test Bundle Release
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"Better Scouting" Scouts Mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Release Candidate: better_scouting_mod_a24_1.pyromod -
Just remove the cost increase feature, then set their auras to "stackable": false, until the Minister cost feature can be properly implemented (I'd like to see this feature implemented for DE's Cult Statues, actually). The only reason for the increasing cost of each Minister is to balance the stackability of their auras.
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Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
So, I will release a hacky version for Alpha 24. I didn't edit any of the unit counters, so the soldier stats should be similar or identical to Alpha 24. However, the classic mode of building anywhere, having scouts, and 2-gendered citizens who do all the work are all there. Release Candidate: classic_mode_a24_1.pyromod -
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