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Everything posted by wowgetoffyourcellphone
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The Athenians Above: Miltiades the Younger (left), Themistocles of Athens (right) Above: Aristides the Just (left), Pericles of Athens (right) Above: General Iphicrates (left), Socrates (right) Above: Athenian Citizens (left), Greek Slaves (right) Above: Priests/Healer
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This would be awesome for the Kushites/Noba^ Maybe use the octagon shields for one of the Noba units (Maceman?), and these for the other (javelineer?). I made these from the Xiongnu shields from TM: They seem to fit the references, where the shield is more toward the shoulder.
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New unit: warbird
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
From the title, I thought it would be this: -
Which names would you use? For instance, 5 Alligator or Gaayu’ Chilla?
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It allows the players more choice, not less. By including pairs of techs I can present players with double the amount of choice, where before it was not possible.
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Some people are game designers; other people are not.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
@Sundiata @Stan` Updated Pikeman shields: This positioning on the shoulder seems to match the references you've posted a lot more than the elbow-Macedonian position. What do you think? A nice little detail that differentiates them even more.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Yes. Similar to many ancient languages we can really only guess at how the vowels were pronounced.- 1.040 replies
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Interesting idea on making the blacksmith boring. With your approach the only "choice" is whether to use resources on this one tech or not. More targeted techs introduce interesting choices. Will it lock you into a "path"? Maybe? I don't see why that is a given. It's not like you can't research the other techs when you have the res. And if that is prohibitively expensive, then let's make it not.
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A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Why not? Spears and javelins were the standard weapons of cavalry. Swords were generally only secondary weapons. -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
What are they short of? -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Sheesh. I've been playing with these trees for over a year and run into no problems. -
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[Brainstorming] the role of units and classes.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
Neither can I. -
[a25]Cheats enabled, no option to toggle
wowgetoffyourcellphone replied to andy5995's topic in Bug reports
Hmm, seems like in a Scenario it should probably be configurable by the map file? Or extend it to be overridable (word? lol) by the map? -
[Brainstorming] the role of units and classes.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Gameplay Discussion
I have an idea! Battalions. We can add flanking and routing and more interesting combat while not overwhelming the player with too many entities to manage. https://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations -
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Might be fanciful, but a large wooden horse was my idea. Horses (and other animals of the steppe) were sacred to them, as shown in their artwork and jewelry. A huge wooden horse would be "permanent" enough for a wonder, but impermanent enough to have wasted away due to time.
