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Everything posted by wowgetoffyourcellphone
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Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
1. Do you think I should keep Outposts capturable? I've removed capturing CCs. 2. Do you think I should throw Theban Greeks into the mod as a nice little bonus? -
Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Lol yeah, the gold icons could be improved. Well... that's how the classic RTS games are. Yeah, I can make buildings a little weaker. Oops, that's a big one. I'll remove those techs! -
Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I'm confused. Your mod doesn't edit territorymanager.xml It adds-on to Player.js. -
Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Setting BorderThickness to 0.0 didn't do this for me. Hmm -
Terrain Overhaul has begun for A25 (terrains successfully ported over from Delenda Est to A25 dev version, locally): The current idea is to release the new terrains with A25, and have all the old terrains exist alongside the new terrains for 1 development cycle (A25 released-A26 release), so that map makers and modders (and WFG) can have a whole dev cycle to retrofit their existing maps. Then the old terrains would be eliminated at the A26 release. A26 would include a script to help anyone port over any other maps they may have to the new set of terrains (the switching will be rough approximations).
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Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
https://www.worldhistory.org/hoplite/ https://www.wikiwand.com/en/Hoplite References for the latter: https://books.google.com/books?id=GoRoDwAAQBAJ&pg=PA94#v=onepage&q=epilektoi&f=false https://books.google.com/books?id=v-PgAwAAQBAJ&pg=PA77#v=onepage&q=epilektoi&f=false -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
Hmm, then I wonder what the difference is with the Scythian (Xiongnu in MAD) wagons? -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
I mean to test and see if an obstruction will prevent the upgrade. -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
Can test with the Zapotecs. Have a Temple turn into a Wonder or something and try it with a stone mine too close and with it not too close. -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
Well, with the Scythian resource wagon, it will not upgrade to a house or storehouse if there is an obstruction. -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
That's already in-game I believe. -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
I think that's why they were made to have the exact same foorprints as the level 1 houses, so they could be upgraded to the apartment. -
Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
There's nothing to say it can't be renamed. So, halfway between a phalangite pelte and an aspis @Stan`. The main thing being it is rimless. (I have seen Tarantine coinage that shows the Tarantine shield to occasionally have a rim and many examples with a spina, so those would be a separate project). -
Unused Building Balancing Ideas
wowgetoffyourcellphone replied to Edwarf's topic in Gameplay Discussion
Carthaginian apartments should be a house 'Upgrade', like the Defense Tower upgrading feature. Instead of being a separate structure. -
Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
We can't be sure, but probably halfway in size between the Macedonian pelte phalangite shield and the "hoplite" aspis (to show a progression; larger to smaller; Hoplite aspis -> Iphicratean pelta -> Macedonian pelta). The model can also be used for Tarantine and other Hellenistic cavalry. @Nescio is free to disagree. -
A sample of examples of Bixies from the Eastern and Western Han periods: https://www.comuseum.com/arts/han-jade-bixie/ http://www.alaintruong.com/archives/2020/10/05/38572290.html Keep em. They are an excellent eye candy piece and a nice cultural element not without some historical justification. Honestly, I feel the same way about the lanterns (DE will be keeping them), but the bixies are more justifiable.
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Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
Yyyyyes, I know all that. Thanks for the lesson review though! EDIT: I had a hand in creating the original actor and we based it on Iphicratean examples. We did not (and still do not) have smaller aspides/medium shields to be able to use for them, hence the "hoplite" shield. -
0 A.D. Social Media Accounts (We need you!)
wowgetoffyourcellphone replied to Sundiata's topic in Announcements / News
Yeah, the name "0 a.d." was a coup in passive marketing. It shows up at the top of any list it's in. Its removal from the YouTube games list was a bit of a blow. Thanks for trying to get it reinstated. -
Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
Also, the Epilektos is supposed to be from a slightly later time than the Hoplites. The Epilektos represents the Iphicratean era. Lighter body armor, boots, etc. -
Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
I think in DE I removed that one texture from the actor. I honestly think about two dozen or so unit textures need to be purged. -
[POLL] Corpse Removal Option
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
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[POLL] Corpse Removal Option
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
You want a corpse removal option? -
That's not going to happen. Most textures are used on more than one unit. Many textures are used on 3+ units. Reducing that instancing down can make the appearance of each texture more special while at the same time giving each unit a more distinct look.