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Everything posted by wowgetoffyourcellphone
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A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Indeed. I feel like whatever bonus a Wonder gives should be automatic or free. The worker downtime used to build the thing, plus its cost, justifies the notion that whatever the benefit of building a Wonder, it has already been paid for. -
What if pikemen had their attack rate halved?
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
In history, pikes were used en masse to pin down enemy formations so the skirmishers and cavalry could pick the enemy apart with flanking maneuvers. Without hard battalions or formation fighting, the only way to simulate this is to make the game's phalangites very very tanky ("meat shields", "damage sponges"). And to prevent them from being OP, their speed and attack has to be unusually low. -
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
BOOM https://github.com/JustusAvramenko/delenda_est/commit/5bebda22855a8efcca4a066447617c9045e17348 -
Atlas: Biome selection for RM generation
wowgetoffyourcellphone posted a topic in General Discussion
Atlas really needs the option to choose the biome of the random map the designer is generating. Mainland random map, for instance, has no option to choose a different biome. It always generates an Alpine biome map. There is no drop menu, as in game setup, to choose the biome it ill generate. -
move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
That's just simply wrong? It's very plain to see the CC is representative of the administrative center of a town or city. -
What if pikemen had their attack rate halved?
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
Fenris Wolves in Age of Mythology have a similar bonus. The bigger the pack, the faster they move for instance. In Delenda Est, phalangites have the "Massed Pikes" aura that improves their combat effectiveness when fighting in groups. Hoplites have their own aura, called "Shield Wall" which improves their armor values when fighting next to each other. -
move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
Building farms around the CC isn't some immutable law of the Universe or something. It's simply based on positive and negative incentives (and the lack thereof), which can be changed. -
What if pikemen had their attack rate halved?
wowgetoffyourcellphone replied to LetswaveaBook's topic in General Discussion
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New Unit: African Veteran
wowgetoffyourcellphone replied to wackyserious's topic in Game Development & Technical Discussion
I got one here for DE. Basically, the champion swordsman ("Veteran African Infantry") replaces the champion hoplite ("Sacred Band Hoplite") if you choose Hannibal as your hero. Perhaps I can also do this for the champion cav. Swap the Sacred Band Cavalry for Veteran Numidian Cavalry if you choose Maharbal as your hero. @wackyserious Do you think you could make 3 or 4 new scutum textures for this guy? You're the G.O.A.T. when it comes to textures! -
A25 Feedbacks from testing
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
Playtesting seems to be haphazard across the board. Can't really force people to playtest every single change though.
