-
Posts
10.860 -
Joined
-
Last visited
-
Days Won
533
Everything posted by wowgetoffyourcellphone
-
===[TASK]=== Crowd Sourced - Garamantians (Faction)
wowgetoffyourcellphone replied to Lopess's topic in Game Modification
They look great. I think you need to weld the seams on your helmet and shield models though. Aliasing gives them a bad line along the edges of the shields and the front of the helmet. -
I don't like the A24 ones, so I kept the A23 ones for visual detection reasons (A24 kind of blend into the terrain comparatively). Feature, not a bug. Straggler trees no longer impede building placement. It's not feature complete though, as I would like the tree to turn red when the building preview waves over it. Which map? What errors? Thanks. Quite a lot to unpack here. Siege Towers aren't feature complete. I may make them unbuildable for now. Catapults aren't balanced yet. Most buildings can't be captured to make the capturing mechanic more targeted. Buildings and projectiles. Again, I've not fully balanced anything yet. The hero is for you to choose your strategy. There are other ways to counter what your enemy is doing. Will be fixed. A match can play out in about 40 mins. Similar to AOE2.
-
Their stats would be rebalanced of course.
-
Batch Training was introduced to minimize micro (a train time incentive is used to encourage its use as well). Isn't this a competing feature?
-
Elephant Stables Numidian/Nubian Mahouts (Carthage/ Ptolemies): Greater Speed Elephant Roundup: Faster Train Time Forge Tusk Spikes: Greater Attack Elephant Panoply: Greater Armor (can swap actor to armored version) Elephant Howdahs: Gives Howdahs to war elephants
-
I haven't created the auras or techs yet, so feel free to give ideas or criticism. The Portraits will eventually need to be replaced. I wish I had the cash to just hire an artist.
-
-
I think to mitigate this effect it should be fixed.
-
That's okay... I would wait for a couple months before you start developing for A25, so that your mod doesn't continually break because of code changes.
-
As for the aura problem you have, in DE I give the Gallic Carnys Player this aura: { "type": "range", "radius": 20, "affectedPlayers": ["Enemy"], "affects": ["Unit"], "modifications": [ {"value": "Attack/Melee/RepeatTime", "multiply": 1.1}, {"value": "Attack/Ranged/RepeatTime", "multiply": 1.1}, {"value": "Attack/Capture/Capture", "multiply": 0.9 }, {"value": "UnitMotion/WalkSpeed", "multiply": 0.9} ], "auraName": "Intimidation", "auraDescription": "The Carnyx Player reduces the enemy's attack and capture rates and movement speed -10%.", "overlayIcon": "art/textures/ui/session/auras/broken_sword.png", "rangeOverlay" : { "lineTexture": "outline_border.png", "lineTextureMask": "outline_border_mask.png", "lineThickness": 0.075 } } See line 4: "affectedPlayers"
-
Neat! Alpha 24 release or Alpha 25/SVN?
-
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
-
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
Would it look weird at gameplay zoom level? Dunno. -
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
I think the top of the body would be the "turret", while the lower body sitting on the horse would be a separate prop attacked to the horse actor. We'd then need logic that limits turret rotation angle. -
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
Speaking of turrets. AOE4 has cav archers that fire while moving. -
Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Thank you, but this doesn't work right. Hmm. Flames should billow out of the front and it should almost work like a ram, melee. If it can be hacked to look good with a ranged attack then we can go with that, but I always envisioned it like a melee attack. -
Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I am attempting to do exactly that, but I am hitting a wall of errors. I asked @Freagarach to assist me with the template. -
Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Alright, the only think I think that's holding them back from official release on mod.io is their Fire Raiser. It throws an error. Once I figure that out, it might be all good to go, unless someone finds another bug. -
Strange how they gave the Numidian leader a Thracian cloak.
-
I had no idea the Jewish kingdom hired Numidians.
-
Theban Greeks https://github.com/JustusAvramenko/theban_greeks Concept, Discussion, Design Development Phase Testing Phase Freeze/Release Candidate Bundle; Test Bundle Release <- https://0ad.mod.io/theban-greeks
-
Download to test: https://github.com/JustusAvramenko/theban_greeks Ready for testing! Works with Alpha 24. Adds the Theban civilization to the game as a playable faction. They include 3 new heroes, 2 champions, custom actors, a fix for the plumed Boeotian helmet, 2 special technologies, a team bonus, and more! Will release on Mod.io in 2 weeks or sooner if all the bugs are ironed out!