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Everything posted by wowgetoffyourcellphone
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Unfortunately, I cannot reproduce. I downloaded the ZIP from github intact. delenda_est-master.zip 3.7 gb I can open the zip and navigate the folders with no problem. I am sorry. It's possible that your connections are severing or timing out because the download is so large. IMHO, it's super easy to use Github Desktop or the comparable Linux app to download the mod. That way, after the initial download of 3+ gigs, any subsequent pulls will be very small and very quick. And if your connection times out, you can resume the git update where you left off. That's my best advice for now, as I really can't duplicate your issue. :/
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This is not a Delenda Est problem as that zip is automatically generated by Github. I don't make that zip, Github does. The server zips it together, JustusAvramenko does not.
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Civ: Dominate Romans (late Rome)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Do we want four free starting towers (weak sentry towers) like in Age of Mythology or no starting towers like in AOE2? -
This was the fix. Done and committed.
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Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
This works if I edit territory_border.png and make it completely translucent. The AI now builds things again. But now how do I get rid of the territory line on the minimap? -
Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Indeed. AI will need updates if ever nomadic civs are implemented as well (as I imagine nomadic civs wouldn't use territory by definition). I do really like your solution for the mod though. Thank you. -
Introducing camps/wagons to all(most) civs?
wowgetoffyourcellphone replied to badosu's topic in Gameplay Discussion
Let me use my imagination a bit, and suggest this: Perhaps you must first build a Settlement structure to found a new village. In this first level, this expansion can't train any citizens, you need colonists to come and build stuff there first. You then later, perhaps after a time limit or perhaps after some other prerequisite, you can use the Upgrade feature to upgrade this Settlement to a full fledged Civic Center. Now you can train units there and possibly now other major buildings like barracks and Fortresses. -
Lol k, thanks for the bug reports guys. Will be fixed today, if it isn't already fixed. The repo is constantly in flux. I update it every day (many times multiple times per day), so I honestly suggest if you want to keep up with Delenda Est changes to go ahead and install Github Desktop. It's a nice UI for pulling changes from the repo without having to download the entire zip every time you want to update.
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Use this (it'll work with A24) https://github.com/JustusAvramenko/delenda_est A23 DE will not work on A24 base game.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I am not sure if I can do anything about the AI unless a programmer helps out. -
Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
MOD IS NOW PLAYABLE. COMPATIBLE WITH ALPHA 24. https://github.com/JustusAvramenko/0-A.D.-Classic-Mode Still a work in progress. Please report bugs and suggest balancing and gameplay ideas. Note: Naval and Unit progression techs (Basic->Advanced->Elite) not yet implemented. -
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
Gotchu fam. @Freagarach @Stan` action-garrison-turret action-garrison-turret.txt Bonus: Metal and Stone mine portraits: Cursors for the same: Resource icons for the same: -
Revealing attackers in Fog of War
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
I would say the Citizen-Soldiers' vision range reduces to the same as a Female Citizen while they gather, either that or reduced by 50%. You can extend the non-gathering vision range a bit and reduce their aggression range to 85% or so (already doable, @Freagarachshowed me how, in UnitAI). -
Revealing attackers in Fog of War
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Lower vision range while gathering makes a lot of logical sense and gameplay sense. It would behoove a player to station a few guards to spot incoming raids. -
Let's Fight - Gameplay Balance Mod
wowgetoffyourcellphone replied to letsplay0ad's topic in Gameplay Discussion
The citizen soldier concept strikes again! -
Abusing Building Deleting While Capturing
wowgetoffyourcellphone replied to NIKn's topic in Gameplay Discussion
The capturing mechanic in general is just frustrating. I like some if your suggestions though. -
Blue parts = player color? I would make the red wall sections slightly desaturated.
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Revealing attackers in Fog of War
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
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Revealing attackers in Fog of War
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
1. That terrain's ugly, but more importantly: 2. I think the feature is desirable yes. 3. I'll comment with additional ideas on the diff. -
Look in the map's XML file for something like this, within the first hundred lines or so: ], "TriggerScripts": [ "scripts/TriggerHelper.js", "skirmishes/gallic_fields_3p.js" ]
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Event Notifications
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Either via a script or a simple ctrl-H replace command in Notepad++. -
Stone and Metal not in Atlas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
So essentially you've made Atlas less intuitive for everyone except you.