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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Yes. I remember now. In your map XML file: { "AISeed": 0, "CircularMap": true, "Description": "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. ", "Keywords": [ "new" ], "DisabledTechnologies": [ "pair_farming_01", "pair_farming_02", "celts/gather_farming_harvester", "gather_farming_cultivation", "ptolemies/gather_grain_water_wheel", "ptolemies/gather_grain_well_sweep", "farms_crop_rotation", "vision_defense_tower" ], "LockTeams": false, "Name": "Cisalpine Winter (2 players)", "PlayerData": [ "", { "Name": "Player 1" }, { "Name": "Player 2" } ], "Preview": "cisalpine_winter_2p.png", "RevealMap": false, "VictoryConditions": [ "domination" ] } See "DisabledTechnologies" section. Just put the phases you want to disable there.
  2. There might be a way to disable the techs in specific map XML files.
  3. Well, we are modding an in-development freeware title. I've been very frustrated in the past about the modding situation, but if that's your current issue then that's not what you lead with in this thread. Why didn't you say this to begin with, since it's relevant to the thread topic and actually a pertinent observation?
  4. What do you mean lock? You mean keep the match to a specific phase?
  5. I believe that is in the works. There is a patch for it already.
  6. Can you export it to a height map? Then you can import the height map into Atlas.
  7. Include this uber actor (and textures) with every civ mod.
  8. Hmm, then boost the other civs? Looking at historical meta for a moment, I think both Rome and Carthage should be top tier. Ideally of course you want all civs to have a chance to win, but those 2 should definitely get some love.
  9. Temporarily they can use the Han buildings? Just include this "meta" rally point actor in the public mod. Put all the possible civs you can think of into the actor so it doesn't look like favoritism.
  10. It would be nice for mods to be able to do this, probably as a template component (preferably without having to mod UnitAI).
  11. I agree. Maya would be an awesome addition. They could share a similar tech tree with the Zapotecs.
  12. DE does it 2 ways. There's a "Civic Spaces" radius around CCs that doesn't allow Farm Fields to be built within it. There's also "Farmland" terrain where you get a 2x grain gathering bonus if you build Fields there.
  13. Could separate all the civs under their own mod download, then brand them under Terra Magna. Terra Magna: Han Chinese Terra Magna: Thracians Terra Magna: Xiongnu Terra Magna: Zapotecs etc. Then if one (Han Chinese) gets folded into EA for A25, you just don't bundle their mod for the update. (I suggest Han Chinese get folded into EA A25, then A26 could debut "The Nomads" Xiongnu and Scythians)
  14. Aren't the Han already their own separate mod?
  15. Alexander, wacky, Stan, LordGood, et al are all on hiatus.
  16. Arminius actor draft. I'll need to use existing assets for these guys for now.
  17. Audio files default to a set of settings, which include those 2.
  18. Now, I guess the question is if I want to take the time and make all these hero actors or not for the DE A24 release. It's already quite late, and no one's really assisting me on making props (helmets, shields) and such. lol
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