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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. A friend of WFG is modeling one for me. His WIP looks cool so far.
  2. I propose we take those civs out of A25 or until they can be fixed!
  3. Mod is live guys: https://0ad.mod.io/theban-greeks
  4. It's really not bad. But it goes against the prevailing wish of making the UI more complicated by showing more stats. I prefer as simple a UI as possible, so I really like it.
  5. Check template_structure and its obstruction component.
  6. That's certainly true. But I had trouble understanding what was happening without corresponding new art. It's early of course. The modder could put years of his or her life into it and turn it into a Pirates of the Caribbean RTS.
  7. Pausanias makes mention of the "Persian Stoa" in the Spartan agora. Called "Persian" because its construction was financed through spoils from the Greco-Persian War. When it as built, I am sure it was quite simple, similar to the "Painted Stoa" in the Athenian agora, but by the time of Pausanias the stoa had been embellished and enlarged many times so that it was covered with statues depicting the famous characters from that war. Also, the remains of a stoa from Archaic times was excavated in the Spartan agora during the 1924-1925 season by the British School of Athens. A Roman building was later built over part of it, but apparently the original size and shape is known.
  8. A "pirates" mod is a fun idea for sure. We need more modelers and animators in the community tho!
  9. @Carltonus See if this one tickles your fancy! Fixed the names and then added the DE Athenian Battering Ram actor fix. theban_greeks_a24_0_2.pyromod
  10. Check out what DE does with the Macedonian barracks and Stables. You can upgrade them to Royal Barracks and Royal Stables, which allows you to train Elite citizen-soldiers and Champions.
  11. Thank you for playtesting. I will fix the naming issues as well as maybe including the Athenian ram fix.
  12. How about just removing one or more of their carry capacity techs? That way microing the elephant becomes more important.
  13. It's actually because the dev team doesn't want to hear whinging from a loud vocal minority. The vast majority of players would adapt just fine. I would think you'd want to learn new build orders and strategies based on a changing meta and evolving gameplay, but apparently not. "Fortune favors the Mundane."
  14. Indeed. I wonder if the complaints about the worker eles are off base, as you indicate. The "real solution" may be a slight nerf of archers and adding in some new unique benefits for other civs.
  15. Another thought would be to give her "exercise" idle animations. Spartan women were the only Greek women allowed ritualized exercise as the men did.
  16. Can you see if this fixes the problem? theban_greeks_a24_0_1.pyromod
  17. darn! Good catch! I'll fix now and re-upload the mod.io file. I don't think @Itms has looked at it yet. It's not a huge bug (it only appears once), but if I can fix it under Itms's nose, then I should.
  18. Oh, basically if you research the tech the Corral would spawn (at no additional cost) X number of chickens per minute up to a maximum amount, and these could be slaughtered for food by the player. Such a gameplay feature could even be used for the Persians, for example, to spawn a number of free Immortals champions per minute from the Apadana to keep the number of Immortals alive at a certain number.
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