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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. No, only a few instances of Spartan women rising to the occasion to defend the homeland. For instance, after the Spartan army was defeated by Pyrrhus of Epirus, the defeated Spartan men rested that night while the Spartan women built a palisade around the city to fend off Pyrrhus' army the next day.
  2. I mean, it wouldn't be a huge deal to just remove 3 ai names per civ. They have plenty others.
  3. I think the really wide one could be reduced in size, agreed. Though, don't the gatherers cast a silhouette?
  4. They have a good mix of citizen soldiers and mercenaries, plus War Elephants. Kind of like a mix between Ptolemies and Macedonians. Republican Romans are based on the Punic Wars era (aka "Polybian era"), during the 3rd and 2nd century BC. The Imperial Romans are based on the high imperial era of the 1st and 2nd century AD.
  5. I suppose it doesn't matter, but it seems weird that your enemy's name is Seleucus the Cowardly, while at the same time you're training him as a hero.
  6. She could look a little like Athena. Maybe that could be her upgrade. Capture a factional merc camp. Spartans get Cretan Archers.
  7. Better take this one out, since it's already the name of a hero.
  8. Yeah I moved auras to their respective folders, something the base game did many months ago. Still tracking down the onesies and twosies bugs. Sane with elephant Stables. Renamed the files to match the core game's naming convention, but I haven't squished the bugs yet.
  9. Check out the ones in the Delenda Est mod. They might be useful or applicable. Many of them don't use the new terrains and trees though, so I might have to update DE's as well.
  10. The Kushites The Kingdom of Kush/The Kingdom of Meroe (Above left to right: Nastasen, Arakamani, Amanirenas, Amanitore) (Above left to right: Meroitic Citizens, Subject Peoples)
  11. The Athenians Above: Miltiades the Younger (left), Themistocles of Athens (right) Above: Aristides the Just (left), Pericles of Athens (right) Above: General Iphicrates (left), Socrates (right) Above: Athenian Citizens (left), Greek Slaves (right) Above: Priests/Healer (left), Possible hero Aspasia (right) Above: Athenian Hoplite standing in the courtyard of a Gymnaseion
  12. This would be awesome for the Kushites/Noba^ Maybe use the octagon shields for one of the Noba units (Maceman?), and these for the other (javelineer?). I made these from the Xiongnu shields from TM: They seem to fit the references, where the shield is more toward the shoulder.
  13. Which names would you use? For instance, 5 Alligator or Gaayu’ Chilla?
  14. It allows the players more choice, not less. By including pairs of techs I can present players with double the amount of choice, where before it was not possible.
  15. Some people are game designers; other people are not.
  16. @Sundiata @Stan` Updated Pikeman shields: This positioning on the shoulder seems to match the references you've posted a lot more than the elbow-Macedonian position. What do you think? A nice little detail that differentiates them even more.
  17. Yes. Similar to many ancient languages we can really only guess at how the vowels were pronounced.
  18. Interesting idea on making the blacksmith boring. With your approach the only "choice" is whether to use resources on this one tech or not. More targeted techs introduce interesting choices. Will it lock you into a "path"? Maybe? I don't see why that is a given. It's not like you can't research the other techs when you have the res. And if that is prohibitively expensive, then let's make it not.
  19. A meter in the game is not the same as a real meter proportionately. A game meter is probably half the size.
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