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Everything posted by wowgetoffyourcellphone
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Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I wonder if I should change the Stoa aura to one that increases building loyalty instead of health, since capturing is so important in EA. -
Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Thank you @Stan` for help fixing the problem. THEBANS ARE NOW ON MOD.IO AWAITING APPROVAL https://0ad.mod.io/theban-greeks -
Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
My original idea with 'Cultures' is that each 'Culture' came with a set of features or bonuses, and that a civ could be a "member" of more than one culture. So, Seleucids could be of the "Greek" culture (Theatron structure and "Hellenization" aura, plus a set of armor techs in the Forge and spearman bonuses) and the "Persian" or "Eastern" culture (a trading bonus and cavalry bonuses). It would show that cultures can and do meld. Carthage would have a "North African" culture (North African War Elephants) and a "Semitic" culture (Mercenary and Naval bonuses), each culture bestowing a set of techs, auras, buildings, or bonuses. A civ with only one culture would then be allowed 1 or more unique bonuses to that civ. -
Yeah, this one really annoys me. ^ @Angen @Freagarach What do you guys think? Relatively easy fix?
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The problem with that one is that it is designed for HD+ resolutions. At least Gomez's design fits our ridiculously small 1024 min resolution. @Sebastián Gómez I tweaked it a bit:
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The good thing about starting with a mod first is that mods are insanely easy for people to try out and test your work. A mod directory is pretty easy to set up too. Just a thought. I really like your initial concepts.
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Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
Yes, but this is a video game where such delineations can be useful. -
Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
I WANT THE GAME TO GO BACK TO ALPHA 7, WHEN MEN WERE MEN AND WOMEN WERE MEN -
Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
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Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
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I meant it was introduced in Age of Mythology, and then abandoned by the Age franchise.
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Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Found an actor bug. ERROR: Could not load mesh 'art/meshes/props/helmet/props/hele_boeotian_hair_b.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/helmet/props/hele_boeotian_hair_b.dae failed to load ERROR: Failed to build prop model "props/units/helmets/props/hele_boeotian_hair_02.xml" on actor "hele_boeotian_a_plume" ERROR: Could not load mesh 'art/meshes/props/helmet/props/hele_boeotian_hair_b.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/helmet/props/hele_boeotian_hair_b.dae failed to load ERROR: Failed to build prop model "props/units/helmets/props/hele_boeotian_hair_02.xml" on actor "hele_boeotian_s_plume" Will try to fix and reupload. -
Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Release Candidate Download to test! -> theban_greeks_a24.pyromod Caveats: The Fireraiser's operators don't have animations. Those will have to wait. -
Indeed. My preference would be to boost the other civs, not nerf Mauryas. That said, it's possible to nerf the Worker Elephant slightly without overdoing it. I think requiring a Storehouse first or other such thing wouldn't automatically "cripple" the ele. Simply removing the free one at start might be enough.
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Perhaps train them at the Storehouse, so the player is forced to build a Storehouse first. EDIT: Also, 1. Maybe reduce Worker Elephant health, so they can be sniped earlier 2. Maybe increase train time, so that they take longer to replace 3. Maybe take away 1 or more of the carry capacity techs. 4. Or maybe increase pop cost of Worker Elephants.
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I think adding the Han would kind of bring 0 A.D. to a larger audience. I think they'd be a big hit.
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Honestly I just don't like the feature. If anything, it's something else you have to manage to prevent your eco from drying up at crucial moments.
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I don't mind having auto-queue, but keep in mind that it was introduced once, and then abandoned for almost 20 years now for some reason. Could make it a game setup option.
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Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Check out their Art Station! https://www.artstation.com/jfoliveras Let's hire this person. -
Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Lamassu statues for the Persians
