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Everything posted by wowgetoffyourcellphone
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Others RTS - Discuss / Analysis
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I realize now why I don't like the buildings in this trailer: There is no consistent architectural theme. It looks like buildings from multiple building sets have been thrown together for the trailer. -
Wow's Forge Rework Idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Yeah, AOE3's banner army concept is essentially what came to mine when I saw the DIFF being worked on. I kind of like it and can't wait to play with the concept if it's ever folded into the 0 A.D. dev repo. -
Delenda Est on Youtube
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Delenda Est on Youtube
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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More Wallpaper worthy stuff:
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Feature: Hero Upgrades
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Defense Tower I would just make straight up and down at the bottom instead of angled. It would be 100% wood, with no stone base, unlike the Gallic tower. Temple doesn't necessarily need the stone circle. You could make it wider to take up more area. One of the few temples to be wider than deep, in contrast to all the others which are either deeper or square. The 3 houses don't look to scale with each other. House #2 looks correct scale, so scale the other 2 houses to that one. BTW -- We prefer 4 house variations since so many houses are built. The Civic Center actually looks really good. The Barrack looks a little big in scale. The doorway looks like it needs to be bigger and the wooden palisade should be taller. That should make the structure look a little smaller in comparison. Siege Arsenal looks great. Maybe put the palisade along the back sides and leave the front corner more open (like the other Siege Arsenals in the game). Great work so far! -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Workshop mixed up with Temple? -
Play the mod, bro.
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Why isn't this a main menu background?
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I need ideas for Balkan mercenaries. Essentially mercs from the Balkan peninsula and area. I was thinking: Thracian Peltast Javelin Infantry Illyrian Spearman Spear Infantry Dacian Falxman Sword Infantry Getae _____ ? Bastarnae _____ ? Paeonian ____ ? Need a couple cavalry ideas.
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Wow's Forge Rework Idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
A halfway proposal is currently at https://code.wildfiregames.com/differential/ Basically, allowing the training of mixed batches. For instance, you could have the option to train batches of 10 soldiers, 1 officer (2x health; attack aura), and 1 bannerman (speed and armor aura). Or maybe an officer and bannerman would be trained for free if you choose to train a batch of 20 or more soldiers. ---------------------- I disagree that battalions don't work in an RTS. They worked beautifully in Battle for Middle Earth II. And as I said, if your soldiers do nothing but stand idle or fight, then why not just have them exist in hard battalions? I'm talking about battalions of maybe 2 dozen soldiers, not 100 as in Total War. -
Wow's Forge Rework Idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
In Delenda Est soldiers do not gather. You don't have to divide them up among different resources to gather efficiently, so it makes sense to make them just exist in hard Battalions. For EA, that may be a different story. -
Wow's Forge Rework Idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Another option would be to give the Forge a set of template UPGRADES, the same features used to upgrade a Sentry Tower to a Defense Tower. Essentially, for a cost and a negative resource trickle, you would Upgrade the Forge to "produce" certain kinds of armaments. This would then affect the stats and costs of units. So, upgrade the Forge to produce Swords and all sword units would be affected (the Forge would have an aura to that effect as long as the Forge remains as this upgrade) and the Forge would have a negative trickle of metal and wood. Want to go heavy on Hoplites, Upgrade the Forge to produce heavy armor for a negative Metal and Wood trickle. So, you can change your Forge to produce different kinds of armaments based on your strategy. -
Wow's Forge Rework Idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Well, I want this too (Battalions). This Forge idea would go hand in hand. https://www.moddb.com/mods/0-ad-delenda-est/news/battalions-and-formations -
Wow's Forge Rework Idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Armament -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Agis and Pericles need this in their actors: <group> <variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/> <variant file="biped/formations/phalanx_front.xml"/> <variant file="biped/formations/phalanx_mid.xml"/> <variant file="biped/formations/phalanx_back.xml"/> <variant file="biped/attack_capture.xml"> <props> <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/> </props> </variant> <variant file="biped/attack_slaughter.xml"/> <variant file="biped/gather_praise.xml"/> <variant file="biped/hoplite_death.xml"/> </group> -
===[COMMITTED]=== Animations
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
What about them? They work fine. -
atlas Can a bridge over land be made using atlas
wowgetoffyourcellphone replied to andy5995's topic in Scenario Design/Map making
The terrain grid is technically 2.5D, not 3D. -
Wow's Forge Rework Idea
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
It's because it's not "5 shields" it's a level 5 shield (because it's 5 levels of resistance). The sword is a level 6 sword (6 hack attack), not 6 swords. Yeah, it does. Maybe need to take some micro away from somewhere else to make this palatable.