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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Right. In my choice idea whatever you choose happens immediately so that it can have immediate effects on the match once the player acts.
  2. I agree. Similar to the hero star highlighting slightly when hovering over the hero. I think the Target Highlight could be 50% as strong as the Target Flash. Sound about right?
  3. I'd say a "standard" bonus or effect for all Wonders (because as a "class" of structure they collectively mean something special), and then a "unique" bonus or effect for each civ. Perhaps building a Wonder and clicking the special tech button launches a choice UI (similar to Delenda Est's hero choice dialogue or Age of Mythology's minor god UI) that the player can now choose their bonus. So, all Wonders = +10% to pop cap (or whatever), then if you click the special tech button in the Wonder UI you get a popup with these choices: Carthage = Choose Triple Walls bonus (all existing Stone Walls--except gates--+300% health) or unlock Xanthippus of Sparta hero that benefits mercenaries greatly. Athenians = Choose "Delian League" bonus, whatever that is, or "Iphicratean Reforms" whatever that is. et al. Point is, you get some choice and this choice is done in a special way that no other choice in the game is presented.
  4. Could a "Wonder Victory" be part of the default winning strategy? Just make it take a long time to achieve victory (10 minutes? 15 minutes?). Kind of a stalemate breaker.
  5. C: Keep as is, just expand bribable units to all support units, not just traders Only 3 "bribes" can be active at a time
  6. Indeed. The entire point of a Wonder is that it is the pinnacle of that civ's achievement.
  7. Seems pretty OP to me. Bribing individual units seems just fine to me, as long as it's expanded to more classes of units.
  8. No, bribing only affects Traders, currently. template_unit_support_trader.xml: <VisibleClasses datatype="tokens">Trader Bribable</VisibleClasses>
  9. I feel like the game could use more event notifications. Possible options: "Enemy sighted!" includes a minimap flare "{playerName} has started building a Wonder." "{playerName} has finished building a Wonder!" Any other possibilities?
  10. Honestly, Bribing units should be extended to all Support units, not just Traders. Bribing only traders seemed useless or not cost effective to me. Very limiting. There's better ways of limiting bribes, for instance maybe only 3 bribes can be active at any time. You gotta do better than that. Go into details of why you think this is true?
  11. Part of that is because maps are not properly designed, honestly. Also, trees blocking /everything/. It can be easily accomplished to make trees not block building foundations or the foundations of Wonders.
  12. A universal notification could work too: "{playerName} has started building a Wonder!" "{playerName} has finished building a Wonder!"
  13. I like these. What if by building a Wonder you unlock a 4th phase ("Empire" Phase, possibly), which unlocks these kinds of über technologies? Maybe each structure can have at least one 4th phase über tech, which is unlocked by building the Wonder.
  14. Honest questions: How many multiplayer matches actually include the construction of Wonders? How many competitive matches? Do they have a clear gameplay purpose? Are their current effects worth building one? Do their current effects make sense? Can they be made to be more integral to the late game?
  15. I like this option as well. 0 (Off) 10 20 40 60 100 150 200 Unlimited
  16. They must, since there are plenty of other free games out there they could play if they didn't care about history. Even if I didn't give 2 cares about WW2 history I would still think it silly for a bazooka to take out the Battleship Bismark.
  17. Where on screen would you want the translation to appear?
  18. At some point I wouldn't mind making a mod where the units speak English, French, etc. So, click on a Spartan Hoplite and it says, "Yes, sire!" or "Yes, Basileus!" Task them to chop wood and they say, "Lumbering!"
  19. Know how there is a "max gatherers" stat? There can be a "max attackers" component. For structures we can make it rather large, like 80 for a large structure. But for units we can reduce it considerably. We can base it largely on footprint size. So, melee attackers attacking a target won't mill around and run around trying to get to the target if too many are tasked to the target, they will find a new target instead. And then also, archers will seek a different target if too many are already targeted. We could even go a little more granular with it and divide it up between melee and ranged max attackers.
  20. Well, as long as it fits within the same footprint as the Hanging Gardens it should be fine. I thought about that a long time ago, but I'm not sure what's more efficient for the game's graphics memory footprint and then also rendering. Is it more efficient (for the game; I know which is more efficient for the artist) to have two 1024x512 textures or one 1024x1024 texture?
  21. Feel free to create a Pull request Feel free to create a pull request You're probably right. Feel free to submit a pull request.
  22. Yeah, you just have to use the prop system in the actors later. As you guessed, it's because there were multiple textures used and at the time it was felt better to have separate textures instead of one gigantic texture sheet. Of course, at the time the definition of "gigantic" was different from what we'd call gigantic today.
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