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Everything posted by wowgetoffyourcellphone
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Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
This works if I edit territory_border.png and make it completely translucent. The AI now builds things again. But now how do I get rid of the territory line on the minimap? -
Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Indeed. AI will need updates if ever nomadic civs are implemented as well (as I imagine nomadic civs wouldn't use territory by definition). I do really like your solution for the mod though. Thank you. -
Introducing camps/wagons to all(most) civs?
wowgetoffyourcellphone replied to badosu's topic in Gameplay Discussion
Let me use my imagination a bit, and suggest this: Perhaps you must first build a Settlement structure to found a new village. In this first level, this expansion can't train any citizens, you need colonists to come and build stuff there first. You then later, perhaps after a time limit or perhaps after some other prerequisite, you can use the Upgrade feature to upgrade this Settlement to a full fledged Civic Center. Now you can train units there and possibly now other major buildings like barracks and Fortresses. -
Lol k, thanks for the bug reports guys. Will be fixed today, if it isn't already fixed. The repo is constantly in flux. I update it every day (many times multiple times per day), so I honestly suggest if you want to keep up with Delenda Est changes to go ahead and install Github Desktop. It's a nice UI for pulling changes from the repo without having to download the entire zip every time you want to update.
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Use this (it'll work with A24) https://github.com/JustusAvramenko/delenda_est A23 DE will not work on A24 base game.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I am not sure if I can do anything about the AI unless a programmer helps out. -
Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
MOD IS NOW PLAYABLE. COMPATIBLE WITH ALPHA 24. https://github.com/JustusAvramenko/0-A.D.-Classic-Mode Still a work in progress. Please report bugs and suggest balancing and gameplay ideas. Note: Naval and Unit progression techs (Basic->Advanced->Elite) not yet implemented. -
Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
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Experimenting with icons
wowgetoffyourcellphone replied to Stan`'s topic in Eyecandy, custom projects and misc.
Gotchu fam. @Freagarach @Stan` action-garrison-turret action-garrison-turret.txt Bonus: Metal and Stone mine portraits: Cursors for the same: Resource icons for the same: -
Revealing attackers in Fog of War
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
I would say the Citizen-Soldiers' vision range reduces to the same as a Female Citizen while they gather, either that or reduced by 50%. You can extend the non-gathering vision range a bit and reduce their aggression range to 85% or so (already doable, @Freagarachshowed me how, in UnitAI). -
Revealing attackers in Fog of War
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
Lower vision range while gathering makes a lot of logical sense and gameplay sense. It would behoove a player to station a few guards to spot incoming raids. -
Let's Fight - Gameplay Balance Mod
wowgetoffyourcellphone replied to letsplay0ad's topic in Gameplay Discussion
The citizen soldier concept strikes again! -
Abusing Building Deleting While Capturing
wowgetoffyourcellphone replied to NIKn's topic in Gameplay Discussion
The capturing mechanic in general is just frustrating. I like some if your suggestions though. -
Blue parts = player color? I would make the red wall sections slightly desaturated.
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Revealing attackers in Fog of War
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
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Revealing attackers in Fog of War
wowgetoffyourcellphone replied to wraitii's topic in Gameplay Discussion
1. That terrain's ugly, but more importantly: 2. I think the feature is desirable yes. 3. I'll comment with additional ideas on the diff. -
Look in the map's XML file for something like this, within the first hundred lines or so: ], "TriggerScripts": [ "scripts/TriggerHelper.js", "skirmishes/gallic_fields_3p.js" ]
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Event Notifications
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Either via a script or a simple ctrl-H replace command in Notepad++. -
Stone and Metal not in Atlas
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
So essentially you've made Atlas less intuitive for everyone except you. -
Stone and Metal have been removed from the Atlas list. Why is that?
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mod Morale System for 0 A.D
wowgetoffyourcellphone replied to azayrahmad's topic in Game Modification
Nice. You could make the presence of a hero give a morale boost, while his/her death would cause a morale decrease. -
Classic Mode mod
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
It could be possible to do building upgrades in Empires Ascendant, but just for Civic Centers so there's a visual indicator of the phase. That would reduce the workload, while still including the feature in the game. -
Who dat?
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Arrows could have a morale status effect, as well as "scary" units such as War Elephants and Gallic Carnyx Players (an aura?). ======================================================== Y'all: Some new cursors for DE.
