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Everything posted by wowgetoffyourcellphone
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[POLL] Corpse Removal Option
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
I like this option as well. 0 (Off) 10 20 40 60 100 150 200 Unlimited -
They must, since there are plenty of other free games out there they could play if they didn't care about history. Even if I didn't give 2 cares about WW2 history I would still think it silly for a bazooka to take out the Battleship Bismark.
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Units sound effect and language
wowgetoffyourcellphone replied to Yekaterina's topic in General Discussion
Where on screen would you want the translation to appear? -
Units sound effect and language
wowgetoffyourcellphone replied to Yekaterina's topic in General Discussion
At some point I wouldn't mind making a mod where the units speak English, French, etc. So, click on a Spartan Hoplite and it says, "Yes, sire!" or "Yes, Basileus!" Task them to chop wood and they say, "Lumbering!" -
Dancing from a player point of view
wowgetoffyourcellphone replied to fatherbushido's topic in Gameplay Discussion
Know how there is a "max gatherers" stat? There can be a "max attackers" component. For structures we can make it rather large, like 80 for a large structure. But for units we can reduce it considerably. We can base it largely on footprint size. So, melee attackers attacking a target won't mill around and run around trying to get to the target if too many are tasked to the target, they will find a new target instead. And then also, archers will seek a different target if too many are already targeted. We could even go a little more granular with it and divide it up between melee and ranged max attackers. -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Well, as long as it fits within the same footprint as the Hanging Gardens it should be fine. I thought about that a long time ago, but I'm not sure what's more efficient for the game's graphics memory footprint and then also rendering. Is it more efficient (for the game; I know which is more efficient for the artist) to have two 1024x512 textures or one 1024x1024 texture? -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Yeah, you just have to use the prop system in the actors later. As you guessed, it's because there were multiple textures used and at the time it was felt better to have separate textures instead of one gigantic texture sheet. Of course, at the time the definition of "gigantic" was different from what we'd call gigantic today. -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Don't bother adding this unless you want a bunch of negative space in the structure's footprint (hint: you don't). -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Christ. @m7600 I love the trees and decor. -
Ranged unit accuracy was greatly increased in Alpha 24.
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Based on numerous requests, I went ahead and made a mod to add 2 genders to "Citizens" in the game. It is based heavily on my work on Delenda Est. The Two-Genders mod does not change any stats, only converts the "Female Citizen" unit to a unit that uses Female and Male actors. The only civ that keeps Female Citizens is Sparta in this mod. It is compatible with Alpha 24 and can be tested by anyone with that release. If successful, this may be folded into the main game's repo at WFG's leisure and discretion. DOWNLOAD THE MOD HERE, FROM GITHUB.COM: https://github.com/JustusAvramenko/0-A.D.-Alpha-24---Two-Gendered-Citizens I will maintain/curate the mod and commit fixes for any problems you guys may find. Also, if you are familiar with GitHub, feel free to submit Pull Requests to the link above.
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I fully agree that "real world" experience is way better than simple Atlas tests. I did conclude that the archer range seems quite excessive and that meat shields and other real-world scenarios would increase their effectiveness beyond simple 1v1 unit matchups.