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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. A24 dropped just like every other 0ad alpha release. People just got too used to the status quo, not understanding this is an alpha.
  2. I would say to help with scale, just make sure the doors are the same size as the other civs. I think this all looks great. I think the arch range looks a little big. A for the stable I think you can get rid of the little section on the left.
  3. Perhaps siege engines should be built by soldiers. Either after researching a tech or unlocked by building an Arsenal.
  4. Ah yes, you're right. I guess my request is more for mods then. Although who knows what folks will want to do with techs in the future.
  5. Agreed, 0 A.D. used to have it's own Youtube category page and everything.
  6. I would like to see a standard PR release schedule designed and layed out for all upcoming releases to use. A roadmap, as it were, for the team's volunteer PR dudes and dudettes to follow. Make it easy on people. Just follow this roadmap (with your own twist on it) every time. I know the game release has a roadmap already, but a specifically PR roadmap I don't think exists. Y'all have an opportunity to develop that right now, in a nice easy Outline format. There are months to go before A25 is ready.
  7. The Big Screenshot (Shift-F2) is much improved, outputting a 4K screenshot in BMP format. I was wondering if there were things other people wanted to see improved for screenshots.
  8. I agree. I've always thought their canvas texture should be more patterned and colorful.
  9. Any thoughts? @s0600204 @wraitii @Angen @Freagarach @Stan`? I think it would be useful to make the tech-unit relationships and UI more intuitive for the player.
  10. I've pushed a big update for Scythians. They don't build Civic Centers in the traditional way, they train Packed Civic Centers and send them out to upgrade to stationary Civic Centers elsewhere.
  11. I have added Marcus Aurelius and Emperor Aurelian as the 4th and 5th Imperial Roman heroes. Ideas for their bonuses: Emperor Marcus Aurelius Philosopher Emperor "Frontier Defender": All nearby Walls and Fortresses +50% health and +1 arrow "Temperance": Marcus +25% more health than other Roman heroes "Meditations": All remaining Technologies research instantly Mount: Marcus Aurelius rides his war horse Faustina when upgraded Soft Bonus: Choosing Marcus Aurelius unlocks the Roman Cataphract champion unit Emperor Aurelian Restorer of the World "Restitutor Orbis": Emperor Aurelian +300% more capture attack than other heroes "Cavalry" Aura: Nearby Roman Cavalry +20% health, +20% speed "Currency Reform": All tax paying units and structures +20% coin trickle Mount: Aurelian rides his armored war horse Invictus when upgraded Soft Bonus: Choosing Aurelian unlocks the Roman Cataphract champion unit ; also some other units look different (3rd century armor)
  12. Keep in mind that in reality it was probably quite common for ranged troops to pick up ammunition off the ground from missiles fired at them by the enemy!
  13. Right. Alex I -> Pyrrhus, Alex II Akontistai -> Thyreophoroi Hoplite -> Phalangite Prodromos -> Tarantine Cavalry That would really be all that's needed to show an evolution. Maybe change the Chaonians = Hoplite/Hypaspist -> Heavy Phalangites
  14. Did the Zapotecs have plumbing or sewer systems? Pipes? Aqueducts?
  15. That's a great structure. What would be the structure's benefit or bonus?
  16. There is some impressive stuff there, but I have a bad feeling about this. Looks a little generic. And the building designs don't look consistent or coherent together as an architectural set. Has a very AOE3 feel to me, just set in the Renaissance.
  17. Being one of the top players I'm sure you do. Lol Right, the citizen soldier concept makes this difficult. I don't think they should be identical, but perhaps the Citizens are just 20% better than soldiers at gathering each resource since they are unencumbered with armor and weapons.
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