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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. EA's archer arrow speed is 75.0, in DE the archer arrow speed is 50.0.
  2. I love the way walls are placed. Another thing I've noticed about a lot of RTS games, that 0 A.D. may be getting wrong, is that maps in other games are largely open space, allowing a lot of space for the player to build without the frustration of random trees or rocks blocking the way. Now, in Delenda Est I fixed this by allowing trees to be built over (the tree is removed). It just needs the tree to turn red when the building preview is waved over it and it would be feature complete. Also, maps in other games tend to have maybe 3 or 4 main terrain textures for that map and that's it. 0 A.D. currently may use way too many terrains per map. It's something I'm trying to fix with the new biomes, reduce the number of terrains, make them super textures so they can take up more of the terrain grid with less repeating pattern.
  3. DE reduces projectile speed considerably over the base game's projectile speed. Maybe check that out and see if it looks better to you.
  4. Yibambe is an actual phrase in South Africa meaning "Hold fast" or "Stand Your Ground."
  5. True, the villain had some points. All the best villains do.
  6. @Thorfinn the Shallow Minded I agree completely. The projectiles are very hard to see. @Stan` @Freagarach @Angen Is <Gravity>9.81</Gravity> where the visual "arc" of the projectile comes from? I know there's a relationship with the arc and projectile speed as well.
  7. Animals for India/Central-South Asia Gaur https://www.wikiwand.com/en/Gaur Can use cattle animations and skeleton Gharial https://www.wikiwand.com/en/Gharial Can use crocodile rig and animations Bactrian Camel for Eastern maps https://www.wikiwand.com/en/Bactrian_camel Can use Arabian Camel rig and animations
  8. Chadwick Bozeman is a shining example of how a cancer diagnosis doesn't have to mean you stop living.
  9. Was there any attestation of war chariots after Antiochus III? I can make the Chariots and Romanized Swordsmen swap out depending on hero.
  10. I just tested this (the multiplier) and it works as we discussed. Thank you!
  11. M2 would be nice to have too. https://code.wildfiregames.com/M2 @Sandarac
  12. Bindusara will definitely be their 3rd selectable hero.
  13. Right. While gameplay is not affected per se, there is a "front" and "back" to the actors. Thanks for the ticket.
  14. Well, there's also the fact that I'm not really fond of the ammo idea. Lol. Now you don't just need ammo, you need supply trucks or a cool down or to retreat ur units back to the blacksmith or whatever.
  15. Ammunition would be a bear to micromanage IMHO. Same with too much weapon switching (unless battalions are implemented).
  16. I suggest trotting for melee cav, galloping for ranged cav.
  17. Hrm, so they still mosh pit. Hopefully it can be iterated.
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