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Everything posted by wowgetoffyourcellphone
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Queen Gorgo, now trainable if you choose Leonidas as your hero. She has a number of "homeland" benefits and can only be trained once (as opposed to 5 times for your selected hero).
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Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Indeed. I wonder if EA should make Temples increase capture points of buildings. -
IIRC, @OmriLahav has a busy professional career now. We might be able to beg him for a couple more tracks though. With 'Upkeep' being a new feature for A25, perhaps we can add that for mercenaries where they cost X amount of metal every Y minutes (I'm going to experiment with it for DE using the coin resource). The feature makes the mercenaries unresponsive to the player if they run out of metal (or whatever upkeep resource they require). https://trac.wildfiregames.com/changeset/25191 https://code.wildfiregames.com/D1323
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move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
It's not just historical reality, it doesn't make any sense at all. -
move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
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Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I wonder if I should change the Stoa aura to one that increases building loyalty instead of health, since capturing is so important in EA. -
Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Thank you @Stan` for help fixing the problem. THEBANS ARE NOW ON MOD.IO AWAITING APPROVAL https://0ad.mod.io/theban-greeks -
Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
My original idea with 'Cultures' is that each 'Culture' came with a set of features or bonuses, and that a civ could be a "member" of more than one culture. So, Seleucids could be of the "Greek" culture (Theatron structure and "Hellenization" aura, plus a set of armor techs in the Forge and spearman bonuses) and the "Persian" or "Eastern" culture (a trading bonus and cavalry bonuses). It would show that cultures can and do meld. Carthage would have a "North African" culture (North African War Elephants) and a "Semitic" culture (Mercenary and Naval bonuses), each culture bestowing a set of techs, auras, buildings, or bonuses. A civ with only one culture would then be allowed 1 or more unique bonuses to that civ. -
Yeah, this one really annoys me. ^ @Angen @Freagarach What do you guys think? Relatively easy fix?
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The problem with that one is that it is designed for HD+ resolutions. At least Gomez's design fits our ridiculously small 1024 min resolution. @Sebastián Gómez I tweaked it a bit:
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The good thing about starting with a mod first is that mods are insanely easy for people to try out and test your work. A mod directory is pretty easy to set up too. Just a thought. I really like your initial concepts.
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Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
Yes, but this is a video game where such delineations can be useful. -
Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
I WANT THE GAME TO GO BACK TO ALPHA 7, WHEN MEN WERE MEN AND WOMEN WERE MEN -
Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
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Differentiating civilizations by economic structures
wowgetoffyourcellphone replied to Nescio's topic in Gameplay Discussion
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I meant it was introduced in Age of Mythology, and then abandoned by the Age franchise.
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Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Found an actor bug. ERROR: Could not load mesh 'art/meshes/props/helmet/props/hele_boeotian_hair_b.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/helmet/props/hele_boeotian_hair_b.dae failed to load ERROR: Failed to build prop model "props/units/helmets/props/hele_boeotian_hair_02.xml" on actor "hele_boeotian_a_plume" ERROR: Could not load mesh 'art/meshes/props/helmet/props/hele_boeotian_hair_b.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/helmet/props/hele_boeotian_hair_b.dae failed to load ERROR: Failed to build prop model "props/units/helmets/props/hele_boeotian_hair_02.xml" on actor "hele_boeotian_s_plume" Will try to fix and reupload. -
Civ: Thebans (Alpha 24)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
Release Candidate Download to test! -> theban_greeks_a24.pyromod Caveats: The Fireraiser's operators don't have animations. Those will have to wait. -
Indeed. My preference would be to boost the other civs, not nerf Mauryas. That said, it's possible to nerf the Worker Elephant slightly without overdoing it. I think requiring a Storehouse first or other such thing wouldn't automatically "cripple" the ele. Simply removing the free one at start might be enough.
