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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Can you export it to a height map? Then you can import the height map into Atlas.
  2. Include this uber actor (and textures) with every civ mod.
  3. Hmm, then boost the other civs? Looking at historical meta for a moment, I think both Rome and Carthage should be top tier. Ideally of course you want all civs to have a chance to win, but those 2 should definitely get some love.
  4. Temporarily they can use the Han buildings? Just include this "meta" rally point actor in the public mod. Put all the possible civs you can think of into the actor so it doesn't look like favoritism.
  5. It would be nice for mods to be able to do this, probably as a template component (preferably without having to mod UnitAI).
  6. I agree. Maya would be an awesome addition. They could share a similar tech tree with the Zapotecs.
  7. DE does it 2 ways. There's a "Civic Spaces" radius around CCs that doesn't allow Farm Fields to be built within it. There's also "Farmland" terrain where you get a 2x grain gathering bonus if you build Fields there.
  8. Could separate all the civs under their own mod download, then brand them under Terra Magna. Terra Magna: Han Chinese Terra Magna: Thracians Terra Magna: Xiongnu Terra Magna: Zapotecs etc. Then if one (Han Chinese) gets folded into EA for A25, you just don't bundle their mod for the update. (I suggest Han Chinese get folded into EA A25, then A26 could debut "The Nomads" Xiongnu and Scythians)
  9. Aren't the Han already their own separate mod?
  10. Alexander, wacky, Stan, LordGood, et al are all on hiatus.
  11. Arminius actor draft. I'll need to use existing assets for these guys for now.
  12. Audio files default to a set of settings, which include those 2.
  13. Now, I guess the question is if I want to take the time and make all these hero actors or not for the DE A24 release. It's already quite late, and no one's really assisting me on making props (helmets, shields) and such. lol
  14. Heroes? Need at least 3, up to 5. Ariovistus Leader of the Suebi and other allied Germanic peoples in the second quarter of the 1st century BC. He and his followers took part in a war in Gaul, assisting the Arverni and Sequani in defeating their rivals, the Aedui. They then settled in large numbers into conquered Gallic territory, in the Alsace region. They were defeated, however, in the Battle of Vosges and driven back over the Rhine in 58 BC by Julius Caesar. https://www.wikiwand.com/en/Ariovistus Maroboduus King of the Marcomanni, who were Germanic Suebian people. He spent part of his youth in Rome, and returning, found his people under pressure from invasions by the Roman empire between the Rhine and Elbe. He led them into the forests of Bohemia, adjacent to the Quadi who already lived nearby, and established a large alliance. https://www.wikiwand.com/en/Maroboduus Arminius Was a Roman officer and later chieftain of the Germanic Cherusci tribe who is best known for commanding an alliance of Germanic tribes at the Battle of the Teutoburg Forest in 9 AD, in which three Roman legions under the command of general Publius Quinctilius Varus were destroyed. His victory at Teutoburg Forest would precipitate the Roman Empire's permanent strategic withdrawal from Magna Germania. https://www.wikiwand.com/en/Arminius Thinking putting him into the Sueabian mercenary camp, since he wasn't technically a Suebian. Who else?
  15. Trac Error TracError: Unable to check for upgrade of trac.db.api.DatabaseManager: TimeoutError: Unable to get database connection within 0 seconds. (OperationalError: could not connect to server: Connection refused Is the server running on host "localhost" (::1) and accepting TCP/IP connections on port 5432? could not connect to server: Connection refused Is the server running on host "localhost" (127.0.0.1) and accepting TCP/IP connections on port 5432? )
  16. I tried removing dropsite from CC for a while in DE, but I found myself annoyed that I couldn't use it as such. I might try it again and see.
  17. I don't know how to fix that one. Perhaps someone else has some insight. Probably a variant issue. Yeah, I wasn't aware that garrison effect was still there. Intended to be removed.
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