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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Agreed, and with 0 being the first alphanumeric of the title, the game is almost always at the top of any list.
  2. Only half-kidding here, but could this be part of our marketing strategy? Choosing thematically relevant AAA titles in the game browser so that those fans may inadvertently click on and watch a 0 A.D. video?
  3. "Arena" category for special or "just for fun" maps that don't generally fit the historical or geographical theme of the game?
  4. We could make it so heroes can unlock the training of different units as long as they live.
  5. I think they only make sense for Hannibal though, historically. And I'd also shy away from heroes training other units. Never felt right to me.
  6. Yeah, Yak, it has to be generic. Like "Alien Warrior" or something.
  7. Right. The Romulans could be some kind of late-game off-shoot civ from the Vulcans. Call it "Romulan Diaspora" or something. lmao Primary Vulcan melee weapon, lol:
  8. 2 Klingon civs? One lead by Kahless and one led by his brother Morath, lol
  9. 0 A.D. needs a Klingon Warrior cheat unit, complete with bat'leth.
  10. Alternatively, have citizen-soldiers and female citizens have the exact same worker stats, but the citizen-soldiers are now weak fighters. They're only good for maybe holding off a P2 champion rush or something for a short time and supporting your champ&merc expeditionary force.
  11. What the game needs is a soldier-citizen concept, then, instead of the current citizen-soldier concept. You need citizens (workers), who just happen to fight, rather than soldiers who just happen to work. Then you could create more champions (your "real" soldiers) for each civ and move their availability to P2, along with some weak siege ("dudes carrying a log") P3 has heroes, advanced siege, mercenaries (and possibly extra champs unlocked).
  12. Slaves are unlocked when you build a Market, so perhaps I can move the Market to village phase. Villages have markets, after all, and phase requirements in DE don't rely on building classes, but rather amount of buildings regardless of class (type).
  13. I think an "African Veteran" champion swordsman can be justified as perhaps an upgrade for the Liby-Phoenician Spearman or a swap-replacement for Sacred Band Hoplites.
  14. To be fair, I think this may come down to the fact that most people play DE in single player rather than against other humans. I imagine "the sense of urgency" would be heightened if it's played against another human being.
  15. I hate you now. jk I see what you mean, but most players (I think) have played other RTS games, and the citizen-soldier concept isn't in any of them, so this "feeling" from soldiers doing guard duty isn't out of place. If anything, EA may "feel" too fast to those players. But in DE, soldiers don't have no other abilities. They do have the ability to build, so they can be used for other things than just standing around. There are also many capturable objects on a DE map, which makes scouting and capturing things with your soldiers a beneficial thing to do. IMHO, EA maps are very static and boring, so you need your soldiers to be doing something else, else they feel useless for anything other than dying for the motherland.
  16. My comment: If you move the Athenian Marine to the barracks or gymnasium, then I suggest you rename the unit back to its original name from years ago: Athenian Ekdromos. Full circle. If you have it trained from the dock, then "Athenian Marine" still works, but I'd keep it trained only from the dock. Keeps it unique and also keeps it thematic (marines make sense trained from a dock or ship from an in-gameworld perspective). I like either option.
  17. Check DE git for a Zapotec scout.
  18. I would forget A24 compatibility and aim for porting them to A25. A25 will be out this Summer, so if you port them to A24 then you'll have to turn around and port them to A25 (which has changes from A24). Might as well skip a step and focus on A25 compatibility. Just my humble opinion!
  19. Github is dev version. I am developing it for A25 now. Lol A24 version is on mod.io.
  20. In general, this can be done by giving melee cavalry high pierce and crush armor. Those armor stats, coupled with their speed, would make them great against siege weapons and ranged units in general. We need to get rid of the pierce attack for spearmen (and transfer that to hack) for them to effectively counter cavalry without a hard bonus.
  21. Indeed, ranged troops should be (mostly) relegated to a support role. They can be useful by themselves in niche situations, but in pitched battle they're just support units. The melee infantry should be the primary force, supported by ranged or skirmishing troops, with cavalry used for flanking maneuvers. The chief benefit of infantry is a slow rolling brute force. Cavalry's chief benefit is speed. Ranged infantry's chief benefit is, well, range (and the relative safety range provides; this allows them to support the heavy infantry from afar).
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