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Everything posted by wowgetoffyourcellphone
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If you think bankers actually support socialism, then you've lost the plot. BUT, THIS ISN'T THE FORUM OR THREAD FOR THIS DISCUSSION.
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It's not the words themselves that need banned. It's when the content of the words are being used to belittle or attack other players (regardless of ideology). But as a democratic socialist myself, I am very unlikely to be holding a flame war against our economic oppressors on the 0 A.D. multi-player chat.
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In gaul/champion_cavalry_swordsman These two sections are wrong: <Run> <Speed>21.0</Speed> </Run> <Attack> <Melee> <Hack>2.0</Hack> <Pierce>0.0</Pierce> <Crush>25.0</Crush> </Melee> </Attack> Run speed is now a multiplier of walk speed ( see your file template_unit_champion_cavalry.xml as an example of it done right) Attack needs <Damage> inside the melee component. Your file template_unit_champion_cavalry_swordsman does this right.
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Formations
wowgetoffyourcellphone replied to PyrrhicVictoryGuy's topic in Introductions & Off-Topic Discussion
10 years from now, who knows? -
move fields away from the CC
wowgetoffyourcellphone replied to maroder's topic in Gameplay Discussion
This is neat. I like it a lot. Pretty cool too. Too bad about the farmland getting put inside forests. -
The Big Eyecandy Progress List
wowgetoffyourcellphone replied to idanwin's topic in Eyecandy, custom projects and misc.
Yeah, stone "mines" can look like quarries or something like this: -
The Big Eyecandy Progress List
wowgetoffyourcellphone replied to idanwin's topic in Eyecandy, custom projects and misc.
In Delenda Est, capturing ruins could give a trickle of glory, but in the base game what benefit would there be? -
Hey, good choice of terrains and assets! Using a MOBA style map as inspiration is a good idea. Attack lanes, sneaks, etc., are generally signs of a good map.
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If we chose Yangtze (or YangZi), I could include the ChangJiang map from Delenda Est into the maps update.
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Yeah, I was saying it's possible. Excellent. Thank you!
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- identity.js
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This is indeed possible. The file should just be like this: identity_delendaest.js with the lines I'd want to change in it.
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- identity.js
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In simulation/components/identity.js, the schema outlines the classes and visible classes. They include gigantic lists of possible classes. In a mod which adds new classes to its entities, is it necessary to mod the identity.js schema to include the new classes?
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- identity.js
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How can I make an omnipresent sound be heard by all players? I am making new death sounds for heroes and I want everyone to know when a hero is killed. This does not work: <SoundGroup> <Omnipresent>1</Omnipresent> <HeardBy>everyone</HeardBy> I do not know the options for "HeardBy" component and I can't find the component or js file where the schema is kept.
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