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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. So maybe these mercs? Mixtec Jaguar Warrior Mercenary Champion Spearman Very much like the Gaesetae Naked Fanatic for the Gauls Otomi Maceman Mercenary Maceman A small Crush attack Teotihucano Archer Mercenary Skirmisher An extra fast archer, similar to a Cavalry Archer Can upgrade to fire arrows for a ranged crush attack (to make up for a lack of ranged siege) Atlatl can be a special technology. Adds range and accuracy for Javelin infantry. Eventual Mayas will get this special tech too.
  2. Only 2 more civs left to make Hero selection graphics: Zapotecs (I recently decided to go ahead and include them and complete them) and Scythians (who I have been working on for the past several months off and on). After that, I have to go through and fill out all the missing Hero bonuses and auras. Some of them currently say "To be determined."
  3. These to guys would be great, as well as a version of the first that throws with an atlatl. What ethnicities are these? Definitely their Scout.
  4. I have been playtesting this and it really gives Carthaginians a special feel. Allow these Embassies to be able to be built in Allied territory for good measure (makes sense). And this can be added to the core game, IMHO. It should be done sooner rather than later so it can be balanced out. @borg-
  5. "Lead Sling Bullets" works for a Forge tech (Slingers +10% pierce and crush ranged attack). And then a "Slinging Tradition" tech (Slingers -50% experience needed for promotion) for both Balearic Slingers and Rhodian Slingers at their respective Barracks.
  6. For eye candy shields, it would be awesome to just place some prop points ("empties") where we can just use the shields already in the game. That way they can have proper actor variation and all that cool stuff. The shapes are looking good.
  7. Trust me, we've wanted to remove them from the CC for years now. The "column" effect is definitely visible in-game and not desirable. Better to future-proof your hard work and just add a nice block foundation now.
  8. The checkered tiles can be removed since they will float if not on a flat surface. It actually needs a platform under the ground level to deal with slopes. I like the courtyard and corner trees. The corner trees are a motif, as you've noted, that helps weld the structure set together.
  9. This works correctly. I just don't get the nice tooltip message that tells me what to build to unlock the unit.
  10. I will be adding this to Delenda Est forthwith. Thank you. Do you have extra code to make this happen? I thought <LimitRemovers> could only be technologies, but maybe I am wrong.
  11. Here's an alternate set of costs for discussion sake: Infantry Hoplite 60 food 50 wood Infantry Pikeman 60 food 50 wood Infantry Spear 60 food 40 wood Cavalry Spear 100 food 40 wood Infantry Sword 70 food 30 metal Cavalry Sword 110 food 30 metal Infantry Javelin & Archer 40 Food 60 Wood Cavalry Javelin & Archer 80 food 60 Wood Infantry Slinger 40 food 20 stone (weak slingers) or metal (strong slingers; Balearic, Rhodian)
  12. If you don't mind, in Delenda Est I will go with my original idea for the heroes and make the "Battle Priest" a hero and the "Jaguar King" a hero, just so they can have a choice just like the other civs have a choice. If I do this, do you have any suggestions for the auras? Each hero in Delenda Est has these attributes: Primary Aura (ranged, 20-50 meters) or Bonus The bigger the range, the lower the effect; the shorter the range, the greater the effect "Bonus" could be like Agis, where he has 3x more health than other heroes, or be like Leonidas who has greater attack than other heroes, or Iphicrates who is much faster than other heroes, etc. Secondary Aura (global) or Bonus "Global" means it covers the whole map for as long as the hero is alive. Global auras tend to be weaker in effect because they cover more units/structures. Special Technology Unlocked in Town or City phase. Mount or other personal Upgrade in City Phase. Most heroes can upgrade to a war horse (all of the Roman heroes) or chariot (Cambyses and Xerxes). Leonidas upgrades to a frenzy mode. Socrates upgrades to campaign armor. Since Zapotecs don't have horses, they can maybe upgrade in some other way as Leonidas and Socrates do.
  13. Also, perhaps experiment with population costs?
  14. I think the game has too much reliance on wood. What that means for cost adjustments I don't know. But I think historically the most important resource would have been food (and potable water).
  15. Funny thing is, they used to be more impressive until other buildings were made larger over time. lol I'm talking over the course of years. The original sets of buildings were quite small back in the day and the fortresses looked more impressive then. But now, I don't see a need to make Fortresses look more impressive since they are constantly being nerfed by the dev team. They are essentially just keeps or "strongpoints" now.
  16. There could easily™ be an option to toggle how often notifications occur. Could be as simple as: Frequent and Infrequent. Yours would be the "Frequent" option, while "Infrequent" would be a few of the items I and others have mentioned.
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