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Everything posted by wowgetoffyourcellphone
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Honestly, Bribing units should be extended to all Support units, not just Traders. Bribing only traders seemed useless or not cost effective to me. Very limiting. There's better ways of limiting bribes, for instance maybe only 3 bribes can be active at any time. You gotta do better than that. Go into details of why you think this is true?
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[POLL] Corpse Removal Option
wowgetoffyourcellphone replied to Stan`'s topic in Game Development & Technical Discussion
I like this option as well. 0 (Off) 10 20 40 60 100 150 200 Unlimited -
They must, since there are plenty of other free games out there they could play if they didn't care about history. Even if I didn't give 2 cares about WW2 history I would still think it silly for a bazooka to take out the Battleship Bismark.
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Units sound effect and language
wowgetoffyourcellphone replied to Yekaterina's topic in General Discussion
Where on screen would you want the translation to appear? -
Units sound effect and language
wowgetoffyourcellphone replied to Yekaterina's topic in General Discussion
At some point I wouldn't mind making a mod where the units speak English, French, etc. So, click on a Spartan Hoplite and it says, "Yes, sire!" or "Yes, Basileus!" Task them to chop wood and they say, "Lumbering!" -
Dancing from a player point of view
wowgetoffyourcellphone replied to fatherbushido's topic in Gameplay Discussion
Know how there is a "max gatherers" stat? There can be a "max attackers" component. For structures we can make it rather large, like 80 for a large structure. But for units we can reduce it considerably. We can base it largely on footprint size. So, melee attackers attacking a target won't mill around and run around trying to get to the target if too many are tasked to the target, they will find a new target instead. And then also, archers will seek a different target if too many are already targeted. We could even go a little more granular with it and divide it up between melee and ranged max attackers. -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Well, as long as it fits within the same footprint as the Hanging Gardens it should be fine. I thought about that a long time ago, but I'm not sure what's more efficient for the game's graphics memory footprint and then also rendering. Is it more efficient (for the game; I know which is more efficient for the artist) to have two 1024x512 textures or one 1024x1024 texture? -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Yeah, you just have to use the prop system in the actors later. As you guessed, it's because there were multiple textures used and at the time it was felt better to have separate textures instead of one gigantic texture sheet. Of course, at the time the definition of "gigantic" was different from what we'd call gigantic today. -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Don't bother adding this unless you want a bunch of negative space in the structure's footprint (hint: you don't). -
===[COMMITTED]=== Macedonian wonder
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Christ. @m7600 I love the trees and decor. -
Ranged unit accuracy was greatly increased in Alpha 24.
